--- /dev/null
+// Created by: Kirill Gavrilov
+// Copyright (c) 2016 OPEN CASCADE SAS
+//
+// This file is part of Open CASCADE Technology software library.
+//
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
+//
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
+
+#ifndef _AIS_AnimationTimer_HeaderFile
+#define _AIS_AnimationTimer_HeaderFile
+
+#include <OSD_Timer.hxx>
+#include <Standard_Transient.hxx>
+#include <Standard_Type.hxx>
+
+//! Auxiliary class defining the animation timer.
+class AIS_AnimationTimer : public Standard_Transient
+{
+ DEFINE_STANDARD_RTTIEXT(AIS_Animation, Standard_Transient)
+public:
+
+ //! Empty constructor.
+ AIS_AnimationTimer() : myTimerFrom (0.0), myTimerSpeed (1.0) {}
+
+ //! Return elapsed time in seconds.
+ Standard_Real ElapsedTime() const
+ {
+ return myTimerFrom + myTimer.ElapsedTime() * myTimerSpeed;
+ }
+
+ //! Return playback speed coefficient (1.0 means normal speed).
+ Standard_Real PlaybackSpeed() const { return myTimerSpeed; }
+
+ //! Setup playback speed coefficient.
+ Standard_EXPORT void SetPlaybackSpeed (const Standard_Real theSpeed);
+
+ //! Return true if timer has been started.
+ Standard_Boolean IsStarted() const
+ {
+ return myTimer.IsStarted();
+ }
+
+ //! Start the timer.
+ void Start()
+ {
+ myTimer.Start();
+ }
+
+ //! Pause the timer.
+ Standard_EXPORT void Pause();
+
+ //! Stop the timer.
+ Standard_EXPORT void Stop();
+
+ //! Seek the timer to specified position.
+ Standard_EXPORT void Seek (const Standard_Real theTime);
+
+protected:
+
+ OSD_Timer myTimer;
+ Standard_Real myTimerFrom;
+ Standard_Real myTimerSpeed;
+
+};
+
+DEFINE_STANDARD_HANDLE(AIS_AnimationTimer, Standard_Transient)
+
+#endif // _AIS_AnimationTimer_HeaderFile