#ifndef _AIS_InteractiveContext_HeaderFile
#define _AIS_InteractiveContext_HeaderFile
-#include <Standard.hxx>
-#include <Standard_Type.hxx>
-
#include <AIS_DataMapOfIOStatus.hxx>
-#include <PrsMgr_PresentationManager3d.hxx>
-#include <StdSelect_ViewerSelector3d.hxx>
-#include <TCollection_AsciiString.hxx>
-#include <Standard_Boolean.hxx>
-#include <Prs3d_Drawer.hxx>
-#include <Quantity_NameOfColor.hxx>
-#include <Standard_Integer.hxx>
-#include <AIS_DataMapOfILC.hxx>
+#include <AIS_DisplayMode.hxx>
#include <AIS_DisplayStatus.hxx>
+#include <AIS_ClearMode.hxx>
#include <AIS_KindOfInteractive.hxx>
-#include <Standard_Real.hxx>
-#include <Aspect_TypeOfFacingModel.hxx>
-#include <Graphic3d_NameOfMaterial.hxx>
-#include <Standard_ShortReal.hxx>
-#include <TColStd_ListOfInteger.hxx>
-#include <AIS_DisplayMode.hxx>
-#include <AIS_TypeOfIso.hxx>
+#include <AIS_ListOfInteractive.hxx>
+#include <AIS_Selection.hxx>
+#include <AIS_SelectionModesConcurrency.hxx>
#include <AIS_StatusOfDetection.hxx>
#include <AIS_StatusOfPick.hxx>
-#include <TColgp_Array1OfPnt2d.hxx>
+#include <AIS_TypeOfIso.hxx>
+#include <Aspect_TypeOfFacingModel.hxx>
+#include <Prs3d_Drawer.hxx>
+#include <Prs3d_TypeOfHighlight.hxx>
+#include <PrsMgr_PresentationManager3d.hxx>
#include <SelectMgr_IndexedMapOfOwner.hxx>
-#include <AIS_ClearMode.hxx>
-#include <TopAbs_ShapeEnum.hxx>
#include <SelectMgr_ListOfFilter.hxx>
-#include <AIS_ListOfInteractive.hxx>
-#include <Standard_CString.hxx>
-#include <AIS_Selection.hxx>
-#include <Prs3d_TypeOfHighlight.hxx>
+#include <SelectMgr_PickingStrategy.hxx>
+#include <Standard.hxx>
+#include <Standard_Type.hxx>
+#include <StdSelect_ViewerSelector3d.hxx>
+#include <TCollection_AsciiString.hxx>
+#include <TColgp_Array1OfPnt2d.hxx>
+#include <TColStd_ListOfInteger.hxx>
+#include <TopAbs_ShapeEnum.hxx>
+#include <Quantity_Color.hxx>
+
class SelectMgr_SelectionManager;
class V3d_Viewer;
-class AIS_InteractiveObject;
class SelectMgr_OrFilter;
class V3d_View;
-class AIS_LocalContext;
class TopLoc_Location;
-class Quantity_Color;
class TCollection_ExtendedString;
class Prs3d_LineAspect;
class Prs3d_BasicAspect;
+class TopoDS_Shape;
class SelectMgr_EntityOwner;
-class Standard_Transient;
class SelectMgr_Filter;
-class TCollection_AsciiString;
-
-//! The Interactive Context allows you to manage
-//! graphic behavior and selection of Interactive Objects
-//! in one or more viewers. Class methods make this
-//! highly transparent.
-//! It is essential to remember that an Interactive Object
-//! which is already known by the Interactive Context
-//! must be modified using Context methods. You can
-//! only directly call the methods available for an
-//! Interactive Object if it has not been loaded into an
-//! Interactive Context.
-//! You must distinguish two states in the Interactive Context:
-//! - No Open Local Context, also known as the Neutral Point.
-//! - One or several open local contexts, each
-//! representing a temporary state of selection and presentation.
-//! Some methods can only be used in open Local
-//! Context; others in closed Local Context; others do
-//! not have the same behavior in one state as in the other.
-//! The possiblities of use for local contexts are
-//! numerous depending on the type of operation that
-//! you want to perform, for example:
-//! - working on all visualized interactive objects,
-//! - working on only a few objects,
-//! - working on a single object.
-//! 1. When you want ot work on one type of entity, you
-//! may open a local context with the option
-//! UseDisplayedObjects set to false. DisplayedObjects
-//! allows you to recover the visualized Interactive
-//! Objects which have a given Type and
-//! Signature from Neutral Point.
-//! 2. You must keep in mind the fact that when you open
-//! a Local Context with default options:
-//! - The Interactive Objects visualized at Neutral Point
-//! are activated with their default selection mode. You
-//! must deactivate those which you do not want ot use.
-//! - The Shape type Interactive Objects are
-//! automatically decomposed into sub-shapes when
-//! standard activation modes are launched.
-//! - The "temporary" Interactive Objects present in the
-//! Local Contexts are not automatically taken into
-//! account. You have to load them manually if you
-//! want to use them.
-//! - The stages could be the following:
-//! - Open a Local Context with the right options;
-//! - Load/Visualize the required complementary
-//! objects with the desired activation modes.
-//! - Activate Standard modes if necessary
-//! - Create its filters and add them to the Local Context
-//! - Detect/Select/recover the desired entities
-//! - Close the Local Context with the adequate index.
-//! - It is useful to create an interactive editor, to which
-//! you pass the Interactive Context. This will take care
-//! of setting up the different contexts of
-//! selection/presentation according to the operation
-//! which you want to perform.
-
-//! Selection of parts of the objects can also be done without opening a local context.
-//! Interactive context itself supports decomposed object selection with selection filters
-//! support. Note that each selectable object must specify the selection mode that is
-//! responsible for selection of object as a whole (global selection mode). By default, global
-//! selection mode is equal to 0, but it might be redefined if needed. Sub-part selection
-//! of the objects without using local context provides a possibility to activate part
-//! selection modes along with global selection mode.
+
+//! The Interactive Context allows you to manage graphic behavior and selection of Interactive Objects in one or more viewers.
+//! Class methods make this highly transparent.
+//! It is essential to remember that an Interactive Object which is already known by the Interactive Context must be modified using Context methods.
+//! You can only directly call the methods available for an Interactive Object if it has not been loaded into an Interactive Context.
+//!
+//! Each selectable object must specify the selection mode that is
+//! responsible for selection of object as a whole (global selection mode).
+//! Interactive context itself supports decomposed object selection with selection filters support.
+//! By default, global selection mode is equal to 0, but it might be redefined if needed.
class AIS_InteractiveContext : public Standard_Transient
{
- friend class AIS_LocalContext;
DEFINE_STANDARD_RTTIEXT(AIS_InteractiveContext, Standard_Transient)
-public:
+public: //! @name object display management
- //! Constructs the interactive context object defined by
- //! the principal viewer MainViewer.
+ //! Constructs the interactive context object defined by the principal viewer MainViewer.
Standard_EXPORT AIS_InteractiveContext(const Handle(V3d_Viewer)& MainViewer);
//! Destructor.
Standard_EXPORT virtual ~AIS_InteractiveContext();
- Standard_EXPORT void SetAutoActivateSelection (const Standard_Boolean Auto);
-
- Standard_EXPORT Standard_Boolean GetAutoActivateSelection() const;
-
- //! Controls the choice between the using the display
- //! and selection modes of open local context which you
- //! have defined and activating those available by default.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the Interactive Object anIobj is
- //! displayed in the default active mode. This will be the
- //! object's default display mode, if there is one.
- //! Otherwise, it will be the context mode. The Interactive
- //! Object's default selection mode is activated. In
- //! general, this is 0.
- //! This syntax has the same behavior as local context,
- //! open or closed. If you want to view the object in open
- //! local context without selection, use the syntax below,
- //! setting aSelectionMode to -1.
+ //! Returns the display status of the entity anIobj.
+ //! This will be one of the following:
+ //! - AIS_DS_Displayed displayed in main viewer
+ //! - AIS_DS_Erased hidden in main viewer
+ //! - AIS_DS_Temporary temporarily displayed
+ //! - AIS_DS_None nowhere displayed.
+ Standard_EXPORT AIS_DisplayStatus DisplayStatus (const Handle(AIS_InteractiveObject)& anIobj) const;
+
+ //! Returns the status of the Interactive Context for the view of the Interactive Object.
+ Standard_EXPORT void Status (const Handle(AIS_InteractiveObject)& anObj, TCollection_ExtendedString& astatus) const;
+
+ //! Returns true if Object is displayed in the interactive context.
+ Standard_EXPORT Standard_Boolean IsDisplayed (const Handle(AIS_InteractiveObject)& anIobj) const;
+
+ Standard_EXPORT Standard_Boolean IsDisplayed (const Handle(AIS_InteractiveObject)& aniobj, const Standard_Integer aMode) const;
+
+ //! Enable or disable automatic activation of default selection mode while displaying the object.
+ void SetAutoActivateSelection (const Standard_Boolean theIsAuto) { myIsAutoActivateSelMode = theIsAuto; }
+
+ //! Manages displaying the new object should also automatically activate default selection mode; TRUE by default.
+ Standard_Boolean GetAutoActivateSelection() const { return myIsAutoActivateSelMode; }
+
+ //! Displays the object in this Context using default Display Mode.
+ //! This will be the object's default display mode, if there is one. Otherwise, it will be the context mode.
+ //! The Interactive Object's default selection mode is activated if GetAutoActivateSelection() is TRUE. In general, this is 0.
Standard_EXPORT void Display (const Handle(AIS_InteractiveObject)& theIObj,
const Standard_Boolean theToUpdateViewer);
-
- //! Controls the choice between the using the display
- //! and selection modes of open local context which you
- //! have defined and activating those available by default.
- //! If no Local Context is opened. and the Interactive
- //! Object theIObj has no display mode of its own, the
- //! default display mode, 0, is used. Likewise, if theIObj
- //! has no selection mode of its own, the default one, 0, is used.
- //! If a local context is open and if theToUpdateViewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
- //! If theSelectionMode equals -1, theIObj will not be
- //! activated: it will be displayed but will not be selectable.
- //! Use this if you want to view the object in open local
- //! context without selection. Note: This option is only
- //! available in Local Context.
- //! If theToAllowDecomposition equals true, theIObj can have
- //! subshapes detected by selection mechanisms. theIObj
- //! must be able to give a shape selection modes which
- //! fit the AIS_Shape selection modes:
- //! - vertices: 1
- //! - edges: 2
- //! - wires: 3.
+
+ //! Sets status, display mode and selection mode for specified Object
+ //! If theSelectionMode equals -1, theIObj will not be activated: it will be displayed but will not be selectable.
Standard_EXPORT void Display (const Handle(AIS_InteractiveObject)& theIObj,
const Standard_Integer theDispMode,
const Standard_Integer theSelectionMode,
const Standard_Boolean theToUpdateViewer,
- const Standard_Boolean theToAllowDecomposition = Standard_True,
const AIS_DisplayStatus theDispStatus = AIS_DS_None);
-
- //! Allows you to load the Interactive Object aniobj
- //! with a given selection mode SelectionMode, and/or
- //! with the desired decomposition option, whether the
- //! object is visualized or not. If AllowDecomp =
- //! Standard_True and, if the interactive object is of
- //! the "Shape" type, these "standard" selection
- //! modes will be automatically activated as a function
- //! of the modes present in the Local Context.
- //! The loaded objects will be selectable but
- //! displayable in highlighting only when detected by the Selector.
- //! This method is available only when Local Contexts are open.
- Standard_EXPORT void Load (const Handle(AIS_InteractiveObject)& aniobj, const Standard_Integer SelectionMode = -1, const Standard_Boolean AllowDecomp = Standard_False);
-
- //! Hides the object. The object's presentations are simply
- //! flagged as invisible and therefore excluded from redrawing.
+
+ //! Allows you to load the Interactive Object with a given selection mode,
+ //! and/or with the desired decomposition option, whether the object is visualized or not.
+ //! The loaded objects will be selectable but displayable in highlighting only when detected by the Selector.
+ Standard_EXPORT void Load (const Handle(AIS_InteractiveObject)& theObj, const Standard_Integer theSelectionMode = -1);
+
+ Standard_DEPRECATED("Deprecated method Display() with obsolete argument theToAllowDecomposition")
+ void Display (const Handle(AIS_InteractiveObject)& theIObj,
+ const Standard_Integer theDispMode,
+ const Standard_Integer theSelectionMode,
+ const Standard_Boolean theToUpdateViewer,
+ const Standard_Boolean theToAllowDecomposition,
+ const AIS_DisplayStatus theDispStatus = AIS_DS_None)
+ {
+ (void )theToAllowDecomposition;
+ Display (theIObj, theDispMode, theSelectionMode, theToUpdateViewer, theDispStatus);
+ }
+
+ Standard_DEPRECATED("Deprecated method Load() with obsolete last argument theToAllowDecomposition")
+ void Load (const Handle(AIS_InteractiveObject)& theObj, Standard_Integer theSelectionMode, Standard_Boolean ) { Load (theObj, theSelectionMode); }
+
+ //! Hides the object. The object's presentations are simply flagged as invisible and therefore excluded from redrawing.
//! To show hidden objects, use Display().
Standard_EXPORT void Erase (const Handle(AIS_InteractiveObject)& theIObj,
const Standard_Boolean theToUpdateViewer);
- //! Hides all objects. The object's presentations are simply
- //! flagged as invisible and therefore excluded from redrawing.
+ //! Hides all objects. The object's presentations are simply flagged as invisible and therefore excluded from redrawing.
//! To show all hidden objects, use DisplayAll().
Standard_EXPORT void EraseAll (const Standard_Boolean theToUpdateViewer);
//! Displays all hidden objects.
Standard_EXPORT void DisplayAll (const Standard_Boolean theToUpdateViewer);
-
- //! Hides selected objects. The object's presentations are simply
- //! flagged as invisible and therefore excluded from redrawing.
+ //! Hides selected objects. The object's presentations are simply flagged as invisible and therefore excluded from redrawing.
//! To show hidden objects, use Display().
Standard_EXPORT void EraseSelected (const Standard_Boolean theToUpdateViewer);
-
- //! Displays selected objects if a local context is open.
- //! Displays current objects if there is no active local context.
- //! Objects selected when there is no open local context
- //! are called current objects; those selected in open
- //! local context, selected objects.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
+
+ //! Displays current objects.
Standard_EXPORT void DisplaySelected (const Standard_Boolean theToUpdateViewer);
- //! Changes the status of a temporary object. It will be
- //! kept at the neutral point, i.e. put in the list of
- //! displayed objects along withwith its temporary
- //! attributes. These include display mode and
- //! selection mode, for example.
- //! Returns true if done.
- //! inWhichLocal gives the local context in which anIObj
- //! is displayed. By default, the index -1 refers to the last
- //! Local Context opened.
- Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
- Standard_EXPORT Standard_Boolean KeepTemporary (const Handle(AIS_InteractiveObject)& anIObj, const Standard_Integer InWhichLocal = -1);
-
- //! Empties the graphic presentation of the mode
- //! indexed by aMode.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
- //! Warning
- //! Removes anIobj. anIobj is still active if it was
- //! previously activated.
- Standard_EXPORT void ClearPrs (const Handle(AIS_InteractiveObject)& theIObj,
- const Standard_Integer theMode,
- const Standard_Boolean theToUpdateViewer);
-
- //! Removes aniobj from every viewer. aniobj is no
- //! longer referenced in the Context.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
+ //! Empties the graphic presentation of the mode indexed by aMode.
+ //! Warning! Removes theIObj. theIObj is still active if it was previously activated.
+ void ClearPrs (const Handle(AIS_InteractiveObject)& theIObj,
+ const Standard_Integer theMode,
+ const Standard_Boolean theToUpdateViewer) { ClearGlobalPrs (theIObj, theMode, theToUpdateViewer); }
+
+ //! Removes Object from every viewer.
Standard_EXPORT void Remove (const Handle(AIS_InteractiveObject)& theIObj,
const Standard_Boolean theToUpdateViewer);
-
- //! Removes all the objects from all opened Local Contexts
- //! and from the Neutral Point
+
+ //! Removes all the objects from Context.
Standard_EXPORT void RemoveAll (const Standard_Boolean theToUpdateViewer);
- //! Updates the display in the viewer to take dynamic
- //! detection into account. On dynamic detection by the
- //! mouse cursor, sensitive primitives are highlighted.
- //! The highlight color of entities detected by mouse
- //! movement is white by default.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
+ //! Recomputes the seen parts presentation of the Object.
+ //! If theAllModes equals true, all presentations are present in the object even if unseen.
+ Standard_EXPORT void Redisplay (const Handle(AIS_InteractiveObject)& theIObj,
+ const Standard_Boolean theToUpdateViewer,
+ const Standard_Boolean theAllModes = Standard_False);
+
+ //! Recomputes the Prs/Selection of displayed objects of a given type and a given signature.
+ //! if signature = -1 doesn't take signature criterion.
+ Standard_EXPORT void Redisplay (const AIS_KindOfInteractive theTypeOfObject,
+ const Standard_Integer theSignature,
+ const Standard_Boolean theToUpdateViewer);
+
+ //! Recomputes the displayed presentations, flags the others.
+ //! Doesn't update presentations.
+ Standard_EXPORT void RecomputePrsOnly (const Handle(AIS_InteractiveObject)& theIObj,
+ const Standard_Boolean theToUpdateViewer,
+ const Standard_Boolean theAllModes = Standard_False);
+
+ //! Recomputes the active selections, flags the others.
+ //! Doesn't update presentations.
+ Standard_EXPORT void RecomputeSelectionOnly (const Handle(AIS_InteractiveObject)& anIObj);
+
+ //! Updates displayed interactive object by checking and recomputing its flagged as "to be recomputed" presentation and selection structures.
+ //! This method does not force any recomputation on its own.
+ //! The method recomputes selections even if they are loaded without activation in particular selector.
+ Standard_EXPORT void Update (const Handle(AIS_InteractiveObject)& theIObj,
+ const Standard_Boolean theUpdateViewer);
+
+public: //! @name highlighting management
+
+ //! Returns highlight style settings.
+ const Handle(Prs3d_Drawer)& HighlightStyle (const Prs3d_TypeOfHighlight theStyleType) const { return myStyles[theStyleType]; }
+
+ //! Setup highlight style settings.
+ //! It is preferred modifying existing style returned by method HighlightStyle()
+ //! instead of creating a new drawer.
+ //!
+ //! If a new highlight style is created, its presentation Zlayer should be checked,
+ //! otherwise highlighting might not work as expected.
+ //! Default values are:
+ //! - Prs3d_TypeOfHighlight_Dynamic: Graphic3d_ZLayerId_Top,
+ //! object highlighting is drawn on top of main scene within Immediate Layers,
+ //! so that V3d_View::RedrawImmediate() will be enough to see update;
+ //! - Prs3d_TypeOfHighlight_LocalDynamic: Graphic3d_ZLayerId_Topmost,
+ //! object parts highlighting is drawn on top of main scene within Immediate Layers
+ //! with depth cleared (even overlapped geometry will be revealed);
+ //! - Prs3d_TypeOfHighlight_Selected: Graphic3d_ZLayerId_UNKNOWN,
+ //! object highlighting is drawn on top of main scene within the same layer
+ //! as object itself (e.g. Graphic3d_ZLayerId_Default by default) and increased priority.
+ void SetHighlightStyle (const Prs3d_TypeOfHighlight theStyleType,
+ const Handle(Prs3d_Drawer)& theStyle) { myStyles[theStyleType] = theStyle; }
+
+ //! Returns current dynamic highlight style settings.
+ //! By default:
+ //! - the color of dynamic highlight is Quantity_NOC_CYAN1;
+ //! - the presentation for dynamic highlight is completely opaque;
+ //! - the type of highlight is Aspect_TOHM_COLOR.
+ const Handle(Prs3d_Drawer)& HighlightStyle() const
+ {
+ return myStyles[Prs3d_TypeOfHighlight_Dynamic];
+ }
+
+ //! Setup the style of dynamic highlighting.
+ //! It is preferred modifying existing style returned by method HighlightStyle()
+ //! instead of creating a new drawer.
+ //!
+ //! If a new highlight style is created, its presentation Zlayer should be checked,
+ //! otherwise highlighting might not work as expected.
+ //! Default value is Graphic3d_ZLayerId_Top,
+ //! object highlighting is drawn on top of main scene within Immediate Layers,
+ //! so that V3d_View::RedrawImmediate() will be enough to see update;
+ void SetHighlightStyle (const Handle(Prs3d_Drawer)& theStyle) { myStyles[Prs3d_TypeOfHighlight_Dynamic] = theStyle; }
+
+ //! Returns current selection style settings.
+ //! By default:
+ //! - the color of selection is Quantity_NOC_GRAY80;
+ //! - the presentation for selection is completely opaque;
+ //! - the type of highlight is Aspect_TOHM_COLOR.
+ const Handle(Prs3d_Drawer)& SelectionStyle() const
+ {
+ return myStyles[Prs3d_TypeOfHighlight_Selected];
+ }
+
+ //! Setup the style of selection highlighting.
+ void SetSelectionStyle (const Handle(Prs3d_Drawer)& theStyle) { myStyles[Prs3d_TypeOfHighlight_Selected] = theStyle; }
+
+ //! Returns highlight style of the object if it is marked as highlighted via global status
+ //! @param theObj [in] the object to check
+ Standard_EXPORT Standard_Boolean HighlightStyle (const Handle(AIS_InteractiveObject)& theObj,
+ Handle(Prs3d_Drawer)& theStyle) const;
+
+ //! Returns highlight style of the owner if it is selected
+ //! @param theOwner [in] the owner to check
+ Standard_EXPORT Standard_Boolean HighlightStyle (const Handle(SelectMgr_EntityOwner)& theOwner,
+ Handle(Prs3d_Drawer)& theStyle) const;
+
+ //! Returns true if the object is marked as highlighted via its global status
+ //! @param theObj [in] the object to check
+ Standard_EXPORT Standard_Boolean IsHilighted (const Handle(AIS_InteractiveObject)& theObj) const;
+
+ //! Returns true if the owner is marked as selected
+ //! @param theOwner [in] the owner to check
+ Standard_EXPORT Standard_Boolean IsHilighted (const Handle(SelectMgr_EntityOwner)& theOwner) const;
+
+ //! Updates the display in the viewer to take dynamic detection into account.
+ //! On dynamic detection by the mouse cursor, sensitive primitives are highlighted.
+ //! The highlight color of entities detected by mouse movement is white by default.
Standard_DEPRECATED("Deprecated method Hilight()")
void Hilight (const Handle(AIS_InteractiveObject)& theObj,
const Standard_Boolean theIsToUpdateViewer)
return HilightWithColor (theObj, myStyles[Prs3d_TypeOfHighlight_Dynamic], theIsToUpdateViewer);
}
- //! Changes the color of all the lines of the object in view,
- //! aniobj. It paints these lines the color passed as the
- //! argument, aCol.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
+ //! Changes the color of all the lines of the object in view.
Standard_EXPORT void HilightWithColor (const Handle(AIS_InteractiveObject)& theObj,
const Handle(Prs3d_Drawer)& theStyle,
const Standard_Boolean theToUpdateViewer);
-
- //! Removes hilighting from the entity aniobj. Updates the viewer.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
+ //! Removes hilighting from the Object.
Standard_EXPORT void Unhilight (const Handle(AIS_InteractiveObject)& theIObj,
const Standard_Boolean theToUpdateViewer);
-
- //! Sets the display priority aPriority of the seen parts
- //! presentation of the entity anIobj.
- Standard_EXPORT void SetDisplayPriority (const Handle(AIS_InteractiveObject)& anIobj, const Standard_Integer aPriority);
-
+
+public: //! @name object presence management (View affinity, Layer, Priority)
+
+ //! Returns the display priority of the Object.
+ Standard_EXPORT Standard_Integer DisplayPriority (const Handle(AIS_InteractiveObject)& theIObj) const;
+
+ //! Sets the display priority of the seen parts presentation of the Object.
+ Standard_EXPORT void SetDisplayPriority (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Integer thePriority);
+
+ //! Get Z layer id set for displayed interactive object.
+ Standard_EXPORT Graphic3d_ZLayerId GetZLayer (const Handle(AIS_InteractiveObject)& theIObj) const;
+
//! Set Z layer id for interactive object.
//! The Z layers can be used to display temporarily presentations of some object in front of the other objects in the scene.
//! The ids for Z layers are generated by V3d_Viewer.
- Standard_EXPORT void SetZLayer (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Integer theLayerId);
-
- //! Get Z layer id set for displayed interactive object.
- Standard_EXPORT Standard_Integer GetZLayer (const Handle(AIS_InteractiveObject)& theIObj) const;
-
- //! Recomputes the seen parts presentation of the entity
- //! aniobj. If allmodes equals true, all presentations are
- //! present in the object even if unseen.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
- Standard_EXPORT void Redisplay (const Handle(AIS_InteractiveObject)& theIObj,
- const Standard_Boolean theToUpdateViewer,
- const Standard_Boolean theAllModes = Standard_False);
-
- //! Recomputes the Prs/Selection of displayed objects of
- //! a given type and a given signature.
- //! if signature = -1 doesnt take signature criterion.
- Standard_EXPORT void Redisplay (const AIS_KindOfInteractive theTypeOfObject,
- const Standard_Integer theSignature,
- const Standard_Boolean theToUpdateViewer);
-
- //! Recomputes the displayed presentations, flags the others
- //! Doesn't update presentations
- Standard_EXPORT void RecomputePrsOnly (const Handle(AIS_InteractiveObject)& theIObj,
- const Standard_Boolean theToUpdateViewer,
- const Standard_Boolean theAllModes = Standard_False);
-
- //! Recomputes the active selections, flags the others
- //! Doesn't update presentations
- Standard_EXPORT void RecomputeSelectionOnly (const Handle(AIS_InteractiveObject)& anIObj);
-
- //! Updates displayed interactive object by checking and
- //! recomputing its flagged as "to be recomputed" presentation
- //! and selection structures. This method does not force any
- //! recomputation on its own. The method recomputes selections
- //! even if they are loaded without activation in particular selector.
- Standard_EXPORT void Update (const Handle(AIS_InteractiveObject)& theIObj,
- const Standard_Boolean theUpdateViewer);
-
+ Standard_EXPORT void SetZLayer (const Handle(AIS_InteractiveObject)& theIObj, const Graphic3d_ZLayerId theLayerId);
+
+ //! Setup object visibility in specified view.
+ //! Has no effect if object is not displayed in this context.
+ Standard_EXPORT void SetViewAffinity (const Handle(AIS_InteractiveObject)& theIObj, const Handle(V3d_View)& theView, const Standard_Boolean theIsVisible);
+
+public: //! @name Display Mode management
+
+ //! Returns the Display Mode setting to be used by default.
+ Standard_Integer DisplayMode() const { return myDefaultDrawer->DisplayMode(); }
+
+ //! Sets the display mode of seen Interactive Objects (which have no overridden Display Mode).
+ Standard_EXPORT void SetDisplayMode (const Standard_Integer theMode,
+ const Standard_Boolean theToUpdateViewer);
//! Sets the display mode of seen Interactive Objects.
- //! aMode provides the display mode index of the entity aniobj.
- //! If updateviewer equals Standard_True, the
- //! predominant mode aMode will overule the context mode.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object returns to the default selection mode; the
- //! object is displayed but no viewer will be updated.
- //! Note that display mode 3 is only used if you have an
- //! AIS_Textured Shape.
+ //! theMode provides the display mode index of the entity theIObj.
Standard_EXPORT void SetDisplayMode (const Handle(AIS_InteractiveObject)& theIObj,
const Standard_Integer theMode,
const Standard_Boolean theToUpdateViewer);
-
//! Unsets the display mode of seen Interactive Objects.
- //! aMode provides the display mode index of the entity aniobj.
- //! If updateviewer equals Standard_True, the
- //! predominant mode aMode will overule the context mode.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object returns to the default selection mode; the
- //! object is displayed but no viewer will be updated.
Standard_EXPORT void UnsetDisplayMode (const Handle(AIS_InteractiveObject)& theIObj,
const Standard_Boolean theToUpdateViewer);
- //! Disables the mechanism of adaptive tolerance calculation in SelectMgr_ViewerSelector and
- //! sets the given tolerance for ALL sensitive entities activated. For more information, see
- //! SelectMgr_ViewerSelector documentation
- //! Warning: When a local context is open the sensitivity is apply on it
- //! instead on the main context.
- Standard_EXPORT void SetPixelTolerance (const Standard_Integer aPrecision = 2);
-
- //! Returns the pixel tolerance.
+public: //! @name object local transformation management
+
+ //! Puts the location on the initial graphic representation and the selection for the Object.
+ Standard_EXPORT void SetLocation (const Handle(AIS_InteractiveObject)& theObject, const TopLoc_Location& theLocation);
+
+ //! Puts the Object back into its initial position.
+ Standard_EXPORT void ResetLocation (const Handle(AIS_InteractiveObject)& theObject);
+
+ //! Returns true if the Object has a location.
+ Standard_EXPORT Standard_Boolean HasLocation (const Handle(AIS_InteractiveObject)& theObject) const;
+
+ //! Returns the location of the Object.
+ Standard_EXPORT TopLoc_Location Location (const Handle(AIS_InteractiveObject)& theObject) const;
+
+ //! Sets transform persistence.
+ Standard_EXPORT void SetTransformPersistence (const Handle(AIS_InteractiveObject)& theObject,
+ const Handle(Graphic3d_TransformPers)& theTrsfPers);
+
+ Standard_DEPRECATED("This method is deprecated - SetTransformPersistence() taking Graphic3d_TransformPers should be called instead")
+ void SetTransformPersistence (const Handle(AIS_InteractiveObject)& theObj,
+ const Graphic3d_TransModeFlags& theFlag,
+ const gp_Pnt& thePoint = gp_Pnt (0.0, 0.0, 0.0))
+ {
+ SetTransformPersistence (theObj, Graphic3d_TransformPers::FromDeprecatedParams (theFlag, thePoint));
+ }
+
+public: //! @name mouse picking logic (detection and dynamic highlighting of entities under cursor)
+
+ //! Setup pixel tolerance for MoveTo() operation.
+ //! @sa MoveTo().
+ Standard_EXPORT void SetPixelTolerance (const Standard_Integer thePrecision = 2);
+
+ //! Returns the pixel tolerance, default is 2.
+ //! Pixel Tolerance extends sensitivity within MoveTo() operation (picking by point)
+ //! and can be adjusted by application based on user input precision (e.g. screen pixel density, input device precision, etc.).
Standard_EXPORT Standard_Integer PixelTolerance() const;
//! Allows to manage sensitivity of a particular selection of interactive object theObject
Standard_EXPORT void SetSelectionSensitivity (const Handle(AIS_InteractiveObject)& theObject,
const Standard_Integer theMode,
const Standard_Integer theNewSensitivity);
-
- //! Puts the location aLocation on the initial graphic
- //! representation and the selection for the entity aniobj.
- //! In other words, aniobj is visible and selectable at a
- //! position other than initial position.
- //! Graphic and selection primitives are not recomputed.
- //! To clean the view correctly, you must reset the previous location.
- Standard_EXPORT void SetLocation (const Handle(AIS_InteractiveObject)& aniobj, const TopLoc_Location& aLocation);
-
- //! Puts the entity aniobj back into its initial position.
- Standard_EXPORT void ResetLocation (const Handle(AIS_InteractiveObject)& aniobj);
-
- //! Returns true if the entity aniobj has a location.
- Standard_EXPORT Standard_Boolean HasLocation (const Handle(AIS_InteractiveObject)& aniobj) const;
-
+ //! Returns last active View (argument of MoveTo()/Select() methods).
+ Standard_EXPORT Handle(V3d_View) LastActiveView() const;
- //! Returns the location of the entity aniobj.
- Standard_EXPORT TopLoc_Location Location (const Handle(AIS_InteractiveObject)& aniobj) const;
-
- //! change the current facing model apply on polygons for
- //! SetColor(), SetTransparency(), SetMaterial() methods
- //! default facing model is Aspect_TOFM_TWO_SIDE. This mean that attributes is
- //! applying both on the front and back face.
- Standard_EXPORT void SetCurrentFacingModel (const Handle(AIS_InteractiveObject)& aniobj, const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_BOTH_SIDE);
-
- Standard_EXPORT void SetColor (const Handle(AIS_InteractiveObject)& theIObj,
- const Quantity_NameOfColor theColor,
- const Standard_Boolean theToUpdateViewer);
-
+ //! Relays mouse position in pixels theXPix and theYPix to the interactive context selectors.
+ //! This is done by the view theView passing this position to the main viewer and updating it.
+ //! If theToRedrawOnUpdate is set to false, callee should call RedrawImmediate() to highlight detected object.
+ //! @sa PickingStrategy()
+ Standard_EXPORT AIS_StatusOfDetection MoveTo (const Standard_Integer theXPix,
+ const Standard_Integer theYPix,
+ const Handle(V3d_View)& theView,
+ const Standard_Boolean theToRedrawOnUpdate);
- //! Sets the color of the selected entity.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
- Standard_EXPORT void SetColor (const Handle(AIS_InteractiveObject)& theIObj,
- const Quantity_Color& theColor,
- const Standard_Boolean theToUpdateViewer);
-
- //! Removes the color selection for the selected entity.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
- Standard_EXPORT void UnsetColor (const Handle(AIS_InteractiveObject)& theIObj,
- const Standard_Boolean theToUpdateViewer);
-
+ //! Clears the list of entities detected by MoveTo() and resets dynamic highlighting.
+ //! @param theToRedrawImmediate if TRUE, the main Viewer will be redrawn on update
+ //! @return TRUE if viewer needs to be updated (e.g. there were actually dynamically highlighted entities)
+ Standard_EXPORT Standard_Boolean ClearDetected (Standard_Boolean theToRedrawImmediate = Standard_False);
- //! Sets the width of the entity aniobj.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
- Standard_EXPORT virtual void SetWidth (const Handle(AIS_InteractiveObject)& theIObj,
- const Standard_Real theValue,
- const Standard_Boolean theToUpdateViewer);
-
+ //! Returns true if there is a mouse-detected entity in context.
+ //! @sa DetectedOwner()/HasNextDetected()/HilightPreviousDetected()/HilightNextDetected().
+ Standard_Boolean HasDetected() const { return !myLastPicked.IsNull(); }
- //! Removes the width setting of the entity aniobj.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
- Standard_EXPORT virtual void UnsetWidth (const Handle(AIS_InteractiveObject)& theIObj,
- const Standard_Boolean theToUpdateViewer);
-
+ //! Returns the owner of the detected sensitive primitive which is currently dynamically highlighted.
+ //! WARNING! This method is irrelevant to InitDetected()/MoreDetected()/NextDetected().
+ //! @sa HasDetected()/HasNextDetected()/HilightPreviousDetected()/HilightNextDetected().
+ const Handle(SelectMgr_EntityOwner)& DetectedOwner() const { return myLastPicked; }
- //! Provides the type of material setting for the view of
- //! the entity aniobj.
- //! The range of settings includes: BRASS, BRONZE,
- //! GOLD, PEWTER, SILVER, STONE.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
- Standard_EXPORT void SetMaterial (const Handle(AIS_InteractiveObject)& theIObj,
- const Graphic3d_NameOfMaterial theName,
- const Standard_Boolean theToUpdateViewer);
-
+ //! Returns the interactive objects last detected in context.
+ //! In general this is just a wrapper for Handle(AIS_InteractiveObject)::DownCast(DetectedOwner()->Selectable()).
+ //! @sa DetectedOwner()
+ Handle(AIS_InteractiveObject) DetectedInteractive() const { return Handle(AIS_InteractiveObject)::DownCast (myLastPicked->Selectable()); }
- //! Removes the type of material setting for viewing the
- //! entity aniobj.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
- Standard_EXPORT void UnsetMaterial (const Handle(AIS_InteractiveObject)& theIObj,
- const Standard_Boolean theToUpdateViewer);
-
- //! Provides the transparency settings for viewing the
- //! entity aniobj. The transparency value aValue may be
- //! between 0.0, opaque, and 1.0, fully transparent.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
- Standard_EXPORT void SetTransparency (const Handle(AIS_InteractiveObject)& theIObj,
- const Standard_Real theValue,
- const Standard_Boolean theToUpdateViewer);
-
+ //! Returns true if there is a detected shape in local context.
+ //! @sa HasDetected()/DetectedShape()
+ Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
+ Standard_EXPORT Standard_Boolean HasDetectedShape() const;
- //! Removes the transparency settings for viewing the
- //! entity aniobj. The transparency value aValue may be
- //! between 0.0, opaque, and 1.0, fully transparent.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
- Standard_EXPORT void UnsetTransparency (const Handle(AIS_InteractiveObject)& theIObj,
- const Standard_Boolean theToUpdateViewer);
+ //! Returns the shape detected in local context.
+ //! @sa DetectedOwner()
+ Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
+ Standard_EXPORT const TopoDS_Shape& DetectedShape() const;
+ //! returns True if other entities were detected in the last mouse detection
+ //! @sa HilightPreviousDetected()/HilightNextDetected().
+ Standard_Boolean HasNextDetected() const { return !myDetectedSeq.IsEmpty() && myCurHighlighted <= myDetectedSeq.Upper(); }
- //! Sets the attributes of the interactive object aniobj by
- //! plugging the attribute manager aDrawer into the local
- //! context. The graphic attributes of aDrawer such as
- //! visualization mode, color, and material, are then used
- //! to display aniobj.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
- Standard_EXPORT void SetLocalAttributes (const Handle(AIS_InteractiveObject)& theIObj,
- const Handle(Prs3d_Drawer)& theDrawer,
- const Standard_Boolean theToUpdateViewer);
-
+ //! If more than 1 object is detected by the selector, only the "best" owner is hilighted at the mouse position.
+ //! This Method allows the user to hilight one after another the other detected entities.
+ //! If The method select is called, the selected entity will be the hilighted one!
+ //! WARNING: Loop Method. When all the detected entities have been hilighted, the next call will hilight the first one again.
+ //! @return the Rank of hilighted entity
+ //! @sa HasNextDetected()/HilightPreviousDetected().
+ Standard_EXPORT Standard_Integer HilightNextDetected (const Handle(V3d_View)& theView, const Standard_Boolean theToRedrawImmediate = Standard_True);
- //! Removes the settings for local attributes of the entity
- //! anObj and returns to the Neutral Point attributes or
- //! those of the previous local context.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
- Standard_EXPORT void UnsetLocalAttributes (const Handle(AIS_InteractiveObject)& theIObj,
- const Standard_Boolean theToUpdateViewer);
-
- //! Sets up polygon offsets for the given AIS_InteractiveObject.
- //! It simply calls anObj->SetPolygonOffsets()
- Standard_EXPORT void SetPolygonOffsets (const Handle(AIS_InteractiveObject)& theIObj,
- const Standard_Integer theMode,
- const Standard_ShortReal theFactor,
- const Standard_ShortReal theUnits,
- const Standard_Boolean theToUpdateViewer);
-
- //! simply calls anObj->HasPolygonOffsets()
- Standard_EXPORT Standard_Boolean HasPolygonOffsets (const Handle(AIS_InteractiveObject)& anObj) const;
-
- //! Retrieves current polygon offsets settings for <anObj>.
- Standard_EXPORT void PolygonOffsets (const Handle(AIS_InteractiveObject)& anObj, Standard_Integer& aMode, Standard_ShortReal& aFactor, Standard_ShortReal& aUnits) const;
-
- //! Sets the size aSize of the trihedron.
- //! Is used to change the default value 100 mm for
- //! display of trihedra.
- //! Use of this function in one of your own interactive
- //! objects requires a call to the Compute function of the
- //! new class. This will recalculate the presentation for
- //! every trihedron displayed.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
- Standard_EXPORT void SetTrihedronSize (const Standard_Real theSize,
- const Standard_Boolean theToUpdateViewer);
-
- //! returns the current value of trihedron size.
- Standard_EXPORT Standard_Real TrihedronSize() const;
-
-
- //! Sets the plane size defined by the length in the X
- //! direction XSize and that in the Y direction YSize.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
- Standard_EXPORT void SetPlaneSize (const Standard_Real theSizeX,
- const Standard_Real theSizeY,
- const Standard_Boolean theToUpdateViewer);
-
-
- //! Sets the plane size aSize.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
- //! May be used if PlaneSize returns true.
- Standard_EXPORT void SetPlaneSize (const Standard_Real theSize,
- const Standard_Boolean theToUpdateViewer);
-
- //! Returns true if the length in the X direction XSize is
- //! the same as that in the Y direction YSize.
- Standard_EXPORT Standard_Boolean PlaneSize (Standard_Real& XSize, Standard_Real& YSize) const;
-
- //! Returns the display status of the entity anIobj.
- //! This will be one of the following:
- //! - DS_Displayed displayed in main viewer
- //! - DS_Erased hidden in main viewer
- //! - DS_Temporary temporarily displayed
- //! - DS_None nowhere displayed.
- Standard_EXPORT AIS_DisplayStatus DisplayStatus (const Handle(AIS_InteractiveObject)& anIobj) const;
-
-
- //! Returns true if anIobj is displayed in the interactive context.
- Standard_EXPORT Standard_Boolean IsDisplayed (const Handle(AIS_InteractiveObject)& anIobj) const;
-
- Standard_EXPORT Standard_Boolean IsDisplayed (const Handle(AIS_InteractiveObject)& aniobj, const Standard_Integer aMode) const;
-
- //! Returns true if the object is marked as highlighted via its global
- //! status
- //! @param theObj [in] the object to check
- Standard_EXPORT Standard_Boolean IsHilighted (const Handle(AIS_InteractiveObject)& theObj) const;
-
- //! Returns true if the owner is marked as selected
- //! @param theOwner [in] the owner to check
- Standard_EXPORT Standard_Boolean IsHilighted (const Handle(SelectMgr_EntityOwner)& theOwner) const;
-
- //! Returns highlight style of the object if it is marked as highlighted via global status
- //! @param theObj [in] the object to check
- Standard_EXPORT Standard_Boolean HighlightStyle (const Handle(AIS_InteractiveObject)& theObj,
- Handle(Prs3d_Drawer)& theStyle) const;
-
- //! Returns highlight style of the owner if it is selected
- //! @param theOwner [in] the owner to check
- Standard_EXPORT Standard_Boolean HighlightStyle (const Handle(SelectMgr_EntityOwner)& theOwner,
- Handle(Prs3d_Drawer)& theStyle) const;
-
- //! Returns the display priority of the entity anIobj. This
- //! will be display mode of anIobj if it is in the main
- //! viewer.
- Standard_EXPORT Standard_Integer DisplayPriority (const Handle(AIS_InteractiveObject)& anIobj) const;
-
-
- //! Returns true if a view of the Interactive Object aniobj has color.
- Standard_EXPORT Standard_Boolean HasColor (const Handle(AIS_InteractiveObject)& aniobj) const;
-
- Standard_EXPORT Quantity_NameOfColor Color (const Handle(AIS_InteractiveObject)& aniobj) const;
-
-
- //! Returns the color Color of the entity aniobj in the interactive context.
- Standard_EXPORT void Color (const Handle(AIS_InteractiveObject)& aniobj, Quantity_Color& acolor) const;
-
-
- //! Returns the width of the Interactive Object aniobj in
- //! the interactive context.
- Standard_EXPORT virtual Standard_Real Width (const Handle(AIS_InteractiveObject)& aniobj) const;
-
-
- //! Returns the status astatus of the Interactive Context
- //! for the view of the Interactive Object anObj.
- Standard_EXPORT void Status (const Handle(AIS_InteractiveObject)& anObj, TCollection_ExtendedString& astatus) const;
-
- //! Sets transform persistence.
- Standard_EXPORT void SetTransformPersistence (const Handle(AIS_InteractiveObject)& theObject,
- const Handle(Graphic3d_TransformPers)& theTrsfPers);
-
- Standard_DEPRECATED("This method is deprecated - SetTransformPersistence() taking Graphic3d_TransformPers should be called instead")
- void SetTransformPersistence (const Handle(AIS_InteractiveObject)& theObj,
- const Graphic3d_TransModeFlags& theFlag,
- const gp_Pnt& thePoint = gp_Pnt (0.0, 0.0, 0.0))
- {
- SetTransformPersistence (theObj, Graphic3d_TransformPers::FromDeprecatedParams (theFlag, thePoint));
- }
-
- //! Updates the current viewer, the viewer in Neutral Point.
- //! Objects selected when there is no open local context
- //! are called current objects; those selected in open
- //! local context, selected objects.
- Standard_EXPORT void UpdateCurrentViewer();
-
- //! Returns the display mode setting.
- //! Note that mode 3 is only used.
- Standard_Integer DisplayMode() const { return myDefaultDrawer->DisplayMode(); }
-
- //! Returns highlight style settings.
- const Handle(Prs3d_Drawer)& HighlightStyle (const Prs3d_TypeOfHighlight theStyleType) const { return myStyles[theStyleType]; }
-
- //! Setup highlight style settings.
- void SetHighlightStyle (const Prs3d_TypeOfHighlight theStyleType,
- const Handle(Prs3d_Drawer)& theStyle) { myStyles[theStyleType] = theStyle; }
-
- //! Returns current dynamic highlight style settings.
- //! By default:
- //! - the color of dynamic highlight is Quantity_NOC_CYAN1;
- //! - the presentation for dynamic highlight is completely opaque;
- //! - the type of highlight is Aspect_TOHM_COLOR.
- const Handle(Prs3d_Drawer)& HighlightStyle() const
- {
- return myStyles[Prs3d_TypeOfHighlight_Dynamic];
- }
-
- //! Setup the style of dynamic highlighting.
- void SetHighlightStyle (const Handle(Prs3d_Drawer)& theStyle) { myStyles[Prs3d_TypeOfHighlight_Dynamic] = theStyle; }
-
- //! Returns current selection style settings.
- //! By default:
- //! - the color of selection is Quantity_NOC_GRAY80;
- //! - the presentation for selection is completely opaque;
- //! - the type of highlight is Aspect_TOHM_COLOR.
- const Handle(Prs3d_Drawer)& SelectionStyle() const
- {
- return myStyles[Prs3d_TypeOfHighlight_Selected];
- }
+ //! Same as previous methods in reverse direction.
+ //! @sa HasNextDetected()/HilightNextDetected().
+ Standard_EXPORT Standard_Integer HilightPreviousDetected (const Handle(V3d_View)& theView, const Standard_Boolean theToRedrawImmediate = Standard_True);
- //! Setup the style of selection highlighting.
- void SetSelectionStyle (const Handle(Prs3d_Drawer)& theStyle) { myStyles[Prs3d_TypeOfHighlight_Selected] = theStyle; }
+public: //! @name iteration through detected entities
- //! Sub-intensity allows temporary highlighting of particular
- //! objects with specified color in a manner of selection highlight,
- //! but without actual selection (e.g., global status and owner's
- //! selection state will not be updated).
- //! The method returns the color of such highlighting.
- //! By default, it is Quantity_NOC_GRAY40.
- const Quantity_Color& SubIntensityColor() const
- {
- return myStyles[Prs3d_TypeOfHighlight_SubIntensity]->Color();
- }
-
- //! Sub-intensity allows temporary highlighting of particular
- //! objects with specified color in a manner of selection highlight,
- //! but without actual selection (e.g., global status and owner's
- //! selection state will not be updated).
- //! The method sets up the color for such highlighting.
- //! By default, this is Quantity_NOC_GRAY40.
- void SetSubIntensityColor (const Quantity_Color& theColor)
+ //! Initialization for iteration through mouse-detected objects in
+ //! interactive context or in local context if it is opened.
+ //! @sa DetectedCurrentOwner()/MoreDetected()/NextDetected().
+ void InitDetected()
{
- myStyles[Prs3d_TypeOfHighlight_SubIntensity]->SetColor (theColor);
+ if (!myDetectedSeq.IsEmpty())
+ {
+ myCurDetected = myDetectedSeq.Lower();
+ }
}
- //! Sets the display mode of seen Interactive Objects.
- //! aMode provides the display mode index of the entity aniobj.
- //! If updateviewer equals Standard_True, the
- //! predominant mode aMode will overule the context mode.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object returns to the default selection mode; the
- //! object is displayed but no viewer will be updated.
- //! Note that display mode 3 is only used if you have an
- //! AIS_Textured Shape.
- Standard_EXPORT void SetDisplayMode (const Standard_Integer theMode,
- const Standard_Boolean theToUpdateViewer);
-
-
- //! Sets the deviation coefficient aCoefficient.
- //! Drawings of curves or patches are made with respect
- //! to a maximal chordal deviation. A Deviation coefficient
- //! is used in the shading display mode. The shape is
- //! seen decomposed into triangles. These are used to
- //! calculate reflection of light from the surface of the
- //! object. The triangles are formed from chords of the
- //! curves in the shape. The deviation coefficient
- //! aCoefficient gives the highest value of the angle with
- //! which a chord can deviate from a tangent to a curve.
- //! If this limit is reached, a new triangle is begun.
- //! This deviation is absolute and is set through the
- //! method: SetMaximalChordialDeviation. The default
- //! value is 0.001.
- //! In drawing shapes, however, you are allowed to ask
- //! for a relative deviation. This deviation will be:
- //! SizeOfObject * DeviationCoefficient.
- //! default 0.001
- Standard_EXPORT void SetDeviationCoefficient (const Handle(AIS_InteractiveObject)& theIObj,
- const Standard_Real theCoefficient,
- const Standard_Boolean theToUpdateViewer);
-
- Standard_EXPORT void SetDeviationAngle (const Handle(AIS_InteractiveObject)& theIObj,
- const Standard_Real theAngle,
- const Standard_Boolean theToUpdateViewer);
-
- //! Calls the AIS_Shape SetAngleAndDeviation to set
- //! both Angle and Deviation coefficients
- Standard_EXPORT void SetAngleAndDeviation (const Handle(AIS_InteractiveObject)& theIObj,
- const Standard_Real theAngle,
- const Standard_Boolean theToUpdateViewer);
-
-
- //! Sets the deviation coefficient aCoefficient for
- //! removal of hidden lines created by different
- //! viewpoints in different presentations. The Default value is 0.02.
- Standard_EXPORT void SetHLRDeviationCoefficient (const Handle(AIS_InteractiveObject)& theIObj,
- const Standard_Real theCoefficient,
- const Standard_Boolean theToUpdateViewer);
-
- Standard_EXPORT void SetHLRDeviationAngle (const Handle(AIS_InteractiveObject)& theIObj,
- const Standard_Real theAngle,
- const Standard_Boolean theToUpdateViewer);
-
- //! Computes a HLRAngle and a
- //! HLRDeviationCoefficient by means of the angle
- //! anAngle and sets the corresponding methods in the
- //! default drawing tool with these values.
- Standard_EXPORT void SetHLRAngleAndDeviation (const Handle(AIS_InteractiveObject)& theIObj,
- const Standard_Real theAngle,
- const Standard_Boolean theToUpdateViewer);
-
- //! Sets the deviation coefficient aCoefficient.
- //! Drawings of curves or patches are made with respect
- //! to a maximal chordal deviation. A Deviation coefficient
- //! is used in the shading display mode. The shape is
- //! seen decomposed into triangles. These are used to
- //! calculate reflection of light from the surface of the
- //! object. The triangles are formed from chords of the
- //! curves in the shape. The deviation coefficient
- //! aCoefficient gives the highest value of the angle with
- //! which a chord can deviate from a tangent to a curve.
- //! If this limit is reached, a new triangle is begun.
- //! This deviation is absolute and is set through the
- //! method: SetMaximalChordialDeviation. The default
- //! value is 0.001.
- //! In drawing shapes, however, you are allowed to ask
- //! for a relative deviation. This deviation will be:
- //! SizeOfObject * DeviationCoefficient.
- //! default 0.001
- Standard_EXPORT void SetDeviationCoefficient (const Standard_Real aCoefficient);
-
- //! Returns the deviation coefficient.
- //! Drawings of curves or patches are made with respect
- //! to a maximal chordal deviation. A Deviation coefficient
- //! is used in the shading display mode. The shape is
- //! seen decomposed into triangles. These are used to
- //! calculate reflection of light from the surface of the
- //! object. The triangles are formed from chords of the
- //! curves in the shape. The deviation coefficient gives
- //! the highest value of the angle with which a chord can
- //! deviate from a tangent to a curve. If this limit is
- //! reached, a new triangle is begun.
- //! This deviation is absolute and is set through
- //! Prs3d_Drawer::SetMaximalChordialDeviation. The
- //! default value is 0.001.
- //! In drawing shapes, however, you are allowed to ask
- //! for a relative deviation. This deviation will be:
- //! SizeOfObject * DeviationCoefficient.
- Standard_EXPORT Standard_Real DeviationCoefficient() const;
-
- //! default 12 degrees
- Standard_EXPORT void SetDeviationAngle (const Standard_Real anAngle);
-
- Standard_EXPORT Standard_Real DeviationAngle() const;
-
- //! Sets the deviation coefficient aCoefficient for
- //! removal of hidden lines created by different
- //! viewpoints in different presentations. The Default value is 0.02.
- Standard_EXPORT void SetHLRDeviationCoefficient (const Standard_Real aCoefficient);
-
-
- //! Returns the real number value of the hidden line
- //! removal deviation coefficient.
- //! A Deviation coefficient is used in the shading display
- //! mode. The shape is seen decomposed into triangles.
- //! These are used to calculate reflection of light from the
- //! surface of the object.
- //! The triangles are formed from chords of the curves in
- //! the shape. The deviation coefficient give the highest
- //! value of the angle with which a chord can deviate
- //! from a tangent to a curve. If this limit is reached, a
- //! new triangle is begun.
- //! To find the hidden lines, hidden line display mode
- //! entails recalculation of the view at each different
- //! projector perspective.
- //! Because hidden lines entail calculations of more than
- //! usual complexity to decompose them into these
- //! triangles, a deviation coefficient allowing greater
- //! tolerance is used. This increases efficiency in calculation.
- //! The Default value is 0.02.
- Standard_EXPORT Standard_Real HLRDeviationCoefficient() const;
-
- //! Sets the HLR angle anAngle.
- Standard_EXPORT void SetHLRAngle (const Standard_Real anAngle);
-
-
- //! Returns the real number value of the deviation angle
- //! in hidden line removal views in this interactive context.
- //! The default value is 20*PI/180.
- Standard_EXPORT Standard_Real HLRAngle() const;
-
- //! compute with anangle a HLRAngle and a HLRDeviationCoefficient
- //! and set them in myHLRAngle and in myHLRDeviationCoefficient
- //! of myDefaultDrawer ;
- //! anAngle is in radian ; ( 1 deg < angle in deg < 20 deg)
- Standard_EXPORT void SetHLRAngleAndDeviation (const Standard_Real anAngle);
-
- //! Initializes hidden line aspect in the default drawing tool, or Drawer.
- //! The default values are:
- //! Color: Quantity_NOC_YELLOW
- //! Type of line: Aspect_TOL_DASH
- //! Width: 1.
- Standard_EXPORT Handle(Prs3d_LineAspect) HiddenLineAspect() const;
-
-
- //! Sets the hidden line aspect anAspect.
- //! anAspect defines display attributes for hidden lines in
- //! HLR projections.
- Standard_EXPORT void SetHiddenLineAspect (const Handle(Prs3d_LineAspect)& anAspect) const;
-
- //! returns Standard_True if the hidden lines are to be drawn.
- //! By default the hidden lines are not drawn.
- Standard_EXPORT Standard_Boolean DrawHiddenLine() const;
-
- Standard_EXPORT void EnableDrawHiddenLine() const;
-
- Standard_EXPORT void DisableDrawHiddenLine() const;
-
- //! Sets the number of U and V isoparameters displayed.
- Standard_EXPORT void SetIsoNumber (const Standard_Integer NbIsos, const AIS_TypeOfIso WhichIsos = AIS_TOI_Both);
-
- //! Returns the number of U and V isoparameters displayed.
- Standard_EXPORT Standard_Integer IsoNumber (const AIS_TypeOfIso WhichIsos = AIS_TOI_Both);
-
- //! Returns True if drawing isoparameters on planes is enabled.
- Standard_EXPORT void IsoOnPlane (const Standard_Boolean SwitchOn);
-
- //! Returns True if drawing isoparameters on planes is enabled.
- //! if <forUIsos> = False,
- Standard_EXPORT Standard_Boolean IsoOnPlane() const;
+ //! Return TRUE if there is more mouse-detected objects after the current one
+ //! during iteration through mouse-detected interactive objects.
+ //! @sa DetectedCurrentOwner()/InitDetected()/NextDetected().
+ Standard_Boolean MoreDetected() const { return myCurDetected >= myDetectedSeq.Lower() && myCurDetected <= myDetectedSeq.Upper(); }
- //! Enables or disables on-triangulation build for isolines for a particular object.
- //! In case if on-triangulation builder is disabled, default on-plane
- //! builder will compute isolines for the object given.
- Standard_EXPORT void IsoOnTriangulation (const Standard_Boolean theIsEnabled,
- const Handle(AIS_InteractiveObject)& theObject);
+ //! Gets next current object during iteration through mouse-detected interactive objects.
+ //! @sa DetectedCurrentOwner()/InitDetected()/MoreDetected().
+ void NextDetected() { ++myCurDetected; }
- //! Enables or disables on-triangulation build for isolines for default drawer.
- //! In case if on-triangulation builder is disabled, default on-plane
- //! builder will compute isolines for the object given.
- Standard_EXPORT void IsoOnTriangulation (const Standard_Boolean theToSwitchOn);
+ //! Returns the owner from detected list pointed by current iterator position.
+ //! WARNING! This method is irrelevant to DetectedOwner() which returns last picked Owner regardless of iterator position!
+ //! @sa InitDetected()/MoreDetected()/NextDetected().
+ Standard_EXPORT Handle(SelectMgr_EntityOwner) DetectedCurrentOwner() const;
- //! Returns true if drawing isolines on triangulation algorithm is enabled.
- Standard_EXPORT Standard_Boolean IsoOnTriangulation() const;
+public: //! @name Selection management
- //! Sets the graphic basic aspect to the current presentation of
- //! ALL selected objects.
- //! Flag globalChange has no effect (left to simplify porting).
- //! Updates the viewer when <updateViewer> is TRUE
+ //! Sets the graphic basic aspect to the current presentation of ALL selected objects.
+ Standard_DEPRECATED ("Deprecated method - presentation attributes should be assigned directly to object")
Standard_EXPORT void SetSelectedAspect (const Handle(Prs3d_BasicAspect)& theAspect,
const Standard_Boolean theToUpdateViewer);
-
- //! Relays mouse position in pixels theXPix and theYPix to the interactive context selectors.
- //! This is done by the view theView passing this position to the main viewer and updating it.
- //! Functions in both Neutral Point and local contexts.
- //! If theToRedrawOnUpdate is set to false, callee should call RedrawImmediate() to highlight detected object.
- Standard_EXPORT AIS_StatusOfDetection MoveTo (const Standard_Integer theXPix,
- const Standard_Integer theYPix,
- const Handle(V3d_View)& theView,
- const Standard_Boolean theToRedrawOnUpdate);
-
- //! returns True if other entities were detected in the
- //! last mouse detection
- Standard_EXPORT Standard_Boolean HasNextDetected() const;
-
- //! if more than 1 object is detected by the selector,
- //! only the "best" owner is hilighted at the mouse position.
- //! This Method allows the user to hilight one after another
- //! the other detected entities.
- //! if The method select is called, the selected entity
- //! will be the hilighted one!
- //! returns the Rank of hilighted entity
- //! WARNING : Loop Method. When all the detected entities
- //! have been hilighted , the next call will hilight
- //! the first one again
- Standard_EXPORT Standard_Integer HilightNextDetected (const Handle(V3d_View)& theView, const Standard_Boolean theToRedrawImmediate = Standard_True);
-
- //! Same as previous methods in reverse direction...
- Standard_EXPORT Standard_Integer HilightPreviousDetected (const Handle(V3d_View)& theView, const Standard_Boolean theToRedrawImmediate = Standard_True);
-
+
//! Adds object in the selection.
Standard_EXPORT AIS_StatusOfPick AddSelect (const Handle(SelectMgr_EntityOwner)& theObject);
return AddSelect (theObject->GlobalSelOwner());
}
- //! Selects everything found in the bounding rectangle
- //! defined by the pixel minima and maxima, XPMin,
- //! YPMin, XPMax, and YPMax in the view, aView
- //! The objects detected are passed to the main viewer,
- //! which is then updated.
+ //! Selects everything found in the bounding rectangle defined by the pixel minima and maxima, XPMin, YPMin, XPMax, and YPMax in the view.
+ //! The objects detected are passed to the main viewer, which is then updated.
Standard_EXPORT AIS_StatusOfPick Select (const Standard_Integer theXPMin,
const Standard_Integer theYPMin,
const Standard_Integer theXPMax,
Standard_EXPORT AIS_StatusOfPick Select (const TColgp_Array1OfPnt2d& thePolyline,
const Handle(V3d_View)& theView,
const Standard_Boolean theToUpdateViewer);
-
- //! Stores and hilights the previous detected; Unhilights
- //! the previous picked.
+
+ //! Stores and hilights the previous detected; Unhilights the previous picked.
+ //! @sa MoveTo().
Standard_EXPORT AIS_StatusOfPick Select (const Standard_Boolean theToUpdateViewer);
-
- //! adds the last detected to the list of previous picked.
- //! if the last detected was already declared as picked,
- //! removes it from the Picked List.
+
+ //! Adds the last detected to the list of previous picked.
+ //! If the last detected was already declared as picked, removes it from the Picked List.
+ //! @sa MoveTo().
Standard_EXPORT AIS_StatusOfPick ShiftSelect (const Standard_Boolean theToUpdateViewer);
-
- //! adds the last detected to the list of previous picked.
- //! if the last detected was already declared as picked,
- //! removes it from the Picked List.
+
+ //! Adds the last detected to the list of previous picked.
+ //! If the last detected was already declared as picked, removes it from the Picked List.
Standard_EXPORT AIS_StatusOfPick ShiftSelect (const TColgp_Array1OfPnt2d& thePolyline,
const Handle(V3d_View)& theView,
const Standard_Boolean theToUpdateViewer);
-
- //! rectangle of selection ; adds new detected entities into the
- //! picked list, removes the detected entities that were already stored...
+
+ //! Rectangle of selection; adds new detected entities into the picked list,
+ //! removes the detected entities that were already stored.
Standard_EXPORT AIS_StatusOfPick ShiftSelect (const Standard_Integer theXPMin,
const Standard_Integer theYPMin,
const Standard_Integer theXPMax,
const Standard_Integer theYPMax,
const Handle(V3d_View)& theView,
const Standard_Boolean theToUpdateViewer);
-
- //! Specify whether selected object must be hilighted when mouse cursor
- //! is moved above it (in MoveTo method). By default this value is false and
- //! selected object is not hilighted in this case.
- void SetToHilightSelected (const Standard_Boolean toHilight) { myToHilightSelected = toHilight; }
-
- //! Return value specified whether selected object must be hilighted
- //! when mouse cursor is moved above it
- Standard_Boolean ToHilightSelected() const { return myToHilightSelected; }
-
- //! @name OBSOLETE METHODS THAT ARE VALID FOR LOCAL CONTEXT ONLY
- //! Updates the view of the current object in open context.
- //! Objects selected when there is no open local context
- //! are called current objects; those selected in open
- //! local context, selected objects.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
- Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
- Standard_EXPORT void SetCurrentObject (const Handle(AIS_InteractiveObject)& theIObj,
- const Standard_Boolean theToUpdateViewer);
-
-
- //! Allows to add or remove the object given to the list of current and highlight/unhighlight it
- //! correspondingly. Is valid for global context only; for local context use method AddOrRemoveSelected.
- //! Since this method makes sence only for neutral point selection of a whole object, if 0 selection
- //! of the object is empty this method simply does nothing.
- Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
- Standard_EXPORT void AddOrRemoveCurrentObject (const Handle(AIS_InteractiveObject)& theObj,
- const Standard_Boolean theIsToUpdateViewer);
-
- //! Updates the list of current objects, i.e. hilights new
- //! current objects, removes hilighting from former current objects.
- //! Objects selected when there is no open local context
- //! are called current objects; those selected in open
- //! local context, selected objects.
- Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
- Standard_EXPORT void UpdateCurrent();
-
- //! Returns true if there is a non-null interactive object in Neutral Point.
- //! Objects selected when there is no open local context are called current objects;
- //! those selected in open local context, selected objects.
- Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
- Standard_EXPORT Standard_Boolean IsCurrent (const Handle(AIS_InteractiveObject)& theObject) const;
-
-
- //! Initializes a scan of the current selected objects in
- //! Neutral Point.
- //! Objects selected when there is no open local context
- //! are called current objects; those selected in open
- //! local context, selected objects.
- Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
- Standard_EXPORT void InitCurrent();
-
-
- //! Returns true if there is another object found by the
- //! scan of the list of current objects.
- //! Objects selected when there is no open local context
- //! are called current objects; those selected in open
- //! local context, selected objects.
- Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
- Standard_EXPORT Standard_Boolean MoreCurrent() const;
-
-
- //! Continues the scan to the next object in the list of
- //! current objects.
- //! Objects selected when there is no open local context
- //! are called current objects; those selected in open
- //! local context, selected objects.
- Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
- Standard_EXPORT void NextCurrent();
-
+ //! Returns bounding box of selected objects.
+ Standard_EXPORT Bnd_Box BoundingBoxOfSelection() const;
- //! Returns the current interactive object.
- //! Objects selected when there is no open local context
- //! are called current objects; those selected in open
- //! local context, selected objects.
- Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
- Standard_EXPORT Handle(AIS_InteractiveObject) Current() const;
+ //! Fits the view correspondingly to the bounds of selected objects.
+ //! Infinite objects are ignored if infinite state of AIS_InteractiveObject is set to true.
+ Standard_EXPORT void FitSelected (const Handle(V3d_View)& theView,
+ const Standard_Real theMargin,
+ const Standard_Boolean theToUpdate);
- Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
- Standard_EXPORT Standard_Integer NbCurrents();
+ //! Fits the view correspondingly to the bounds of selected objects.
+ //! Infinite objects are ignored if infinite state of AIS_InteractiveObject is set to true.
+ Standard_EXPORT void FitSelected (const Handle(V3d_View)& theView);
- //! Highlights current objects.
- //! Objects selected when there is no open local context
- //! are called current objects; those selected in open
- //! local context, selected objects.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
- Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
- Standard_EXPORT void HilightCurrents (const Standard_Boolean theToUpdateViewer);
+ //! Return value specified whether selected object must be hilighted when mouse cursor is moved above it
+ //! @sa MoveTo()
+ Standard_Boolean ToHilightSelected() const { return myToHilightSelected; }
- //! Removes highlighting from current objects.
- //! Objects selected when there is no open local context
- //! are called current objects; those selected in open
- //! local context, selected objects.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
- Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
- Standard_EXPORT void UnhilightCurrents (const Standard_Boolean theToUpdateViewer);
-
- //! Empties previous current objects in order to get the
- //! current objects detected by the selector using
- //! UpdateCurrent.
- //! Objects selected when there is no open local context
- //! are called current objects; those selected in open
- //! local context, selected objects.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
- Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
- Standard_EXPORT void ClearCurrents (const Standard_Boolean theToUpdateViewer);
+ //! Specify whether selected object must be hilighted when mouse cursor is moved above it (in MoveTo method).
+ //! By default this value is false and selected object is not hilighted in this case.
+ //! @sa MoveTo()
+ void SetToHilightSelected (const Standard_Boolean toHilight) { myToHilightSelected = toHilight; }
- //! @return current mouse-detected shape or empty (null) shape, if current interactive object
- //! is not a shape (AIS_Shape) or there is no current mouse-detected interactive object at all.
- Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
- Standard_EXPORT const TopoDS_Shape& DetectedCurrentShape() const;
-
- //! @return current mouse-detected interactive object or null object, if there is no currently detected interactives
- Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
- Standard_EXPORT Handle(AIS_InteractiveObject) DetectedCurrentObject() const;
+ //! Returns true if the automatic highlight mode is active; TRUE by default.
+ //! @sa MoveTo(), Select(), HilightWithColor(), Unhilight()
+ Standard_Boolean AutomaticHilight() const { return myAutoHilight; }
- //! @name COMMON SELECTION METHODS VALID FOR BOTH GLOBAL AND LOCAL CONTEXT
+ //! Sets the highlighting status of detected and selected entities.
+ //! This function allows you to disconnect the automatic mode.
+ //!
+ //! MoveTo() will fill the list of detected entities
+ //! and Select() will set selected state to detected objects regardless of this flag,
+ //! but with disabled AutomaticHiligh() their highlighting state will be left unaffected,
+ //! so that application will be able performing custom highlighting in a different way, if needed.
+ //!
+ //! This API should be distinguished from SelectMgr_SelectableObject::SetAutoHilight()
+ //! that is used to implement custom highlighting logic for a specific interactive object class.
+ //!
+ //! @sa MoveTo(), Select(), HilightWithColor(), Unhilight()
+ void SetAutomaticHilight (Standard_Boolean theStatus) { myAutoHilight = theStatus; }
//! Unhighlights previously selected owners and marks them as not selected.
//! Marks owner given as selected and highlights it.
Standard_EXPORT void SetSelected (const Handle(SelectMgr_EntityOwner)& theOwners,
const Standard_Boolean theToUpdateViewer);
- //! Puts the interactive object aniObj in the list of
- //! selected objects.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
+ //! Puts the interactive object aniObj in the list of selected objects.
//! Performs selection filters check.
Standard_EXPORT void SetSelected (const Handle(AIS_InteractiveObject)& theObject,
const Standard_Boolean theToUpdateViewer);
- //! Updates the list of selected objects:
- //! i.e. highlights the newely selected ones and unhighlights previously selected objects.
- Standard_EXPORT void UpdateSelected (const Standard_Boolean theToUpdateViewer);
-
//! Allows to highlight or unhighlight the owner given depending on its selection status
Standard_EXPORT void AddOrRemoveSelected (const Handle(AIS_InteractiveObject)& theObject,
const Standard_Boolean theToUpdateViewer);
+ //! Updates Selected state of specified owner without calling HilightSelected().
+ //! Has no effect if Selected state is not changed, and redirects to AddOrRemoveSelected() otherwise.
+ //! @param theOwner owner object to set selected state
+ //! @param theIsSelected new selected state
+ //! @return TRUE if Selected state has been changed
+ Standard_EXPORT Standard_Boolean SetSelectedState (const Handle(SelectMgr_EntityOwner)& theOwner,
+ const Standard_Boolean theIsSelected);
+
//! Highlights selected objects.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
Standard_EXPORT void HilightSelected (const Standard_Boolean theToUpdateViewer);
//! Removes highlighting from selected objects.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
Standard_EXPORT void UnhilightSelected (const Standard_Boolean theToUpdateViewer);
- //! Empties previous selected objects in order to get the
- //! selected objects detected by the selector using
- //! UpdateSelected.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
+ //! Updates the list of selected objects:
+ //! i.e. highlights the newly selected ones and unhighlights previously selected objects.
+ //! @sa HilightSelected().
+ void UpdateSelected (Standard_Boolean theToUpdateViewer) { HilightSelected (theToUpdateViewer); }
+
+ //! Empties previous selected objects in order to get the selected objects detected by the selector using UpdateSelected.
Standard_EXPORT void ClearSelected (const Standard_Boolean theToUpdateViewer);
-
- //! No right to Add a selected Shape (Internal Management
- //! of shape Selection).
- //! A Previous selected shape may only be removed.
- Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
- Standard_EXPORT void AddOrRemoveSelected (const TopoDS_Shape& theShape,
- const Standard_Boolean theToUpdateViewer);
//! Allows to highlight or unhighlight the owner given depending on its selection status
Standard_EXPORT void AddOrRemoveSelected (const Handle(SelectMgr_EntityOwner)& theOwner,
const Standard_Boolean theToUpdateViewer);
//! Returns true is the owner given is selected
- Standard_EXPORT Standard_Boolean IsSelected (const Handle(SelectMgr_EntityOwner)& theOwner) const;
+ Standard_Boolean IsSelected (const Handle(SelectMgr_EntityOwner)& theOwner) const { return !theOwner.IsNull() && theOwner->IsSelected(); }
//! Returns true is the object given is selected
Standard_EXPORT Standard_Boolean IsSelected (const Handle(AIS_InteractiveObject)& theObj) const;
//! Returns the first selected object in the list of current selected.
- Standard_EXPORT Handle(AIS_InteractiveObject) FirstSelectedObject();
+ Standard_EXPORT Handle(AIS_InteractiveObject) FirstSelectedObject() const;
+
+ //! Count a number of selected entities using InitSelected()+MoreSelected()+NextSelected() iterator.
+ //! @sa SelectedOwner()/InitSelected()/MoreSelected()/NextSelected().
+ Standard_Integer NbSelected() { return mySelection->Extent(); }
//! Initializes a scan of the selected objects.
- Standard_EXPORT void InitSelected();
-
- //! Returns true if there is another object found by the
- //! scan of the list of selected objects.
- Standard_EXPORT Standard_Boolean MoreSelected() const;
-
- //! Continues the scan to the next object in the list of
- //! selected objects.
- Standard_EXPORT void NextSelected();
-
- Standard_EXPORT Standard_Integer NbSelected();
-
- //! Returns true if the interactive context has a shape
- //! selected in it which results from the decomposition of
- //! another entity.
- //! If HasSelectedShape returns true, SelectedShape
- //! returns the shape which has been shown to be
- //! selected. Interactive returns the Interactive Object
- //! from which the shape has been selected.
- //! If HasSelectedShape returns false, Interactive
- //! returns the interactive entity selected by the click of the mouse.
+ //! @sa SelectedOwner()/MoreSelected()/NextSelected().
+ void InitSelected() { mySelection->Init(); }
+
+ //! Returns true if there is another object found by the scan of the list of selected objects.
+ //! @sa SelectedOwner()/InitSelected()/NextSelected().
+ Standard_Boolean MoreSelected() const { return mySelection->More(); }
+
+ //! Continues the scan to the next object in the list of selected objects.
+ //! @sa SelectedOwner()/InitSelected()/MoreSelected().
+ void NextSelected() { mySelection->Next(); }
+
+ //! Returns the owner of the selected entity.
+ //! @sa InitSelected()/MoreSelected()/NextSelected().
+ Handle(SelectMgr_EntityOwner) SelectedOwner() const
+ {
+ return !mySelection->More()
+ ? Handle(SelectMgr_EntityOwner)()
+ : mySelection->Value();
+ }
+
+ //! Return Handle(AIS_InteractiveObject)::DownCast (SelectedOwner()->Selectable()).
+ //! @sa SelectedOwner().
+ Handle(AIS_InteractiveObject) SelectedInteractive() const
+ {
+ return !mySelection->More()
+ ? Handle(AIS_InteractiveObject)()
+ : Handle(AIS_InteractiveObject)::DownCast (mySelection->Value()->Selectable());
+ }
+
+ //! Returns TRUE if the interactive context has a shape selected.
+ //! @sa SelectedShape().
Standard_EXPORT Standard_Boolean HasSelectedShape() const;
//! Returns the selected shape.
+ //! Basically it is just a shape returned stored by StdSelect_BRepOwner with graphic transformation being applied:
+ //! @code
+ //! const Handle(StdSelect_BRepOwner) aBRepOwner = Handle(StdSelect_BRepOwner)::DownCast (SelectedOwner());
+ //! TopoDS_Shape aSelShape = aBRepOwner->Shape();
+ //! TopoDS_Shape aLocatedShape = aSelShape.Located (aBRepOwner->Location() * aSelShape.Location());
+ //! @endcode
+ //! @sa SelectedOwner()/HasSelectedShape().
Standard_EXPORT TopoDS_Shape SelectedShape() const;
- //! Returns the owner of the selected entity resulting
- //! from the decomposition of another entity.
- Standard_EXPORT Handle(SelectMgr_EntityOwner) SelectedOwner() const;
+ //! Returns SelectedInteractive()->HasOwner().
+ //! @sa SelectedOwner().
+ Standard_Boolean HasApplicative() const { return SelectedInteractive()->HasOwner(); }
+
+ //! Returns SelectedInteractive()->GetOwner().
+ //! @sa SelectedOwner().
+ Handle(Standard_Transient) Applicative() const { return SelectedInteractive()->GetOwner(); }
+
+public: //! @name immediate mode rendering
+
+ //! initializes the list of presentations to be displayed
+ //! returns False if no local context is opened.
+ Standard_EXPORT Standard_Boolean BeginImmediateDraw();
+
+ //! returns True if <anIObj> has been stored in the list.
+ Standard_EXPORT Standard_Boolean ImmediateAdd (const Handle(AIS_InteractiveObject)& theObj, const Standard_Integer theMode = 0);
+
+ //! returns True if the immediate display has been done.
+ Standard_EXPORT Standard_Boolean EndImmediateDraw (const Handle(V3d_View)& theView);
+
+ //! Uses the First Active View of Main Viewer!
+ //! returns True if the immediate display has been done.
+ Standard_EXPORT Standard_Boolean EndImmediateDraw();
+
+ Standard_EXPORT Standard_Boolean IsImmediateModeOn() const;
+
+ //! Redraws immediate structures in all views of the viewer given taking into account its visibility.
+ void RedrawImmediate (const Handle(V3d_Viewer)& theViewer) { myMainPM->RedrawImmediate (theViewer); }
+
+public: //! @name management of active Selection Modes
+
+ //! Activates or deactivates the selection mode for specified object.
+ //! Has no effect if selection mode was already active/deactivated.
+ //! @param theObj object to activate/deactivate selection mode
+ //! @param theMode selection mode to activate/deactivate;
+ //! deactivation of -1 selection mode will effectively deactivate all selection modes;
+ //! activation of -1 selection mode with AIS_SelectionModesConcurrency_Single
+ //! will deactivate all selection modes, and will has no effect otherwise
+ //! @param theToActivate activation/deactivation flag
+ //! @param theConcurrency specifies how to handle already activated selection modes;
+ //! default value (AIS_SelectionModesConcurrency_Multiple) means active selection modes should be left as is,
+ //! AIS_SelectionModesConcurrency_Single can be used if only one selection mode is expected to be active
+ //! and AIS_SelectionModesConcurrency_GlobalOrLocal can be used if either AIS_InteractiveObject::GlobalSelectionMode()
+ //! or any combination of Local selection modes is acceptable;
+ //! this value is considered only if theToActivate set to TRUE
+ //! @param theIsForce when set to TRUE, the display status will be ignored while activating selection mode
+ Standard_EXPORT void SetSelectionModeActive (const Handle(AIS_InteractiveObject)& theObj,
+ const Standard_Integer theMode,
+ const Standard_Boolean theToActivate,
+ const AIS_SelectionModesConcurrency theConcurrency = AIS_SelectionModesConcurrency_Multiple,
+ const Standard_Boolean theIsForce = Standard_False);
+
+ //! Activates the selection mode aMode whose index is given, for the given interactive entity anIobj.
+ void Activate (const Handle(AIS_InteractiveObject)& theObj, const Standard_Integer theMode = 0, const Standard_Boolean theIsForce = Standard_False)
+ {
+ SetSelectionModeActive (theObj, theMode, Standard_True, AIS_SelectionModesConcurrency_GlobalOrLocal, theIsForce);
+ }
+
+ //! Activates the given selection mode for the all displayed objects.
+ Standard_EXPORT void Activate (const Standard_Integer theMode,
+ const Standard_Boolean theIsForce = Standard_False);
+
+ //! Deactivates all the activated selection modes of an object.
+ void Deactivate (const Handle(AIS_InteractiveObject)& theObj)
+ {
+ SetSelectionModeActive (theObj, -1, Standard_False, AIS_SelectionModesConcurrency_Single);
+ }
+
+ //! Deactivates all the activated selection modes of the interactive object anIobj with a given selection mode aMode.
+ void Deactivate (const Handle(AIS_InteractiveObject)& theObj, const Standard_Integer theMode)
+ {
+ SetSelectionModeActive (theObj, theMode, Standard_False);
+ }
+
+ //! Deactivates the given selection mode for all displayed objects.
+ Standard_EXPORT void Deactivate (const Standard_Integer theMode);
+
+ //! Deactivates all the activated selection mode at all displayed objects.
+ Standard_EXPORT void Deactivate();
+
+ //! Returns the list of activated selection modes.
+ Standard_EXPORT void ActivatedModes (const Handle(AIS_InteractiveObject)& anIobj, TColStd_ListOfInteger& theList) const;
+
+ //! Returns a collection containing all entity owners created for the interactive object in specified selection mode (in all active modes if the Mode == -1)
+ Standard_EXPORT void EntityOwners (Handle(SelectMgr_IndexedMapOfOwner)& theOwners,
+ const Handle(AIS_InteractiveObject)& theIObj,
+ const Standard_Integer theMode = -1) const;
+
+public: //! @name Selection Filters management
+
+ //! Returns the list of filters active in a local context.
+ Standard_EXPORT const SelectMgr_ListOfFilter& Filters() const;
+
+ //! Allows you to add the filter.
+ Standard_EXPORT void AddFilter (const Handle(SelectMgr_Filter)& theFilter);
+
+ //! Removes a filter from context.
+ Standard_EXPORT void RemoveFilter (const Handle(SelectMgr_Filter)& theFilter);
+
+ //! Remove all filters from context.
+ Standard_EXPORT void RemoveFilters();
+
+ //! Return picking strategy; SelectMgr_PickingStrategy_FirstAcceptable by default.
+ //! @sa MoveTo()/Filters()
+ SelectMgr_PickingStrategy PickingStrategy() const { return myPickingStrategy; }
+
+ //! Setup picking strategy - which entities detected by picking line will be accepted, considering Selection Filters.
+ //! By default (SelectMgr_PickingStrategy_FirstAcceptable), Selection Filters reduce the list of entities
+ //! so that the context accepts topmost in remaining.
+ //!
+ //! This means that entities behind non-selectable (by filters) parts can be picked by user.
+ //! If this behavior is undesirable, and user wants that non-selectable (by filters) parts
+ //! should remain an obstacle for picking, SelectMgr_PickingStrategy_OnlyTopmost can be set instead.
+ //!
+ //! Notice, that since Selection Manager operates only objects registered in it,
+ //! SelectMgr_PickingStrategy_OnlyTopmost will NOT prevent picking entities behind
+ //! visible by unregistered in Selection Manager presentations (e.g. deactivated).
+ //! Hence, SelectMgr_PickingStrategy_OnlyTopmost changes behavior only with Selection Filters enabled.
+ void SetPickingStrategy (const SelectMgr_PickingStrategy theStrategy)
+ {
+ myPickingStrategy = theStrategy;
+ }
+
+public: //! @name common properties
+
+ //! Returns the default attribute manager.
+ //! This contains all the color and line attributes which can be used by interactive objects which do not have their own attributes.
+ const Handle(Prs3d_Drawer)& DefaultDrawer() const { return myDefaultDrawer; }
+
+ //! Returns the current viewer.
+ const Handle(V3d_Viewer)& CurrentViewer() const { return myMainVwr; }
+
+ const Handle(SelectMgr_SelectionManager)& SelectionManager() const { return mgrSelector; }
+
+ const Handle(PrsMgr_PresentationManager3d)& MainPrsMgr() const { return myMainPM; }
+
+ const Handle(StdSelect_ViewerSelector3d)& MainSelector() const { return myMainSel; }
+
+ //! Updates the current viewer.
+ Standard_EXPORT void UpdateCurrentViewer();
+
+ //! Returns the list of displayed objects of a particular Type WhichKind and Signature WhichSignature.
+ //! By Default, WhichSignature equals -1. This means that there is a check on type only.
+ Standard_EXPORT void DisplayedObjects (AIS_ListOfInteractive& aListOfIO) const;
+
+ //! gives the list of displayed objects of a particular Type and signature.
+ //! by Default, <WhichSignature> = -1 means control only on <WhichKind>.
+ Standard_EXPORT void DisplayedObjects (const AIS_KindOfInteractive theWhichKind, const Standard_Integer theWhichSignature, AIS_ListOfInteractive& theListOfIO) const;
+
+ //! Returns the list theListOfIO of erased objects (hidden objects) particular Type WhichKind and Signature WhichSignature.
+ //! By Default, WhichSignature equals 1. This means that there is a check on type only.
+ Standard_EXPORT void ErasedObjects (AIS_ListOfInteractive& theListOfIO) const;
+
+ //! gives the list of erased objects (hidden objects)
+ //! Type and signature by Default, <WhichSignature> = -1 means control only on <WhichKind>.
+ Standard_EXPORT void ErasedObjects (const AIS_KindOfInteractive theWhichKind, const Standard_Integer theWhichSignature, AIS_ListOfInteractive& theListOfIO) const;
+
+ //! Returns the list theListOfIO of objects with indicated display status particular Type WhichKind and Signature WhichSignature.
+ //! By Default, WhichSignature equals 1. This means that there is a check on type only.
+ Standard_EXPORT void ObjectsByDisplayStatus (const AIS_DisplayStatus theStatus, AIS_ListOfInteractive& theListOfIO) const;
+
+ //! gives the list of objects with indicated display status
+ //! Type and signature by Default, <WhichSignature> = -1 means control only on <WhichKind>.
+ Standard_EXPORT void ObjectsByDisplayStatus (const AIS_KindOfInteractive WhichKind, const Standard_Integer WhichSignature, const AIS_DisplayStatus theStatus, AIS_ListOfInteractive& theListOfIO) const;
+
+ //! fills <aListOfIO> with objects of a particular Type and Signature with no consideration of display status.
+ //! by Default, <WhichSignature> = -1 means control only on <WhichKind>.
+ //! if <WhichKind> = AIS_KOI_None and <WhichSignature> = -1, all the objects are put into the list.
+ Standard_EXPORT void ObjectsInside (AIS_ListOfInteractive& aListOfIO, const AIS_KindOfInteractive WhichKind = AIS_KOI_None, const Standard_Integer WhichSignature = -1) const;
+
+ //! Rebuilds 1st level of BVH selection forcibly
+ Standard_EXPORT void RebuildSelectionStructs();
+
+ //! Disconnects theObjToDisconnect from theAssembly and removes dependent selection structures
+ Standard_EXPORT void Disconnect (const Handle(AIS_InteractiveObject)& theAssembly, const Handle(AIS_InteractiveObject)& theObjToDisconnect = NULL);
+
+ //! Query objects visible or hidden in specified view due to affinity mask.
+ Standard_EXPORT void ObjectsForView (AIS_ListOfInteractive& theListOfIO, const Handle(V3d_View)& theView, const Standard_Boolean theIsVisibleInView, const AIS_DisplayStatus theStatus = AIS_DS_None) const;
+
+ //! Clears all the structures which don't belong to objects displayed at neutral point
+ //! only effective when no Local Context is opened...
+ //! returns the number of removed structures from the viewers.
+ Standard_EXPORT Standard_Integer PurgeDisplay();
+
+ //! Return rotation gravity point.
+ Standard_EXPORT virtual gp_Pnt GravityPoint (const Handle(V3d_View)& theView) const;
+
+public: //! @name debug visualization
+
+ //! Visualization of sensitives - for debugging purposes!
+ Standard_EXPORT void DisplayActiveSensitive (const Handle(V3d_View)& aView);
+
+ //! Clear visualization of sensitives.
+ Standard_EXPORT void ClearActiveSensitive (const Handle(V3d_View)& aView);
+
+ //! Visualization of sensitives - for debugging purposes!
+ Standard_EXPORT void DisplayActiveSensitive (const Handle(AIS_InteractiveObject)& anObject, const Handle(V3d_View)& aView);
+
+public: //! @name common object display attributes
+
+ //! Sets the graphic attributes of the interactive object, such as visualization mode, color, and material.
+ Standard_EXPORT void SetLocalAttributes (const Handle(AIS_InteractiveObject)& theIObj,
+ const Handle(Prs3d_Drawer)& theDrawer,
+ const Standard_Boolean theToUpdateViewer);
+
+ //! Removes the settings for local attributes of the Object and returns to defaults.
+ Standard_EXPORT void UnsetLocalAttributes (const Handle(AIS_InteractiveObject)& theIObj,
+ const Standard_Boolean theToUpdateViewer);
+
+ //! change the current facing model apply on polygons for SetColor(), SetTransparency(), SetMaterial() methods default facing model is Aspect_TOFM_TWO_SIDE.
+ //! This mean that attributes is applying both on the front and back face.
+ Standard_EXPORT void SetCurrentFacingModel (const Handle(AIS_InteractiveObject)& aniobj, const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_BOTH_SIDE);
+
+ //! Returns true if a view of the Interactive Object has color.
+ Standard_EXPORT Standard_Boolean HasColor (const Handle(AIS_InteractiveObject)& aniobj) const;
+
+ //! Returns the color of the Object in the interactive context.
+ Standard_EXPORT void Color (const Handle(AIS_InteractiveObject)& aniobj, Quantity_Color& acolor) const;
+
+ //! Sets the color of the selected entity.
+ Standard_EXPORT void SetColor (const Handle(AIS_InteractiveObject)& theIObj,
+ const Quantity_Color& theColor,
+ const Standard_Boolean theToUpdateViewer);
+
+ //! Removes the color selection for the selected entity.
+ Standard_EXPORT void UnsetColor (const Handle(AIS_InteractiveObject)& theIObj,
+ const Standard_Boolean theToUpdateViewer);
+
+ //! Returns the width of the Interactive Object in the interactive context.
+ Standard_EXPORT virtual Standard_Real Width (const Handle(AIS_InteractiveObject)& aniobj) const;
+
+ //! Sets the width of the Object.
+ Standard_EXPORT virtual void SetWidth (const Handle(AIS_InteractiveObject)& theIObj,
+ const Standard_Real theValue,
+ const Standard_Boolean theToUpdateViewer);
+
+ //! Removes the width setting of the Object.
+ Standard_EXPORT virtual void UnsetWidth (const Handle(AIS_InteractiveObject)& theIObj,
+ const Standard_Boolean theToUpdateViewer);
+
+ //! Provides the type of material setting for the view of the Object.
+ Standard_EXPORT void SetMaterial (const Handle(AIS_InteractiveObject)& theIObj,
+ const Graphic3d_MaterialAspect& theMaterial,
+ const Standard_Boolean theToUpdateViewer);
+
+ //! Removes the type of material setting for viewing the Object.
+ Standard_EXPORT void UnsetMaterial (const Handle(AIS_InteractiveObject)& theIObj,
+ const Standard_Boolean theToUpdateViewer);
+
+ //! Provides the transparency settings for viewing the Object.
+ //! The transparency value aValue may be between 0.0, opaque, and 1.0, fully transparent.
+ Standard_EXPORT void SetTransparency (const Handle(AIS_InteractiveObject)& theIObj,
+ const Standard_Real theValue,
+ const Standard_Boolean theToUpdateViewer);
+
+ //! Removes the transparency settings for viewing the Object.
+ Standard_EXPORT void UnsetTransparency (const Handle(AIS_InteractiveObject)& theIObj,
+ const Standard_Boolean theToUpdateViewer);
+
+ //! Sets up polygon offsets for the given AIS_InteractiveObject.
+ //! It simply calls AIS_InteractiveObject::SetPolygonOffsets().
+ Standard_EXPORT void SetPolygonOffsets (const Handle(AIS_InteractiveObject)& theIObj,
+ const Standard_Integer theMode,
+ const Standard_ShortReal theFactor,
+ const Standard_ShortReal theUnits,
+ const Standard_Boolean theToUpdateViewer);
+
+ //! Simply calls AIS_InteractiveObject::HasPolygonOffsets().
+ Standard_EXPORT Standard_Boolean HasPolygonOffsets (const Handle(AIS_InteractiveObject)& anObj) const;
+
+ //! Retrieves current polygon offsets settings for Object.
+ Standard_EXPORT void PolygonOffsets (const Handle(AIS_InteractiveObject)& anObj, Standard_Integer& aMode, Standard_ShortReal& aFactor, Standard_ShortReal& aUnits) const;
+
+public: //! @name trihedron display attributes
+
+ //! Sets the size aSize of the trihedron.
+ //! Is used to change the default value 100 mm for display of trihedra.
+ //! Use of this function in one of your own interactive objects requires a call to the Compute function of the new class.
+ //! This will recalculate the presentation for every trihedron displayed.
+ Standard_EXPORT void SetTrihedronSize (const Standard_Real theSize,
+ const Standard_Boolean theToUpdateViewer);
+
+ //! returns the current value of trihedron size.
+ Standard_EXPORT Standard_Real TrihedronSize() const;
+
+public: //! @name plane display attributes
- //! Returns a collection containing all entity owners
- //! created for the interactive object <theIObj> in
- //! the selection mode theMode (in all active modes
- //! if the Mode == -1)
- Standard_EXPORT void EntityOwners (Handle(SelectMgr_IndexedMapOfOwner)& theOwners,
- const Handle(AIS_InteractiveObject)& theIObj,
- const Standard_Integer theMode = -1) const;
+ //! Sets the plane size defined by the length in the X direction XSize and that in the Y direction YSize.
+ Standard_EXPORT void SetPlaneSize (const Standard_Real theSizeX,
+ const Standard_Real theSizeY,
+ const Standard_Boolean theToUpdateViewer);
- Standard_EXPORT Handle(AIS_InteractiveObject) SelectedInteractive() const;
+ //! Sets the plane size aSize.
+ Standard_EXPORT void SetPlaneSize (const Standard_Real theSize,
+ const Standard_Boolean theToUpdateViewer);
- //! Returns true if the applicative object has an owner
- //! from Interactive attributed to it.
- Standard_EXPORT Standard_Boolean HasApplicative() const;
-
+ //! Returns true if the length in the X direction XSize is the same as that in the Y direction YSize.
+ Standard_EXPORT Standard_Boolean PlaneSize (Standard_Real& XSize, Standard_Real& YSize) const;
- //! Returns the owner of the applicative entity detected
- //! in interactive context. The owner can be a shape for
- //! a set of sub-shapes or a sub-shape for sub-shapes
- //! which it is composed of.
- Standard_EXPORT Handle(Standard_Transient) Applicative() const;
-
+public: //! @name tessellation deviation properties for automatic triangulation
- //! Returns true if there is a mouse-detected entity in local context.
- //! If there is no open local context, the objects selected
- //! are called current objects; selected objects if there is
- //! one. Iterators allow entities to be recovered in either
- //! case. This method is one of a set which allows you to
- //! manipulate the objects which have been placed in these two lists.
- Standard_EXPORT Standard_Boolean HasDetected() const;
-
+ //! Sets the deviation coefficient theCoefficient.
+ //! Drawings of curves or patches are made with respect to a maximal chordal deviation.
+ //! A Deviation coefficient is used in the shading display mode.
+ //! The shape is seen decomposed into triangles.
+ //! These are used to calculate reflection of light from the surface of the object.
+ //! The triangles are formed from chords of the curves in the shape.
+ //! The deviation coefficient theCoefficient gives the highest value of the angle with which a chord can deviate from a tangent to a curve.
+ //! If this limit is reached, a new triangle is begun.
+ //! This deviation is absolute and is set through the method: SetMaximalChordialDeviation.
+ //! The default value is 0.001.
+ //! In drawing shapes, however, you are allowed to ask for a relative deviation.
+ //! This deviation will be: SizeOfObject * DeviationCoefficient.
+ Standard_EXPORT void SetDeviationCoefficient (const Handle(AIS_InteractiveObject)& theIObj,
+ const Standard_Real theCoefficient,
+ const Standard_Boolean theToUpdateViewer);
- //! Returns true if there is a detected shape in local context.
- //! If there is no open local context, the objects selected
- //! are called current objects; selected objects if there is
- //! one. Iterators allow entities to be recovered in either
- //! case. This method is one of a set which allows you to
- //! manipulate the objects which have been placed in these two lists.
- Standard_EXPORT Standard_Boolean HasDetectedShape() const;
+ Standard_EXPORT void SetDeviationAngle (const Handle(AIS_InteractiveObject)& theIObj,
+ const Standard_Real theAngle,
+ const Standard_Boolean theToUpdateViewer);
-
- //! Returns the shape detected in local context.
- //! If there is no open local context, the objects selected
- //! are called current objects; selected objects if there is
- //! one. Iterators allow entities to be recovered in either
- //! case. This method is one of a set which allows you to
- //! manipulate the objects which have been placed in these two lists.
- Standard_EXPORT const TopoDS_Shape& DetectedShape() const;
+ //! Calls the AIS_Shape SetAngleAndDeviation to set both Angle and Deviation coefficients
+ Standard_EXPORT void SetAngleAndDeviation (const Handle(AIS_InteractiveObject)& theIObj,
+ const Standard_Real theAngle,
+ const Standard_Boolean theToUpdateViewer);
- //! Returns the interactive objects last detected in open context.
- //! If there is no open local context, the objects selected
- //! are called current objects; selected objects if there is
- //! one. Iterators allow entities to be recovered in either
- //! case. This method is one of a set which allows you to
- //! manipulate the objects which have been placed in these two lists.
- Standard_EXPORT Handle(AIS_InteractiveObject) DetectedInteractive() const;
+ //! Sets the deviation coefficient aCoefficient for removal of hidden lines created by different viewpoints in different presentations.
+ //! The Default value is 0.02.
+ Standard_EXPORT void SetHLRDeviationCoefficient (const Handle(AIS_InteractiveObject)& theIObj,
+ const Standard_Real theCoefficient,
+ const Standard_Boolean theToUpdateViewer);
- //! returns the owner of the detected sensitive primitive.
- Standard_EXPORT Handle(SelectMgr_EntityOwner) DetectedOwner() const;
+ Standard_EXPORT void SetHLRDeviationAngle (const Handle(AIS_InteractiveObject)& theIObj,
+ const Standard_Real theAngle,
+ const Standard_Boolean theToUpdateViewer);
+ //! Computes a HLRAngle and a HLRDeviationCoefficient by means of the angle anAngle
+ //! and sets the corresponding methods in the default drawing tool with these values.
+ Standard_EXPORT void SetHLRAngleAndDeviation (const Handle(AIS_InteractiveObject)& theIObj,
+ const Standard_Real theAngle,
+ const Standard_Boolean theToUpdateViewer);
- //! Initialization for iteration through mouse-detected objects in
- //! interactive context or in local context if it is opened.
- Standard_EXPORT void InitDetected();
+ //! Sets the deviation coefficient theCoefficient.
+ //! Drawings of curves or patches are made with respect to a maximal chordal deviation.
+ //! A Deviation coefficient is used in the shading display mode.
+ //! The shape is seen decomposed into triangles.
+ //! These are used to calculate reflection of light from the surface of the object.
+ //! The triangles are formed from chords of the curves in the shape.
+ //! The deviation coefficient theCoefficient gives the highest value of the angle with which a chord can deviate from a tangent to a curve.
+ //! If this limit is reached, a new triangle is begun.
+ //! This deviation is absolute and is set through the method: SetMaximalChordialDeviation.
+ //! The default value is 0.001.
+ //! In drawing shapes, however, you are allowed to ask for a relative deviation.
+ //! This deviation will be: SizeOfObject * DeviationCoefficient.
+ Standard_EXPORT void SetDeviationCoefficient (const Standard_Real theCoefficient);
+ //! Returns the deviation coefficient.
+ //! Drawings of curves or patches are made with respect to a maximal chordal deviation.
+ //! A Deviation coefficient is used in the shading display mode.
+ //! The shape is seen decomposed into triangles.
+ //! These are used to calculate reflection of light from the surface of the object.
+ //! The triangles are formed from chords of the curves in the shape.
+ //! The deviation coefficient gives the highest value of the angle with which a chord can deviate from a tangent to a curve.
+ //! If this limit is reached, a new triangle is begun.
+ //! This deviation is absolute and is set through Prs3d_Drawer::SetMaximalChordialDeviation.
+ //! The default value is 0.001.
+ //! In drawing shapes, however, you are allowed to ask for a relative deviation.
+ //! This deviation will be: SizeOfObject * DeviationCoefficient.
+ Standard_EXPORT Standard_Real DeviationCoefficient() const;
- //! @return true if there is more mouse-detected objects after the current one
- //! during iteration through mouse-detected interactive objects.
- Standard_EXPORT Standard_Boolean MoreDetected() const;
-
+ //! default 12 degrees
+ Standard_EXPORT void SetDeviationAngle (const Standard_Real anAngle);
- //! Gets next current object during iteration through mouse-detected
- //! interactive objects.
- Standard_EXPORT void NextDetected();
-
- //! Opens local contexts and specifies how this is to be
- //! done. The options listed above function in the following manner:
- //! - UseDisplayedObjects -allows you to load or not
- //! load the interactive objects visualized at Neutral
- //! Point in the local context which you open. If false,
- //! the local context is empty after being opened. If
- //! true, the objects at Neutral Point are loaded by their
- //! default selection mode.
- //! - AllowShapeDecomposition -AIS_Shape allows or
- //! prevents decomposition in standard shape location
- //! mode of objects at Neutral Point which are
- //! type-"privileged". This Flag is only taken into
- //! account when UseDisplayedObjects is true.
- //! - AcceptEraseOfObjects -authorises other local
- //! contexts to erase the interactive objects present in
- //! this context. This option is rarely used.
- //! - BothViewers - Has no use currently defined.
- //! This method returns the index of the created local
- //! context. It should be kept and used to close the context.
- //! Opening a local context allows you to prepare an
- //! environment for temporary presentations and
- //! selections which will disappear once the local context is closed.
- //! You can open several local contexts, but only the last
- //! one will be active.
- Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
- Standard_EXPORT Standard_Integer OpenLocalContext (const Standard_Boolean UseDisplayedObjects = Standard_True, const Standard_Boolean AllowShapeDecomposition = Standard_True, const Standard_Boolean AcceptEraseOfObjects = Standard_False, const Standard_Boolean BothViewers = Standard_False);
-
- //! Allows you to close local contexts. For greater
- //! security, you should close the context with the
- //! index Index given on opening.
- //! When you close a local context, the one before,
- //! which is still on the stack, reactivates. If none is
- //! left, you return to Neutral Point.
- //! If a local context is open and if updateviewer
- //! equals Standard_False, the presentation of the
- //! Interactive Object activates the selection mode; the
- //! object is displayed but no viewer will be updated.
- //! Warning
- //! When the index isn't specified, the current context
- //! is closed. This option can be dangerous, as other
- //! Interactive Functions can open local contexts
- //! without necessarily warning the user.
- Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
- Standard_EXPORT void CloseLocalContext (const Standard_Integer theIndex = -1,
- const Standard_Boolean theToUpdateViewer = Standard_True);
-
- //! returns -1 if no opened local context.
- Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
- Standard_EXPORT Standard_Integer IndexOfCurrentLocal() const;
+ Standard_EXPORT Standard_Real DeviationAngle() const;
+ //! Sets the deviation coefficient aCoefficient for removal of hidden lines created by different viewpoints in different presentations.
+ //! The Default value is 0.02.
+ Standard_EXPORT void SetHLRDeviationCoefficient (const Standard_Real aCoefficient);
- //! Allows you to close all local contexts at one go and
- //! return to Neutral Point.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
- Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
- Standard_EXPORT void CloseAllContexts (const Standard_Boolean theToUpdateViewer);
-
- //! to be used only with no opened
- //! local context.. displays and activates objects in their
- //! original state before local contexts were opened...
- Standard_EXPORT void ResetOriginalState (const Standard_Boolean theToUpdateViewer);
-
- //! clears Objects/Filters/Activated Modes list in the current opened local context.
- Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
- Standard_EXPORT void ClearLocalContext (const AIS_ClearMode TheMode = AIS_CM_All);
+ //! Returns the real number value of the hidden line removal deviation coefficient.
+ //! A Deviation coefficient is used in the shading display mode.
+ //! The shape is seen decomposed into triangles.
+ //! These are used to calculate reflection of light from the surface of the object.
+ //! The triangles are formed from chords of the curves in the shape.
+ //! The deviation coefficient give the highest value of the angle with which a chord can deviate from a tangent to a curve.
+ //! If this limit is reached, a new triangle is begun.
+ //! To find the hidden lines, hidden line display mode entails recalculation of the view at each different projector perspective.
+ //! Because hidden lines entail calculations of more than usual complexity to decompose them into these triangles,
+ //! a deviation coefficient allowing greater tolerance is used.
+ //! This increases efficiency in calculation.
+ //! The Default value is 0.02.
+ Standard_EXPORT Standard_Real HLRDeviationCoefficient() const;
- Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
- Standard_EXPORT void UseDisplayedObjects();
-
- //! when a local Context is opened, one is able to
- //! use/not use the displayed objects at neutral point
- //! at anytime.
- Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
- Standard_EXPORT void NotUseDisplayedObjects();
-
- //! initializes the list of presentations to be displayed
- //! returns False if no local context is opened.
- Standard_EXPORT Standard_Boolean BeginImmediateDraw();
-
- //! returns True if <anIObj> has been stored in the list.
- Standard_EXPORT Standard_Boolean ImmediateAdd (const Handle(AIS_InteractiveObject)& theObj, const Standard_Integer theMode = 0);
-
- //! returns True if the immediate display has been done.
- Standard_EXPORT Standard_Boolean EndImmediateDraw (const Handle(V3d_View)& theView);
-
- //! Uses the First Active View of Main Viewer!
- //! returns True if the immediate display has been done.
- Standard_EXPORT Standard_Boolean EndImmediateDraw();
-
- Standard_EXPORT Standard_Boolean IsImmediateModeOn() const;
-
+ //! Sets the HLR angle.
+ Standard_EXPORT void SetHLRAngle (const Standard_Real theAngle);
- //! Sets the highlighting status aStatus of detected and
- //! selected entities.
- //! Whether you are in Neutral Point or local context, this
- //! is automatically managed by the Interactive Context.
- //! This function allows you to disconnect the automatic mode.
- Standard_EXPORT void SetAutomaticHilight (const Standard_Boolean aStatus);
-
+ //! Returns the real number value of the deviation angle in hidden line removal views in this interactive context.
+ //! The default value is 20*PI/180.
+ Standard_EXPORT Standard_Real HLRAngle() const;
- //! Returns true if the automatic highlight mode is active
- //! in an open context.
- Standard_EXPORT Standard_Boolean AutomaticHilight() const;
+ //! compute with theAngle a HLRAngle and a HLRDeviationCoefficient
+ //! and set them in myHLRAngle and in myHLRDeviationCoefficient of myDefaultDrawer;
+ //! theAngle is in radian; ( 1 deg < angle in deg < 20 deg)
+ Standard_EXPORT void SetHLRAngleAndDeviation (const Standard_Real theAngle);
- //! Activates the selection mode aMode whose index is
- //! given, for the given interactive entity anIobj.
- Standard_EXPORT void Activate (const Handle(AIS_InteractiveObject)& anIobj, const Standard_Integer aMode = 0, const Standard_Boolean theIsForce = Standard_False);
+public: //! @name HLR (Hidden Line Removal) display attributes
- //! Activates the given selection mode for the all displayed objects.
- Standard_EXPORT void Activate (const Standard_Integer theMode,
- const Standard_Boolean theIsForce = Standard_False);
+ //! Initializes hidden line aspect in the default drawing tool, or Drawer.
+ //! The default values are:
+ //! Color: Quantity_NOC_YELLOW
+ //! Type of line: Aspect_TOL_DASH
+ //! Width: 1.
+ Standard_EXPORT Handle(Prs3d_LineAspect) HiddenLineAspect() const;
+
+ //! Sets the hidden line aspect anAspect.
+ //! Aspect defines display attributes for hidden lines in HLR projections.
+ Standard_EXPORT void SetHiddenLineAspect (const Handle(Prs3d_LineAspect)& anAspect) const;
+
+ //! returns Standard_True if the hidden lines are to be drawn.
+ //! By default the hidden lines are not drawn.
+ Standard_EXPORT Standard_Boolean DrawHiddenLine() const;
+
+ Standard_EXPORT void EnableDrawHiddenLine() const;
+
+ Standard_EXPORT void DisableDrawHiddenLine() const;
+
+public: //! @name iso-line display attributes
+
+ //! Sets the number of U and V isoparameters displayed.
+ Standard_EXPORT void SetIsoNumber (const Standard_Integer NbIsos, const AIS_TypeOfIso WhichIsos = AIS_TOI_Both);
- //! Deactivates all the activated selection modes
- //! of an object.
- Standard_EXPORT void Deactivate (const Handle(AIS_InteractiveObject)& anIObj);
+ //! Returns the number of U and V isoparameters displayed.
+ Standard_EXPORT Standard_Integer IsoNumber (const AIS_TypeOfIso WhichIsos = AIS_TOI_Both);
+
+ //! Returns True if drawing isoparameters on planes is enabled.
+ Standard_EXPORT void IsoOnPlane (const Standard_Boolean SwitchOn);
+ //! Returns True if drawing isoparameters on planes is enabled.
+ //! if <forUIsos> = False,
+ Standard_EXPORT Standard_Boolean IsoOnPlane() const;
- //! Deactivates all the activated selection modes of the
- //! interactive object anIobj with a given selection mode aMode.
- Standard_EXPORT void Deactivate (const Handle(AIS_InteractiveObject)& anIobj, const Standard_Integer aMode);
+ //! Enables or disables on-triangulation build for isolines for a particular object.
+ //! In case if on-triangulation builder is disabled, default on-plane builder will compute isolines for the object given.
+ Standard_EXPORT void IsoOnTriangulation (const Standard_Boolean theIsEnabled,
+ const Handle(AIS_InteractiveObject)& theObject);
- //! Deactivates the given selection mode for all displayed objects.
- Standard_EXPORT void Deactivate (const Standard_Integer theMode);
+ //! Enables or disables on-triangulation build for isolines for default drawer.
+ //! In case if on-triangulation builder is disabled, default on-plane builder will compute isolines for the object given.
+ Standard_EXPORT void IsoOnTriangulation (const Standard_Boolean theToSwitchOn);
- //! Deactivates all the activated selection mode at all displayed objects.
- Standard_EXPORT void Deactivate();
+ //! Returns true if drawing isolines on triangulation algorithm is enabled.
+ Standard_EXPORT Standard_Boolean IsoOnTriangulation() const;
- //! Returns the list of activated selection modes in an open context.
- Standard_EXPORT void ActivatedModes (const Handle(AIS_InteractiveObject)& anIobj, TColStd_ListOfInteger& theList) const;
-
- //! to be Used only with opened local context and
- //! if <anIobj> is of type shape...
- //! if <aStatus> = True <anIobj> will be sensitive to
- //! shape selection modes activation.
- //! = False, <anIobj> will not be senstive
- //! any more.
+//! @name obsolete methods
+public:
+
+ //! Updates the view of the current object in open context.
+ //! Objects selected when there is no open local context are called current objects; those selected in open local context, selected objects.
Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
- Standard_EXPORT void SetShapeDecomposition (const Handle(AIS_InteractiveObject)& anIobj, const Standard_Boolean aStatus);
-
+ void SetCurrentObject (const Handle(AIS_InteractiveObject)& theIObj,
+ const Standard_Boolean theToUpdateViewer) { SetSelected (theIObj, theToUpdateViewer); }
- //! Sets the temporary graphic attributes of the entity
- //! anObj. These are provided by the attribute manager
- //! aDrawer and are valid for a particular local context only.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
+ //! Allows to add or remove the object given to the list of current and highlight/unhighlight it correspondingly.
+ //! Is valid for global context only; for local context use method AddOrRemoveSelected.
+ //! Since this method makes sence only for neutral point selection of a whole object,
+ //! if 0 selection of the object is empty this method simply does nothing.
Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
- Standard_EXPORT void SetTemporaryAttributes (const Handle(AIS_InteractiveObject)& theIObj,
- const Handle(Prs3d_Drawer)& theDrawer,
- const Standard_Boolean theToUpdateViewer);
-
+ void AddOrRemoveCurrentObject (const Handle(AIS_InteractiveObject)& theObj,
+ const Standard_Boolean theIsToUpdateViewer) { AddOrRemoveSelected (theObj, theIsToUpdateViewer); }
- //! Highlights, and removes highlights from, the displayed
- //! object aniobj which is displayed at Neutral Point with
- //! subintensity color; available only for active local
- //! context. There is no effect if there is no local context.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
- Standard_EXPORT void SubIntensityOn (const Handle(AIS_InteractiveObject)& theIObj,
- const Standard_Boolean theToUpdateViewer);
-
+ //! Updates the list of current objects, i.e. hilights new current objects, removes hilighting from former current objects.
+ //! Objects selected when there is no open local context are called current objects; those selected in open local context, selected objects.
+ Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
+ void UpdateCurrent() { UpdateSelected (Standard_True); }
- //! Removes the subintensity option for the entity aniobj.
- //! If a local context is open and if updateviewer equals
- //! Standard_False, the presentation of the Interactive
- //! Object activates the selection mode; the object is
- //! displayed but no viewer will be updated.
- Standard_EXPORT void SubIntensityOff (const Handle(AIS_InteractiveObject)& theIObj,
- const Standard_Boolean theToUpdateViewer);
-
- //! hilights/unhilights displayed objects which are displayed at
- //! neutral state with subintensity color;
- //! available only for active local context.
- //! No effect if no local context.
- Standard_EXPORT void SubIntensityOn (const Standard_Boolean theToUpdateViewer);
-
- //! removes subintensity option for all objects.
- Standard_EXPORT void SubIntensityOff (const Standard_Boolean theToUpdateViewer);
-
- //! Allows you to add the filter aFilter to Neutral Point or
- //! to a local context if one or more selection modes have been activated.
- //! Only type filters may be active in Neutral Point.
- Standard_EXPORT void AddFilter (const Handle(SelectMgr_Filter)& aFilter);
-
+ //! Returns true if there is a non-null interactive object in Neutral Point.
+ //! Objects selected when there is no open local context are called current objects;
+ //! those selected in open local context, selected objects.
+ Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
+ Standard_Boolean IsCurrent (const Handle(AIS_InteractiveObject)& theObject) const { return IsSelected (theObject); }
- //! Removes a filter from Neutral Point or a local context
- //! if one or more selection modes have been activated.
- //! Only type filters are activated in Neutral Point.
- Standard_EXPORT void RemoveFilter (const Handle(SelectMgr_Filter)& aFilter);
-
- //! Remove a filter to Neutral Point or a local context if
- //! one or more selection modes have been activated.
- //! Only type filters are active in Neutral Point.
- Standard_EXPORT void RemoveFilters();
-
- //! Provides an alternative to the Display methods when
- //! activating specific selection modes. This has the
- //! effect of activating the corresponding selection mode
- //! aStandardActivation for all objects in Local Context
- //! which accept decomposition into sub-shapes.
- //! Every new Object which has been loaded into the
- //! interactive context and which answers these
- //! decomposition criteria is automatically activated
- //! according to these modes.
- //! Warning
- //! If you have opened a local context by loading an
- //! object with the default options
- //! (<AllowShapeDecomposition >= Standard_True), all
- //! objects of the "Shape" type are also activated with
- //! the same modes. You can act on the state of these
- //! "Standard" objects by using SetShapeDecomposition(Status).
+ //! Initializes a scan of the current selected objects in Neutral Point.
+ //! Objects selected when there is no open local context are called current objects; those selected in open local context, selected objects.
Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
- Standard_EXPORT void ActivateStandardMode (const TopAbs_ShapeEnum aStandardActivation);
-
+ void InitCurrent() { InitSelected(); }
- //! Provides an alternative to the Display methods when
- //! deactivating specific selection modes. This has the
- //! effect of deactivating the corresponding selection
- //! mode aStandardActivation for all objects in Local
- //! Context which accept decomposition into sub-shapes.
+ //! Returns true if there is another object found by the scan of the list of current objects.
+ //! Objects selected when there is no open local context are called current objects; those selected in open local context, selected objects.
Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
- Standard_EXPORT void DeactivateStandardMode (const TopAbs_ShapeEnum aStandardActivation);
+ Standard_Boolean MoreCurrent() const { return MoreSelected(); }
+ //! Continues the scan to the next object in the list of current objects.
+ //! Objects selected when there is no open local context are called current objects; those selected in open local context, selected objects.
+ Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
+ void NextCurrent() { NextSelected(); }
- //! Returns the list of activated standard selection modes
- //! available in a local context.
+ //! Returns the current interactive object.
+ //! Objects selected when there is no open local context are called current objects; those selected in open local context, selected objects.
Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
- Standard_EXPORT const TColStd_ListOfInteger& ActivatedStandardModes() const;
-
+ Handle(AIS_InteractiveObject) Current() const { return SelectedInteractive(); }
- //! Returns the list of filters active in a local context.
- Standard_EXPORT const SelectMgr_ListOfFilter& Filters() const;
+ Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
+ Standard_Integer NbCurrents() { return NbSelected(); }
- //! Returns the default attribute manager.
- //! This contains all the color and line attributes which
- //! can be used by interactive objects which do not have
- //! their own attributes.
- const Handle(Prs3d_Drawer)& DefaultDrawer() const { return myDefaultDrawer; }
+ //! Highlights current objects.
+ //! Objects selected when there is no open local context are called current objects; those selected in open local context, selected objects.
+ Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
+ void HilightCurrents (const Standard_Boolean theToUpdateViewer) { HilightSelected (theToUpdateViewer); }
- //! Returns the current viewer.
- const Handle(V3d_Viewer)& CurrentViewer() const { return myMainVwr; }
+ //! Removes highlighting from current objects.
+ //! Objects selected when there is no open local context are called current objects; those selected in open local context, selected objects.
+ Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
+ void UnhilightCurrents (const Standard_Boolean theToUpdateViewer) { UnhilightSelected (theToUpdateViewer); }
- //! Returns the list of displayed objects of a particular
- //! Type WhichKind and Signature WhichSignature. By
- //! Default, WhichSignature equals -1. This means that
- //! there is a check on type only.
- Standard_EXPORT void DisplayedObjects (AIS_ListOfInteractive& aListOfIO, const Standard_Boolean OnlyFromNeutral = Standard_False) const;
-
- //! gives the list of displayed objects of a particular
- //! Type and signature.
- //! by Default, <WhichSignature> = -1 means
- //! control only on <WhichKind>.
- Standard_EXPORT void DisplayedObjects (const AIS_KindOfInteractive WhichKind, const Standard_Integer WhichSignature, AIS_ListOfInteractive& aListOfIO, const Standard_Boolean OnlyFromNeutral = Standard_False) const;
-
+ //! Empties previous current objects in order to get the current objects detected by the selector using UpdateCurrent.
+ //! Objects selected when there is no open local context are called current objects; those selected in open local context, selected objects.
+ Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
+ void ClearCurrents (const Standard_Boolean theToUpdateViewer) { ClearSelected (theToUpdateViewer); }
- //! Returns the list theListOfIO of erased objects (hidden objects)
- //! particular Type WhichKind and Signature WhichSignature.
- //! By Default, WhichSignature equals 1. This means
- //! that there is a check on type only.
- Standard_EXPORT void ErasedObjects (AIS_ListOfInteractive& theListOfIO) const;
-
- //! gives the list of erased objects (hidden objects)
- //! Type and signature
- //! by Default, <WhichSignature> = -1 means
- //! control only on <WhichKind>.
- Standard_EXPORT void ErasedObjects (const AIS_KindOfInteractive WhichKind, const Standard_Integer WhichSignature, AIS_ListOfInteractive& theListOfIO) const;
+ //! @return current mouse-detected shape or empty (null) shape, if current interactive object
+ //! is not a shape (AIS_Shape) or there is no current mouse-detected interactive object at all.
+ //! @sa DetectedCurrentOwner()/InitDetected()/MoreDetected()/NextDetected().
+ Standard_DEPRECATED ("Local Context is deprecated - ::DetectedCurrentOwner() should be called instead")
+ Standard_EXPORT const TopoDS_Shape& DetectedCurrentShape() const;
+ //! @return current mouse-detected interactive object or null object, if there is no currently detected interactives
+ //! @sa DetectedCurrentOwner()/InitDetected()/MoreDetected()/NextDetected().
+ Standard_DEPRECATED ("Local Context is deprecated - ::DetectedCurrentOwner() should be called instead")
+ Standard_EXPORT Handle(AIS_InteractiveObject) DetectedCurrentObject() const;
- //! Returns the list theListOfIO of objects with indicated display status
- //! particular Type WhichKind and Signature WhichSignature.
- //! By Default, WhichSignature equals 1. This means
- //! that there is a check on type only.
- Standard_EXPORT void ObjectsByDisplayStatus (const AIS_DisplayStatus theStatus, AIS_ListOfInteractive& theListOfIO) const;
-
- //! gives the list of objects with indicated display status
- //! Type and signature
- //! by Default, <WhichSignature> = -1 means
- //! control only on <WhichKind>.
- Standard_EXPORT void ObjectsByDisplayStatus (const AIS_KindOfInteractive WhichKind, const Standard_Integer WhichSignature, const AIS_DisplayStatus theStatus, AIS_ListOfInteractive& theListOfIO) const;
-
- //! fills <aListOfIO> with objects of a particular
- //! Type and Signature with no consideration of display status.
- //! by Default, <WhichSignature> = -1 means
- //! control only on <WhichKind>.
- //! if <WhichKind> = AIS_KOI_None and <WhichSignature> = -1,
- //! all the objects are put into the list.
- Standard_EXPORT void ObjectsInside (AIS_ListOfInteractive& aListOfIO, const AIS_KindOfInteractive WhichKind = AIS_KOI_None, const Standard_Integer WhichSignature = -1) const;
-
- //! Returns true if there is an open context.
- Standard_Boolean HasOpenedContext() const { return myCurLocalIndex != 0; }
-
- //! This method is only intended for advanced operation, particularly with
- //! the aim to improve performance when many objects have to be selected
- //! together. Otherwise, you should use other (non-internal) methods of
- //! class AIS_InteractiveContext without trying to obtain an instance of
- //! AIS_LocalContext.
- Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
- Handle(AIS_LocalContext) LocalContext() const { return myCurLocalIndex > 0 ? myLocalContexts (myCurLocalIndex) : Handle(AIS_LocalContext)(); }
+public: //! @name sub-intensity management (deprecated)
- const Handle(SelectMgr_SelectionManager)& SelectionManager() const { return mgrSelector; }
-
- const Handle(PrsMgr_PresentationManager3d)& MainPrsMgr() const { return myMainPM; }
+ //! Sub-intensity allows temporary highlighting of particular objects with specified color in a manner of selection highlight,
+ //! but without actual selection (e.g., global status and owner's selection state will not be updated).
+ //! The method returns the color of such highlighting.
+ //! By default, it is Quantity_NOC_GRAY40.
+ const Quantity_Color& SubIntensityColor() const
+ {
+ return myStyles[Prs3d_TypeOfHighlight_SubIntensity]->Color();
+ }
- const Handle(StdSelect_ViewerSelector3d)& MainSelector() const { return myMainSel; }
+ //! Sub-intensity allows temporary highlighting of particular objects with specified color in a manner of selection highlight,
+ //! but without actual selection (e.g., global status and owner's selection state will not be updated).
+ //! The method sets up the color for such highlighting.
+ //! By default, this is Quantity_NOC_GRAY40.
+ void SetSubIntensityColor (const Quantity_Color& theColor)
+ {
+ myStyles[Prs3d_TypeOfHighlight_SubIntensity]->SetColor (theColor);
+ }
- Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
- Standard_EXPORT Handle(StdSelect_ViewerSelector3d) LocalSelector() const;
-
- //! Clears all the structures which don't
- //! belong to objects displayed at neutral point
- //! only effective when no Local Context is opened...
- //! returns the number of removed structures from the viewers.
- Standard_EXPORT Standard_Integer PurgeDisplay();
-
- Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
- Standard_EXPORT Standard_Integer HighestIndex() const;
-
- Standard_EXPORT void DisplayActiveSensitive (const Handle(V3d_View)& aView);
-
- Standard_EXPORT void ClearActiveSensitive (const Handle(V3d_View)& aView);
-
- //! Fits the view correspondingly to the bounds of selected objects.
- //! Infinite objects are ignored if infinite state of AIS_InteractiveObject
- //! is set to true.
- Standard_EXPORT void FitSelected (const Handle(V3d_View)& theView,
- const Standard_Real theMargin,
- const Standard_Boolean theToUpdate);
+ //! Highlights, and removes highlights from, the displayed object which is displayed at Neutral Point with subintensity color.
+ //! Available only for active local context.
+ //! There is no effect if there is no local context.
+ //! If a local context is open, the presentation of the Interactive Object activates the selection mode.
+ Standard_EXPORT void SubIntensityOn (const Handle(AIS_InteractiveObject)& theIObj,
+ const Standard_Boolean theToUpdateViewer);
- //! Fits the view correspondingly to the bounds of selected objects.
- //! Infinite objects are ignored if infinite state of AIS_InteractiveObject is set to true.
- Standard_EXPORT void FitSelected (const Handle(V3d_View)& theView);
-
- Standard_EXPORT void DisplayActiveSensitive (const Handle(AIS_InteractiveObject)& anObject, const Handle(V3d_View)& aView);
-
- //! returns if possible,
- //! the first local context where the object is seen
- Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context")
- Standard_EXPORT Standard_Boolean IsInLocal (const Handle(AIS_InteractiveObject)& anObject, Standard_Integer& TheIndex) const;
-
- //! Rebuilds 1st level of BVH selection forcibly
- Standard_EXPORT void RebuildSelectionStructs();
-
- //! setup object visibility in specified view,
- //! has no effect if object is not disaplyed in this context.
- Standard_EXPORT void SetViewAffinity (const Handle(AIS_InteractiveObject)& theIObj, const Handle(V3d_View)& theView, const Standard_Boolean theIsVisible);
-
- //! Disconnects theObjToDisconnect from theAssembly and removes dependent selection structures
- Standard_EXPORT void Disconnect (const Handle(AIS_InteractiveObject)& theAssembly, const Handle(AIS_InteractiveObject)& theObjToDisconnect = NULL);
-
- //! Query objects visible or hidden in specified view due to affinity mask.
- Standard_EXPORT void ObjectsForView (AIS_ListOfInteractive& theListOfIO, const Handle(V3d_View)& theView, const Standard_Boolean theIsVisibleInView, const AIS_DisplayStatus theStatus = AIS_DS_None) const;
+ //! Removes the subintensity option for the entity.
+ //! If a local context is open, the presentation of the Interactive Object activates the selection mode.
+ Standard_EXPORT void SubIntensityOff (const Handle(AIS_InteractiveObject)& theIObj,
+ const Standard_Boolean theToUpdateViewer);
- //! Redraws immediate structures in all views of the viewer given taking into account its visibility.
- Standard_EXPORT void RedrawImmediate (const Handle(V3d_Viewer)& theViewer);
+ //! Returns selection instance
+ const Handle(AIS_Selection)& Selection() const { return mySelection; }
-protected:
+ //! Sets selection instance to manipulate a container of selected owners
+ //! @param theSelection an instance of the selection
+ void SetSelection (const Handle(AIS_Selection)& theSelection) { mySelection = theSelection; }
+
+ //! Dumps the content of me into the stream
+ Standard_EXPORT virtual void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const;
+
+protected: //! @name internal methods
Standard_EXPORT void GetDefModes (const Handle(AIS_InteractiveObject)& anIobj, Standard_Integer& Dmode, Standard_Integer& HiMod, Standard_Integer& SelMode) const;
Standard_EXPORT void InitAttributes();
Standard_EXPORT Standard_Integer PurgeViewer (const Handle(V3d_Viewer)& Vwr);
-
- //! UNKNOWN
- Standard_EXPORT void redisplayPrsModes (const Handle(AIS_InteractiveObject)& theIObj,
- const Standard_Boolean theToUpdateViewer);
-
- //! UNKNOWN
- Standard_EXPORT void redisplayPrsRecModes (const Handle(AIS_InteractiveObject)& theIObj,
- const Standard_Boolean theToUpdateViewer);
//! Helper function to unhighlight all entity owners currently highlighted with seleciton color.
- Standard_EXPORT void unhighlightOwners (const Handle(AIS_InteractiveObject)& theObject);
+ Standard_EXPORT void unselectOwners (const Handle(AIS_InteractiveObject)& theObject);
//! Helper function that highlights the owner given with <theStyle> without
//! performing AutoHighlight checks, e.g. is used for dynamic highlight.
//! for AutoHighlight, e.g. is used for selection.
Standard_EXPORT void highlightSelected (const Handle(SelectMgr_EntityOwner)& theOwner);
+ //! Helper function that highlights the owners with check
+ //! for AutoHighlight, e.g. is used for selection.
+ Standard_EXPORT void highlightOwners (const AIS_NListOfEntityOwner& theOwners);
+
//! Helper function that highlights global owner of the object given with <theStyle> with check
//! for AutoHighlight, e.g. is used for selection.
//! If global owner is null, it simply highlights the whole object
Standard_EXPORT void highlightGlobal (const Handle(AIS_InteractiveObject)& theObj,
const Handle(Prs3d_Drawer)& theStyle,
- const Standard_Integer theDispMode) const;
+ const Standard_Integer theDispMode);
//! Helper function that unhighlights all owners that are stored in current AIS_Selection.
//! The function updates global status and selection state of owner and interactive object.
//! switched on in AIS_GlobalStatus will be highlighted with context's sub-intensity color.
Standard_EXPORT void unhighlightSelected (const Standard_Boolean theIsToHilightSubIntensity = Standard_False);
+ //! Helper function that unhighlights the owners with check
+ //! for AutoHighlight, e.g. is used for selection.
+ Standard_EXPORT void unhighlightOwners (const AIS_NListOfEntityOwner& theOwners,
+ const Standard_Boolean theIsToHilightSubIntensity = Standard_False);
+
//! Helper function that unhighlights global selection owner of given interactive.
//! The function does not perform any updates of global or owner status
- Standard_EXPORT void unhighlightGlobal (const Handle(AIS_InteractiveObject)& theObj) const;
+ Standard_EXPORT void unhighlightGlobal (const Handle(AIS_InteractiveObject)& theObj);
//! Helper function that turns on sub-intensity in global status and highlights
//! given objects with sub-intensity color
return myStyles[!theOwner.IsNull() && theOwner->ComesFromDecomposition() ? Prs3d_TypeOfHighlight_LocalDynamic : Prs3d_TypeOfHighlight_Dynamic];
}
+ //! Return TRUE if highlight style of owner requires full viewer redraw.
+ Standard_EXPORT Standard_Boolean isSlowHiStyle (const Handle(SelectMgr_EntityOwner)& theOwner,
+ const Handle(V3d_Viewer)& theViewer) const;
+
//! Helper function that returns correct selection style for the object:
//! if custom style is defined via object's highlight drawer, it will be used. Otherwise,
//! selection style of interactive context will be returned.
{
if (theObj->myCTXPtr != this)
{
- Standard_ProgramError::Raise ("AIS_InteractiveContext - object has been already displayed in another context!");
+ throw Standard_ProgramError("AIS_InteractiveContext - object has been already displayed in another context!");
}
}
else
//! Removes dynamic highlight draw
void clearDynamicHighlight() const
{
- if (myLastinMain.IsNull())
+ if (myLastPicked.IsNull())
return;
- if (myLastinMain->IsAutoHilight())
+ if (myLastPicked->IsAutoHilight())
{
myMainPM->ClearImmediateDraw();
}
else
{
- myLastinMain->Selectable()->ClearDynamicHighlight (myMainPM);
+ myLastPicked->Selectable()->ClearDynamicHighlight (myMainPM);
}
}
-protected:
+ //! Bind/Unbind status to object and its children
+ //! @param theObj [in] the object to change status
+ //! @param theStatus status, if NULL, unbind object
+ Standard_EXPORT void setObjectStatus (const Handle(AIS_InteractiveObject)& theIObj,
+ const AIS_DisplayStatus theStatus,
+ const Standard_Integer theDispyMode,
+ const Standard_Integer theSelectionMode);
+
+protected: //! @name internal fields
AIS_DataMapOfIOStatus myObjects;
Handle(SelectMgr_SelectionManager) mgrSelector;
Handle(PrsMgr_PresentationManager3d) myMainPM;
Handle(V3d_Viewer) myMainVwr;
Handle(StdSelect_ViewerSelector3d) myMainSel;
+ V3d_View* myLastActiveView;
Handle(SelectMgr_EntityOwner) myLastPicked;
- Handle(SelectMgr_EntityOwner) myLastinMain;
- Standard_Boolean myWasLastMain;
Standard_Boolean myToHilightSelected;
Handle(AIS_Selection) mySelection;
Handle(SelectMgr_OrFilter) myFilters;
Handle(Prs3d_Drawer) myDefaultDrawer;
Handle(Prs3d_Drawer) myStyles[Prs3d_TypeOfHighlight_NB];
- AIS_DataMapOfILC myLocalContexts;
- Standard_Integer myCurLocalIndex;
- Handle(V3d_View) mylastmoveview;
TColStd_SequenceOfInteger myDetectedSeq;
Standard_Integer myCurDetected;
Standard_Integer myCurHighlighted;
+ SelectMgr_PickingStrategy myPickingStrategy; //!< picking strategy to be applied within MoveTo()
+ Standard_Boolean myAutoHilight;
Standard_Boolean myIsAutoActivateSelMode;
};