#include <Aspect_Array1OfEdge.hxx>
#include <Quantity_Color.hxx>
#include <BRepMesh_IncrementalMesh.hxx>
+#include <Prs3d.hxx>
#include <AIS_GraphicTool.hxx>
mygroup->SetPrimitivesAspect(myAspect);
myAspect->SetEdgeOn();
- myDeflection = AIS_Shape::GetDeflection(myShape,myDrawer);
+ myDeflection = Prs3d::GetDeflection(myShape,myDrawer);
BRepMesh_IncrementalMesh(myShape,myDeflection);
myX1OnOff = Standard_False;