}
#endif
myCurrentMode = CurAction3d_Nothing;
- myDegenerateModeIsOn = Standard_True;
+ myHlrModeIsOn = Standard_False;
setMouseTracking( true );
initViewActions();
myView->MustBeResized();
}
-void View::paintEvent( QPaintEvent * e )
+void View::paintEvent( QPaintEvent * )
{
// QApplication::syncX();
if( myFirst )
myView->Redraw();
}
-void View::resizeEvent( QResizeEvent * e)
+void View::resizeEvent( QResizeEvent * )
{
// QApplication::syncX();
if( !myView.IsNull() )
void View::hlrOff()
{
QApplication::setOverrideCursor( Qt::WaitCursor );
- myView->SetDegenerateModeOn();
- myDegenerateModeIsOn = Standard_True;
+ myHlrModeIsOn = Standard_False;
+ myView->SetComputedMode (myHlrModeIsOn);
QApplication::restoreOverrideCursor();
}
void View::hlrOn()
{
QApplication::setOverrideCursor( Qt::WaitCursor );
- myView->SetDegenerateModeOff();
- myDegenerateModeIsOn = Standard_False;
+ myHlrModeIsOn = Standard_True;
+ myView->SetComputedMode (myHlrModeIsOn);
QApplication::restoreOverrideCursor();
}
case CurAction3d_GlobalPanning:
break;
case CurAction3d_DynamicRotation:
- if ( !myDegenerateModeIsOn )
- myView->SetDegenerateModeOn();
+ if (myHlrModeIsOn)
+ {
+ myView->SetComputedMode (Standard_False);
+ }
myView->StartRotation( point.x(), point.y() );
break;
default:
activateCursor( myCurrentMode );
}
-void View::onMButtonDown( const int/*Qt::MouseButtons*/ nFlags, const QPoint point )
+void View::onMButtonDown( const int/*Qt::MouseButtons*/ nFlags, const QPoint /*point*/ )
{
if ( nFlags & CASCADESHORTCUTKEY )
myCurrentMode = CurAction3d_DynamicPanning;
{
if ( nFlags & CASCADESHORTCUTKEY )
{
- if ( !myDegenerateModeIsOn )
- myView->SetDegenerateModeOn();
+ if (myHlrModeIsOn)
+ {
+ myView->SetComputedMode (Standard_False);
+ }
myCurrentMode = CurAction3d_DynamicRotation;
myView->StartRotation( point.x(), point.y() );
}
ApplicationCommonWindow::getApplication()->onSelectionChanged();
}
-void View::onMButtonUp( Qt::MouseButtons nFlags, const QPoint point )
+void View::onMButtonUp( Qt::MouseButtons /*nFlags*/, const QPoint /*point*/ )
{
myCurrentMode = CurAction3d_Nothing;
activateCursor( myCurrentMode );
}
-void View::onRButtonUp( Qt::MouseButtons nFlags, const QPoint point )
+void View::onRButtonUp( Qt::MouseButtons /*nFlags*/, const QPoint point )
{
if ( myCurrentMode == CurAction3d_Nothing )
Popup( point.x(), point.y() );
QApplication::setOverrideCursor( Qt::WaitCursor );
// reset tyhe good Degenerated mode according to the strored one
// --> dynamic rotation may have change it
- if ( !myDegenerateModeIsOn )
- {
- myView->SetDegenerateModeOff();
- myDegenerateModeIsOn = Standard_False;
- }
- else
- {
- myView->SetDegenerateModeOn();
- myDegenerateModeIsOn = Standard_True;
- }
+ myView->SetComputedMode (myHlrModeIsOn);
QApplication::restoreOverrideCursor();
myCurrentMode = CurAction3d_Nothing;
}
}
}
-void View::InputEvent( const int x, const int y )
+void View::InputEvent( const int /*x*/, const int /*y*/ )
{
myContext->Select();
emit selectionChanged();
}
}
-void View::MultiInputEvent( const int x, const int y )
+void View::MultiInputEvent( const int /*x*/, const int /*y*/ )
{
myContext->ShiftSelect();
emit selectionChanged();
}
-void View::Popup( const int x, const int y )
+void View::Popup( const int /*x*/, const int /*y*/ )
{
ApplicationCommonWindow* stApp = ApplicationCommonWindow::getApplication();
QWorkspace* ws = ApplicationCommonWindow::getWorkspace();
w->setFocus();
}
-void View::addItemInPopup( QMenu* theMenu)
+void View::addItemInPopup( QMenu* /*theMenu*/)
{
}