--- /dev/null
+// Created by: Kirill Gavrilov
+// Copyright (c) 2016 OPEN CASCADE SAS
+//
+// This file is part of Open CASCADE Technology software library.
+//
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
+//
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
+
+#include <AIS_AnimationTimer.hxx>
+
+IMPLEMENT_STANDARD_RTTIEXT(AIS_AnimationTimer, Standard_Transient)
+
+//=============================================================================
+//function : Pause
+//purpose :
+//=============================================================================
+void AIS_AnimationTimer::Pause()
+{
+ myTimer.Stop();
+ myTimerFrom += myTimer.ElapsedTime() * myTimerSpeed;
+ myTimer.Reset();
+}
+
+//=============================================================================
+//function : Stop
+//purpose :
+//=============================================================================
+void AIS_AnimationTimer::Stop()
+{
+ myTimer.Stop();
+ myTimer.Reset();
+ myTimerFrom = 0.0;
+}
+
+//=============================================================================
+//function : SetPlaybackSpeed
+//purpose :
+//=============================================================================
+void AIS_AnimationTimer::SetPlaybackSpeed (const Standard_Real theSpeed)
+{
+ if (!myTimer.IsStarted())
+ {
+ myTimerSpeed = theSpeed;
+ return;
+ }
+
+ myTimer.Stop();
+ myTimerFrom += myTimer.ElapsedTime() * myTimerSpeed;
+ myTimer.Reset();
+ myTimerSpeed = theSpeed;
+ myTimer.Start();
+}
+
+//=============================================================================
+//function : SetPlaybackSpeed
+//purpose :
+//=============================================================================
+void AIS_AnimationTimer::Seek (const Standard_Real theTime)
+{
+ const Standard_Boolean isStarted = myTimer.IsStarted();
+ myTimer.Stop();
+ myTimer.Reset();
+ myTimerFrom = theTime;
+ if (isStarted)
+ {
+ myTimer.Start();
+ }
+}