#include "Sensitivity.h"
+#include <AIS_RubberBand.hxx>
+
#ifdef _DEBUG
//#define new DEBUG_NEW by CasCade
#undef THIS_FILE
myCurrentMode (CurrentAction3d_Nothing),
m_FlySens (500.0),
m_TurnSens (M_PI / 40.0),
- m_Pen (NULL)
+ myRect (new AIS_RubberBand (Quantity_NOC_WHITE, Aspect_TOL_SOLID, 1.0))
{
// TODO: add construction code here
}
CAnimationView3D::~CAnimationView3D()
{
myView->Remove();
- if (m_Pen) delete m_Pen;
}
BOOL CAnimationView3D::PreCreateWindow(CREATESTRUCT& cs)
break;
case CurrentAction3d_WindowZooming :
myXmax=point.x; myYmax=point.y;
- DrawRectangle(myXmin,myYmin,myXmax,myYmax,Standard_False,LongDash);
+ DrawRectangle (myXmin, myYmin, myXmax, myYmax, Standard_False, Aspect_TOL_DASH);
if ((abs(myXmin-myXmax)>ValZWMin) || (abs(myYmin-myYmax)>ValZWMin))
// Test if the zoom window is greater than a minimale window.
{
{
case CurrentAction3d_Nothing :
myXmax = point.x; myYmax = point.y;
- DrawRectangle(myXmin,myYmin,myXmax,myYmax,Standard_False);
if (nFlags & MK_SHIFT)
GetDocument()->ShiftDragEvent(myXmax,myYmax,0,myView);
else
break;
case CurrentAction3d_WindowZooming :
myXmax = point.x; myYmax = point.y;
- DrawRectangle(myXmin,myYmin,myXmax,myYmax,Standard_False,LongDash);
- DrawRectangle(myXmin,myYmin,myXmax,myYmax,Standard_True,LongDash);
+ DrawRectangle (myXmin, myYmin, myXmax, myYmax, Standard_True, Aspect_TOL_DASH);
break;
case CurrentAction3d_DynamicPanning :
myView->Pan(point.x-myXmax,myYmax-point.y); // Realize the panning
//-----------------------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------------------
-void CAnimationView3D::DrawRectangle(const Standard_Integer MinX ,
- const Standard_Integer MinY ,
- const Standard_Integer MaxX ,
- const Standard_Integer MaxY ,
- const Standard_Boolean Draw ,
- const LineStyle aLineStyle)
-{
- static int m_DrawMode;
- if (!m_Pen && aLineStyle ==Solid )
- {m_Pen = new CPen(PS_SOLID, 1, RGB(0,0,0)); m_DrawMode = R2_MERGEPENNOT;}
- else if (!m_Pen && aLineStyle ==Dot )
- {m_Pen = new CPen(PS_DOT, 1, RGB(0,0,0)); m_DrawMode = R2_XORPEN;}
- else if (!m_Pen && aLineStyle == ShortDash)
- {m_Pen = new CPen(PS_DASH, 1, RGB(255,0,0)); m_DrawMode = R2_XORPEN;}
- else if (!m_Pen && aLineStyle == LongDash)
- {m_Pen = new CPen(PS_DASH, 1, RGB(0,0,0)); m_DrawMode = R2_NOTXORPEN;}
- else if (aLineStyle == Default)
- { m_Pen = NULL; m_DrawMode = R2_MERGEPENNOT;}
-
- CPen* aOldPen = NULL;
- CClientDC clientDC(this);
- if (m_Pen) aOldPen = clientDC.SelectObject(m_Pen);
- clientDC.SetROP2(m_DrawMode);
-
- static Standard_Integer StoredMinX, StoredMaxX, StoredMinY, StoredMaxY;
- static Standard_Boolean m_IsVisible;
-
- if ( m_IsVisible && !Draw) // move or up : erase at the old position
- {
- clientDC.MoveTo(StoredMinX,StoredMinY); clientDC.LineTo(StoredMinX,StoredMaxY);
- clientDC.LineTo(StoredMaxX,StoredMaxY);
- clientDC.LineTo(StoredMaxX,StoredMinY); clientDC.LineTo(StoredMinX,StoredMinY);
- m_IsVisible = false;
- }
-
- StoredMinX = Min ( MinX, MaxX );
- StoredMinY = Min ( MinY, MaxY );
- StoredMaxX = Max ( MinX, MaxX );
- StoredMaxY = Max ( MinY, MaxY);
-
- if (Draw) // move : draw
- {
- clientDC.MoveTo(StoredMinX,StoredMinY); clientDC.LineTo(StoredMinX,StoredMaxY);
- clientDC.LineTo(StoredMaxX,StoredMaxY);
- clientDC.LineTo(StoredMaxX,StoredMinY); clientDC.LineTo(StoredMinX,StoredMinY);
- m_IsVisible = true;
- }
+void CAnimationView3D::DrawRectangle (Standard_Integer theMinX,
+ Standard_Integer theMinY,
+ Standard_Integer theMaxX,
+ Standard_Integer theMaxY,
+ Standard_Boolean theToDraw,
+ Aspect_TypeOfLine theLineType)
+{
+ const Handle(AIS_InteractiveContext)& aCtx = GetDocument()->GetAISContext();
+ if (!theToDraw)
+ {
+ aCtx->Remove (myRect, false);
+ aCtx->CurrentViewer()->RedrawImmediate();
+ return;
+ }
- if (m_Pen)
- clientDC.SelectObject(aOldPen);
+ CRect aRect;
+ GetWindowRect (aRect);
+ myRect->SetLineType (theLineType);
+ myRect->SetRectangle (theMinX, aRect.Height() - theMinY, theMaxX, aRect.Height() - theMaxY);
+ if (!aCtx->IsDisplayed (myRect))
+ {
+ aCtx->Display (myRect, false);
+ }
+ else
+ {
+ aCtx->Redisplay (myRect, false);
+ }
+ aCtx->CurrentViewer()->RedrawImmediate();
}
+
void CAnimationView3D::OnStop()
{
KillTimer(GetDocument()->myCount);