//purpose :
//=======================================================================
void AIS_InteractiveContext::SetTransformPersistence (const Handle(AIS_InteractiveObject)& theObject,
- const Graphic3d_TransModeFlags& theFlag,
- const gp_Pnt& thePoint)
+ const Handle(Graphic3d_TransformPers)& theTrsfPers)
{
- theObject->SetTransformPersistence (theFlag, thePoint);
-
+ theObject->SetTransformPersistence (theTrsfPers);
if (!myObjects.IsBound (theObject))
{
return;