-- Copyright (c) 1991-1999 Matra Datavision -- Copyright (c) 1999-2012 OPEN CASCADE SAS -- -- The content of this file is subject to the Open CASCADE Technology Public -- License Version 6.5 (the "License"). You may not use the content of this file -- except in compliance with the License. Please obtain a copy of the License -- at http://www.opencascade.org and read it completely before using this file. -- -- The Initial Developer of the Original Code is Open CASCADE S.A.S., having its -- main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. -- -- The Original Code and all software distributed under the License is -- distributed on an "AS IS" basis, without warranty of any kind, and the -- Initial Developer hereby disclaims all such warranties, including without -- limitation, any warranties of merchantability, fitness for a particular -- purpose or non-infringement. Please see the License for the specific terms -- and conditions governing the rights and limitations under the License. class Trsf from gp inherits Storable --- Purpose: Defines a non-persistent transformation in 3D space. -- The following transformations are implemented : -- . Translation, Rotation, Scale -- . Symmetry with respect to a point, a line, a plane. -- Complex transformations can be obtained by combining the -- previous elementary transformations using the method -- Multiply. -- The transformations can be represented as follow : -- -- V1 V2 V3 T XYZ XYZ -- | a11 a12 a13 a14 | | x | | x'| -- | a21 a22 a23 a24 | | y | | y'| -- | a31 a32 a33 a34 | | z | = | z'| -- | 0 0 0 1 | | 1 | | 1 | -- -- where {V1, V2, V3} defines the vectorial part of the -- transformation and T defines the translation part of the -- transformation. uses Ax1 from gp, Ax2 from gp, Ax3 from gp, Mat from gp, Pnt from gp, TrsfForm from gp, Vec from gp, XYZ from gp, Trsf2d from gp, Quaternion from gp raises ConstructionError from Standard, OutOfRange from Standard is Create returns Trsf from gp; ---C++: inline --- Purpose : Returns the identity transformation. Create(T : Trsf2d from gp) returns Trsf from gp; ---Purpose: Creates a 3D transformation from the 2D transformation T. -- The resulting transformation has a homogeneous -- vectorial part, V3, and a translation part, T3, built from T: -- a11 a12 -- 0 a13 -- V3 = a21 a22 0 T3 -- = a23 -- 0 0 1. -- 0 -- It also has the same scale factor as T. This -- guarantees (by projection) that the transformation -- which would be performed by T in a plane (2D space) -- is performed by the resulting transformation in the xOy -- plane of the 3D space, (i.e. in the plane defined by the -- origin (0., 0., 0.) and the vectors DX (1., 0., 0.), and DY -- (0., 1., 0.)). The scale factor is applied to the entire space. SetMirror (me : in out; P : Pnt) is static; ---C++: inline --- Purpose : -- Makes the transformation into a symmetrical transformation. -- P is the center of the symmetry. SetMirror (me : in out; A1 : Ax1) is static; --- Purpose : -- Makes the transformation into a symmetrical transformation. -- A1 is the center of the axial symmetry. SetMirror (me : in out; A2 : Ax2) is static; --- Purpose : -- Makes the transformation into a symmetrical transformation. -- A2 is the center of the planar symmetry -- and defines the plane of symmetry by its origin, "X -- Direction" and "Y Direction". SetRotation (me : in out; A1 : Ax1; Ang : Real) is static; --- Purpose : -- Changes the transformation into a rotation. -- A1 is the rotation axis and Ang is the angular value of the -- rotation in radians. SetRotation (me : in out; R : Quaternion) is static; --- Purpose : -- Changes the transformation into a rotation defined by quaternion. -- Note that rotation is performed around origin, i.e. -- no translation is involved. SetScale (me : in out; P : Pnt; S : Real) --- Purpose : -- Changes the transformation into a scale. -- P is the center of the scale and S is the scaling value. -- Raises ConstructionError If is null. raises ConstructionError from Standard is static; SetDisplacement (me : in out; FromSystem1, ToSystem2 : Ax3) is static; --- Purpose : -- Modifies this transformation so that it transforms the -- coordinate system defined by FromSystem1 into the -- one defined by ToSystem2. After this modification, this -- transformation transforms: -- - the origin of FromSystem1 into the origin of ToSystem2, -- - the "X Direction" of FromSystem1 into the "X -- Direction" of ToSystem2, -- - the "Y Direction" of FromSystem1 into the "Y -- Direction" of ToSystem2, and -- - the "main Direction" of FromSystem1 into the "main -- Direction" of ToSystem2. -- Warning -- When you know the coordinates of a point in one -- coordinate system and you want to express these -- coordinates in another one, do not use the -- transformation resulting from this function. Use the -- transformation that results from SetTransformation instead. -- SetDisplacement and SetTransformation create -- related transformations: the vectorial part of one is the -- inverse of the vectorial part of the other. SetTransformation (me : in out; FromSystem1, ToSystem2 : Ax3) is static; --- Purpose : Modifies this transformation so that it transforms the -- coordinates of any point, (x, y, z), relative to a source -- coordinate system into the coordinates (x', y', z') which -- are relative to a target coordinate system, but which -- represent the same point -- The transformation is from the coordinate -- system "FromSystem1" to the coordinate system "ToSystem2". -- Example : -- In a C++ implementation : -- Real x1, y1, z1; // are the coordinates of a point in the -- // local system FromSystem1 -- Real x2, y2, z2; // are the coordinates of a point in the -- // local system ToSystem2 -- gp_Pnt P1 (x1, y1, z1) -- Trsf T; -- T.SetTransformation (FromSystem1, ToSystem2); -- gp_Pnt P2 = P1.Transformed (T); -- P2.Coord (x2, y2, z2); SetTransformation (me : in out; ToSystem : Ax3) is static; --- Purpose : Modifies this transformation so that it transforms the -- coordinates of any point, (x, y, z), relative to a source -- coordinate system into the coordinates (x', y', z') which -- are relative to a target coordinate system, but which -- represent the same point -- The transformation is from the default coordinate system -- {P(0.,0.,0.), VX (1.,0.,0.), VY (0.,1.,0.), VZ (0., 0. ,1.) } -- to the local coordinate system defined with the Ax3 ToSystem. -- Use in the same way as the previous method. FromSystem1 is -- defaulted to the absolute coordinate system. SetTransformation (me : in out; R : Quaternion; T : Vec) is static; --- Purpose : -- Sets transformation by directly specified rotation and translation. SetTranslation (me : in out; V : Vec) is static; ---C++: inline --- Purpose : -- Changes the transformation into a translation. -- V is the vector of the translation. SetTranslation (me : in out; P1, P2 : Pnt) is static; ---C++: inline --- Purpose : -- Makes the transformation into a translation where the translation vector -- is the vector (P1, P2) defined from point P1 to point P2. SetTranslationPart (me : in out; V : Vec) is static; --- Purpose : Replaces the translation vector with the vector V. SetScaleFactor (me : in out; S : Real) --- Purpose : Modifies the scale factor. -- Raises ConstructionError If S is null. raises ConstructionError from Standard is static; SetValues(me : in out; a11, a12, a13, a14, a21, a22, a23, a24, a31, a32, a33, a34 : Real; Tolang, TolDist : Real) ---Purpose: Sets the coefficients of the transformation. The -- transformation of the point x,y,z is the point -- x',y',z' with : -- -- x' = a11 x + a12 y + a13 z + a14 -- y' = a21 x + a22 y + a23 z + a24 -- z' = a31 x + a32 y + a43 z + a34 -- -- Tolang and TolDist are used to test for null -- angles and null distances to determine the form of -- the transformation (identity, translation, etc..). -- -- The method Value(i,j) will return aij. -- Raises ConstructionError if the determinant of the aij is null. Or if -- the matrix as not a uniform scale. raises ConstructionError from Standard is static; IsNegative (me) returns Boolean is static; ---C++: inline --- Purpose : Returns true if the determinant of the vectorial part of -- this transformation is negative. Form (me) returns TrsfForm is static; --- Purpose : -- Returns the nature of the transformation. It can be: an -- identity transformation, a rotation, a translation, a mirror -- transformation (relative to a point, an axis or a plane), a -- scaling transformation, or a compound transformation. ---C++: inline ScaleFactor (me) returns Real is static; --- Purpose : Returns the scale factor. ---C++: inline TranslationPart (me) returns XYZ is static; --- Purpose : -- Returns the translation part of the transformation's matrix ---C++: inline ---C++: return const& GetRotation (me; theAxis : out XYZ from gp; theAngle: out Real from Standard) returns Boolean from Standard is static; --- Purpose : -- Returns the boolean True if there is non-zero rotation. -- In the presence of rotation, the output parameters store the axis -- and the angle of rotation. The method always returns positive -- value "theAngle", i.e., 0. < theAngle <= PI. -- Note that this rotation is defined only by the vectorial part of -- the transformation; generally you would need to check also the -- translational part to obtain the axis (gp_Ax1) of rotation. GetRotation (me) returns Quaternion from gp is static; --- Purpose : -- Returns quaternion representing rotational part of the transformation. VectorialPart (me) returns Mat is static; --- Purpose : -- Returns the vectorial part of the transformation. It is -- a 3*3 matrix which includes the scale factor. HVectorialPart (me) returns Mat is static; --- Purpose : -- Computes the homogeneous vectorial part of the transformation. -- It is a 3*3 matrix which doesn't include the scale factor. -- In other words, the vectorial part of this transformation is equal -- to its homogeneous vectorial part, multiplied by the scale factor. -- The coefficients of this matrix must be multiplied by the -- scale factor to obtain the coefficients of the transformation. ---C++: inline ---C++: return const& Value (me; Row, Col : Integer) returns Real ---C++: inline --- Purpose : -- Returns the coefficients of the transformation's matrix. -- It is a 3 rows * 4 columns matrix. -- This coefficient includes the scale factor. -- Raises OutOfRanged if Row < 1 or Row > 3 or Col < 1 or Col > 4 raises OutOfRange is static; Invert (me : in out) raises ConstructionError is static; Inverted (me) returns Trsf raises ConstructionError is static; --- Purpose : -- Computes the reverse transformation -- Raises an exception if the matrix of the transformation -- is not inversible, it means that the scale factor is lower -- or equal to Resolution from package gp. -- Computes the transformation composed with T and . -- In a C++ implementation you can also write Tcomposed = * T. --- Example : -- Trsf T1, T2, Tcomp; ............... -- Tcomp = T2.Multiplied(T1); // or (Tcomp = T2 * T1) -- Pnt P1(10.,3.,4.); -- Pnt P2 = P1.Transformed(Tcomp); //using Tcomp -- Pnt P3 = P1.Transformed(T1); //using T1 then T2 -- P3.Transform(T2); // P3 = P2 !!! ---C++: inline Multiplied (me; T : Trsf) returns Trsf is static; ---C++: inline ---C++: alias operator * Multiply (me : in out; T : Trsf) is static; ---C++: alias operator *= --- Purpose : -- Computes the transformation composed with T and . -- In a C++ implementation you can also write Tcomposed = * T. -- Example : -- Trsf T1, T2, Tcomp; ............... -- //composition : -- Tcomp = T2.Multiplied(T1); // or (Tcomp = T2 * T1) -- // transformation of a point -- Pnt P1(10.,3.,4.); -- Pnt P2 = P1.Transformed(Tcomp); //using Tcomp -- Pnt P3 = P1.Transformed(T1); //using T1 then T2 -- P3.Transform(T2); // P3 = P2 !!! -- Computes the transformation composed with and T. -- = T * PreMultiply (me : in out; T : Trsf) is static; --- Purpose : -- Computes the transformation composed with and T. -- = T * Power (me : in out; N : Integer) raises ConstructionError is static; Powered (me : in out; N : Integer) returns Trsf ---C++: inline --- Purpose : -- Computes the following composition of transformations -- * * .......* , N time. -- if N = 0 = Identity -- if N < 0 = .Inverse() *...........* .Inverse(). -- -- Raises if N < 0 and if the matrix of the transformation not -- inversible. raises ConstructionError is static; Transforms (me; X, Y, Z : out Real) is static; ---C++: inline Transforms (me; Coord : out XYZ) is static; ---C++: inline --- Purpose : Transformation of a triplet XYZ with a Trsf fields scale : Real; shape : TrsfForm; matrix : Mat; loc : XYZ; friends class GTrsf end;