NCollection_Haft<Handle_V3d_Viewer> myViewer;
NCollection_Haft<Handle_V3d_View> myView;
NCollection_Haft<Handle_AIS_InteractiveContext> myAISContext;
- NCollection_Haft<Handle_OpenGl_GraphicDriver> myGraphicDriver;
+ NCollection_Haft<Handle_OpenGl_GraphicDriver> myGraphicDriver;
};