//purpose :
//=======================================================================
void AIS_InteractiveContext::SetZLayer (const Handle(AIS_InteractiveObject)& theIObj,
- const Standard_Integer theLayerId)
+ const Graphic3d_ZLayerId theLayerId)
{
if (theIObj.IsNull())
return;
//function : GetZLayer
//purpose :
//=======================================================================
-Standard_Integer AIS_InteractiveContext::GetZLayer (const Handle(AIS_InteractiveObject)& theIObj) const
+Graphic3d_ZLayerId AIS_InteractiveContext::GetZLayer (const Handle(AIS_InteractiveObject)& theIObj) const
{
return !theIObj.IsNull()
? theIObj->ZLayer()