//function : Compute
//purpose :
//=======================================================================
-void AIS_Circle::Compute(const Handle(PrsMgr_PresentationManager3d)& /*aPresentationManager*/,
- const Handle(Prs3d_Presentation)& aPresentation,
- const Standard_Integer /*aMode*/)
+void AIS_Circle::Compute (const Handle(PrsMgr_PresentationManager)& ,
+ const Handle(Prs3d_Presentation)& thePrs,
+ const Standard_Integer )
{
- aPresentation->SetDisplayPriority(5);
-
- if (myCircleIsArc) ComputeArc(aPresentation);
- else ComputeCircle(aPresentation);
+ thePrs->SetDisplayPriority (5);
+ if (myCircleIsArc) { ComputeArc (thePrs); }
+ else { ComputeCircle (thePrs); }
}
//=======================================================================