theTris->AddVertex (gp_Pnt (theXLeft + theSizeX, theYBottom, 0.0), theColorBottom);
theTris->AddVertex (gp_Pnt (theXLeft, theYBottom + theSizeY, 0.0), theColorTop);
theTris->AddVertex (gp_Pnt (theXLeft + theSizeX, theYBottom + theSizeY, 0.0), theColorTop);
- theTris->AddEdge (aVertIndex);
- theTris->AddEdge (aVertIndex + 1);
- theTris->AddEdge (aVertIndex + 2);
- theTris->AddEdge (aVertIndex + 1);
- theTris->AddEdge (aVertIndex + 2);
- theTris->AddEdge (aVertIndex + 3);
+ theTris->AddEdges (aVertIndex, aVertIndex + 1, aVertIndex + 2);
+ theTris->AddEdges (aVertIndex + 1, aVertIndex + 2, aVertIndex + 3);
}
//! Compute hue angle from specified value.