void OCC_StereoConfigDlg::UpdateCamera()
{
// update camera properties and redraw view
- Handle(Graphic3d_Camera)& aCamera = myView->Camera();
+ const Handle(Graphic3d_Camera)& aCamera = myView->Camera();
if (aCamera.IsNull())
+ {
return;
+ }
// change IOD
Graphic3d_Camera::IODType aIODType =