+++ /dev/null
-// ColoredShapes.cpp: implementation of the CColoredShape class.
-//
-//////////////////////////////////////////////////////////////////////
-
-#include "stdafx.h"
-
-#include <afxtempl.h>
-
-#include "ColoredShapes.h"
-
-//////////////////////////////////////////////////////////////////////
-// Construction/Destruction
-//////////////////////////////////////////////////////////////////////
-
-CColoredShapes::CColoredShapes()
-{
-}
-
-
-void CColoredShapes::Add(const Quantity_NameOfColor aColor, const TopoDS_Shape& aShape)
-{
- m_shapeList.Append(aShape);
- m_colorMap.Bind(aShape, aColor);
-}
-
-void CColoredShapes::Remove(const TopoDS_Shape& aShape)
-{
- m_colorMap.UnBind(aShape);
- for ( TopoDS_ListIteratorOfListOfShape iter(m_shapeList); iter.More(); iter.Next() ) {
- if(iter.Value() == aShape) {
- m_shapeList.Remove(iter);
- break;
- }
- }
-}
-
-IMPLEMENT_SERIAL(CColoredShapes, CObject,1);
-
-#include <TopoDS_Shape.hxx>
-
-// Tools to put Persistent Object in an archive
-
-void CColoredShapes::Display(Handle(AIS_InteractiveContext)& anAIScontext)
-{
- for ( TopoDS_ListIteratorOfListOfShape iter(m_shapeList); iter.More(); iter.Next() )
- {
- Handle(AIS_Shape) ais = new AIS_Shape(iter.Value());
- anAIScontext->SetColor(ais, (Quantity_NameOfColor)m_colorMap.Find(iter.Value()), Standard_False);
- anAIScontext->SetMaterial(ais, Graphic3d_NameOfMaterial_Gold, Standard_False);
- anAIScontext->Display(ais, Standard_False);
- }
- anAIScontext->UpdateCurrentViewer();
-}