//function : Compute
//purpose :
//=======================================================================
-void AIS_CameraFrustum::Compute (const Handle(PrsMgr_PresentationManager3d)& ,
- const Handle(Prs3d_Presentation)& thePrs,
- const Standard_Integer theMode)
+void AIS_CameraFrustum::Compute (const Handle(PrsMgr_PresentationManager)& ,
+ const Handle(Prs3d_Presentation)& thePrs,
+ const Standard_Integer theMode)
{
thePrs->SetInfiniteState (true);
if (myTriangles.IsNull())