0023712: Remove dependency on Aspect_GraphicDevice from Aspect_Window
[occt.git] / samples / mfc / standard / 09_Animation / src / StdAfx.h
index a111afa..31695e3 100755 (executable)
@@ -154,36 +154,18 @@ enum CurrentAction3d {
 #include <gp_Pnt2d.hxx>
 #include <gp_Vec.hxx>
 #include <gp_Vec2d.hxx>
-#include <Graphic2d_Array1OfVertex.hxx>
-#include <Graphic2d_Buffer.hxx>
-#include <Graphic2d_CircleMarker.hxx>
-#include <Graphic2d_DisplayList.hxx>
-#include <Graphic2d_Drawer.hxx>
-#include <Graphic2d_PolyLine.hxx>
-#include <Graphic2d_Segment.hxx>
-#include <Graphic2d_SetOfCurves.hxx>
-#include <Graphic2d_SetOfSegments.hxx>
-#include <Graphic2d_Text.hxx>
-#include <Graphic2d_Vertex.hxx>
-#include <Graphic2d_View.hxx>
-#include <Graphic3d_WNTGraphicDevice.hxx>
 #include <MMgt_TShared.hxx>
 #include <OSD_Environment.hxx>
 #include <Precision.hxx>
 #include <Prs3d_IsoAspect.hxx>
 #include <Prs3d_LineAspect.hxx>
 #include <Prs3d_Text.hxx>
-#include <PrsMgr_PresentationManager2d.hxx>
 #include <Quantity_Factor.hxx>
 #include <Quantity_Length.hxx>
 #include <Quantity_NameOfColor.hxx>
 #include <Quantity_PhysicalQuantity.hxx>
 #include <Quantity_PlaneAngle.hxx>
 #include <Quantity_TypeOfColor.hxx>
-#include <Select2D_SensitiveArc.hxx>
-#include <Select2D_SensitiveBox.hxx>
-#include <Select2D_SensitiveEntity.hxx>
-#include <Select2D_SensitiveSegment.hxx>
 #include <SelectBasics_BasicTool.hxx>
 #include <SelectBasics_ListOfBox2d.hxx>
 #include <SelectMgr_EntityOwner.hxx>
@@ -207,9 +189,6 @@ enum CurrentAction3d {
 #include <StdPrs_Curve.hxx>
 #include <StdPrs_Point.hxx>
 #include <StdPrs_PoleCurve.hxx>
-#include <StdSelect_SensitiveText2d.hxx>
-#include <StdSelect_TextProjector2d.hxx>
-#include <StdSelect_ViewerSelector2d.hxx>
 #include <TCollection_AsciiString.hxx>
 #include <TColgp_Array1OfPnt2d.hxx>
 #include <TColgp_HArray1OfPnt2d.hxx>
@@ -225,11 +204,8 @@ enum CurrentAction3d {
 #include <TopoDS_Solid.hxx>
 #include <TopTools_HSequenceOfShape.hxx>
 #include <UnitsAPI.hxx>
-#include <V2d_View.hxx>
-#include <V2d_Viewer.hxx>
 #include <V3d_View.hxx>
 #include <V3d_Viewer.hxx>
-#include <WNT_WDriver.hxx>
 #include <WNT_Window.hxx>
 #include "HLRAlgo_Projector.hxx"
 #include "Aspect_MarkMap.hxx"