// and displays it in the viewer if toDisplay = Standard_True
Handle(AIS_Shape) drawShape (const TopoDS_Shape& theShape,
- const Graphic3d_NameOfMaterial theMaterial = Graphic3d_NOM_BRASS,
+ const Graphic3d_NameOfMaterial theMaterial = Graphic3d_NameOfMaterial_Brass,
const Standard_Boolean toDisplay = Standard_True);
// creates a presentation of the given shape with the given material
// (color is default for a given material)