// Copyright (c) 2017 OPEN CASCADE SAS
//
-// This file is part of Open CASCADE Technology software library.
+// This file is part of the examples of the Open CASCADE Technology software library.
//
-// This library is free software; you can redistribute it and/or modify it under
-// the terms of the GNU Lesser General Public License version 2.1 as published
-// by the Free Software Foundation, with special exception defined in the file
-// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
-// distribution for complete text of the license and disclaimer of any warranty.
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
//
-// Alternatively, this file may be used under the terms of Open CASCADE
-// commercial license or contractual agreement.
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE
#ifndef GLView_h
#define GLView_h
#import <UIKit/UIKit.h>
#import <QuartzCore/QuartzCore.h>
+
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#import "GLViewController.h"
-//! Open GL view
+//! OpenGL view
@interface GLView : UIView {
-
+
@public
GLViewController* myController;
-
+
EAGLContext* myGLContext;
-
+
int myBackingWidth;
int myBackingHeight;
GLuint myFrameBuffer;
}
@end
+
#endif // GLView_h