// Created on: 1993-08-02 // Created by: Laurent BOURESCHE // Copyright (c) 1993-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _gp_Ax3_HeaderFile #define _gp_Ax3_HeaderFile #include #include #include #include #include #include #include class Standard_ConstructionError; class gp_Ax2; class gp_Pnt; class gp_Dir; class gp_Ax1; class gp_Trsf; class gp_Vec; //! Describes a coordinate system in 3D space. Unlike a //! gp_Ax2 coordinate system, a gp_Ax3 can be //! right-handed ("direct sense") or left-handed ("indirect sense"). //! A coordinate system is defined by: //! - its origin (also referred to as its "Location point"), and //! - three orthogonal unit vectors, termed the "X //! Direction", the "Y Direction" and the "Direction" (also //! referred to as the "main Direction"). //! The "Direction" of the coordinate system is called its //! "main Direction" because whenever this unit vector is //! modified, the "X Direction" and the "Y Direction" are //! recomputed. However, when we modify either the "X //! Direction" or the "Y Direction", "Direction" is not modified. //! "Direction" is also the "Z Direction". //! The "main Direction" is always parallel to the cross //! product of its "X Direction" and "Y Direction". //! If the coordinate system is right-handed, it satisfies the equation: //! "main Direction" = "X Direction" ^ "Y Direction" //! and if it is left-handed, it satisfies the equation: //! "main Direction" = -"X Direction" ^ "Y Direction" //! A coordinate system is used: //! - to describe geometric entities, in particular to position //! them. The local coordinate system of a geometric //! entity serves the same purpose as the STEP function //! "axis placement three axes", or //! - to define geometric transformations. //! Note: //! - We refer to the "X Axis", "Y Axis" and "Z Axis", //! respectively, as the axes having: //! - the origin of the coordinate system as their origin, and //! - the unit vectors "X Direction", "Y Direction" and //! "main Direction", respectively, as their unit vectors. //! - The "Z Axis" is also the "main Axis". //! - gp_Ax2 is used to define a coordinate system that must be always right-handed. class gp_Ax3 { public: DEFINE_STANDARD_ALLOC //! Creates an object corresponding to the reference //! coordinate system (OXYZ). gp_Ax3(); //! Creates a coordinate system from a right-handed //! coordinate system. gp_Ax3(const gp_Ax2& A); //! Creates a right handed axis placement with the //! "Location" point P and two directions, N gives the //! "Direction" and Vx gives the "XDirection". //! Raises ConstructionError if N and Vx are parallel (same or opposite orientation). gp_Ax3(const gp_Pnt& P, const gp_Dir& N, const gp_Dir& Vx); //! Creates an axis placement with the "Location" point

//! and the normal direction . Standard_EXPORT gp_Ax3(const gp_Pnt& P, const gp_Dir& V); //! Reverses the X direction of . void XReverse(); //! Reverses the Y direction of . void YReverse(); //! Reverses the Z direction of . void ZReverse(); //! Assigns the origin and "main Direction" of the axis A1 to //! this coordinate system, then recomputes its "X Direction" and "Y Direction". //! Note: //! - The new "X Direction" is computed as follows: //! new "X Direction" = V1 ^(previous "X Direction" ^ V) //! where V is the "Direction" of A1. //! - The orientation of this coordinate system //! (right-handed or left-handed) is not modified. //! Raises ConstructionError if the "Direction" of and the "XDirection" of //! are parallel (same or opposite orientation) because it is //! impossible to calculate the new "XDirection" and the new //! "YDirection". void SetAxis (const gp_Ax1& A1); //! Changes the main direction of this coordinate system, //! then recomputes its "X Direction" and "Y Direction". //! Note: //! - The new "X Direction" is computed as follows: //! new "X Direction" = V ^ (previous "X Direction" ^ V). //! - The orientation of this coordinate system (left- or right-handed) is not modified. //! Raises ConstructionError if . void SetLocation (const gp_Pnt& P); //! Changes the "Xdirection" of . The main direction //! "Direction" is not modified, the "Ydirection" is modified. //! If is not normal to the main direction then //! is computed as follows XDirection = Direction ^ (Vx ^ Direction). //! Raises ConstructionError if is parallel (same or opposite //! orientation) to the main direction of void SetXDirection (const gp_Dir& Vx); //! Changes the "Ydirection" of . The main direction is not //! modified but the "Xdirection" is changed. //! If is not normal to the main direction then "YDirection" //! is computed as follows //! YDirection = Direction ^ ( ^ Direction). //! Raises ConstructionError if is parallel to the main direction of void SetYDirection (const gp_Dir& Vy); //! Computes the angular value between the main direction of //! and the main direction of . Returns the angle //! between 0 and PI in radians. Standard_Real Angle (const gp_Ax3& Other) const; //! Returns the main axis of . It is the "Location" point //! and the main "Direction". const gp_Ax1& Axis() const; //! Computes a right-handed coordinate system with the //! same "X Direction" and "Y Direction" as those of this //! coordinate system, then recomputes the "main Direction". //! If this coordinate system is right-handed, the result //! returned is the same coordinate system. If this //! coordinate system is left-handed, the result is reversed. gp_Ax2 Ax2() const; //! Returns the main direction of . const gp_Dir& Direction() const; //! Returns the "Location" point (origin) of . const gp_Pnt& Location() const; //! Returns the "XDirection" of . const gp_Dir& XDirection() const; //! Returns the "YDirection" of . const gp_Dir& YDirection() const; //! Returns True if the coordinate system is right-handed. i.e. //! XDirection().Crossed(YDirection()).Dot(Direction()) > 0 Standard_Boolean Direct() const; //! Returns True if //! . the distance between the "Location" point of and //! is lower or equal to LinearTolerance and //! . the distance between the "Location" point of and //! is lower or equal to LinearTolerance and //! . the main direction of and the main direction of //! are parallel (same or opposite orientation). Standard_Boolean IsCoplanar (const gp_Ax3& Other, const Standard_Real LinearTolerance, const Standard_Real AngularTolerance) const; //! Returns True if //! . the distance between and the "Location" point of A1 //! is lower of equal to LinearTolerance and //! . the distance between A1 and the "Location" point of //! is lower or equal to LinearTolerance and //! . the main direction of and the direction of A1 are normal. Standard_Boolean IsCoplanar (const gp_Ax1& A1, const Standard_Real LinearTolerance, const Standard_Real AngularTolerance) const; Standard_EXPORT void Mirror (const gp_Pnt& P); //! Performs the symmetrical transformation of an axis //! placement with respect to the point P which is the //! center of the symmetry. //! Warnings : //! The main direction of the axis placement is not changed. //! The "XDirection" and the "YDirection" are reversed. //! So the axis placement stay right handed. Standard_EXPORT gp_Ax3 Mirrored (const gp_Pnt& P) const; Standard_EXPORT void Mirror (const gp_Ax1& A1); //! Performs the symmetrical transformation of an axis //! placement with respect to an axis placement which //! is the axis of the symmetry. //! The transformation is performed on the "Location" //! point, on the "XDirection" and "YDirection". //! The resulting main "Direction" is the cross product between //! the "XDirection" and the "YDirection" after transformation. Standard_EXPORT gp_Ax3 Mirrored (const gp_Ax1& A1) const; Standard_EXPORT void Mirror (const gp_Ax2& A2); //! Performs the symmetrical transformation of an axis //! placement with respect to a plane. //! The axis placement locates the plane of the symmetry : //! (Location, XDirection, YDirection). //! The transformation is performed on the "Location" //! point, on the "XDirection" and "YDirection". //! The resulting main "Direction" is the cross product between //! the "XDirection" and the "YDirection" after transformation. Standard_EXPORT gp_Ax3 Mirrored (const gp_Ax2& A2) const; void Rotate (const gp_Ax1& A1, const Standard_Real Ang); //! Rotates an axis placement. is the axis of the //! rotation . Ang is the angular value of the rotation //! in radians. gp_Ax3 Rotated (const gp_Ax1& A1, const Standard_Real Ang) const; void Scale (const gp_Pnt& P, const Standard_Real S); //! Applies a scaling transformation on the axis placement. //! The "Location" point of the axisplacement is modified. //! Warnings : //! If the scale is negative : //! . the main direction of the axis placement is not changed. //! . The "XDirection" and the "YDirection" are reversed. //! So the axis placement stay right handed. gp_Ax3 Scaled (const gp_Pnt& P, const Standard_Real S) const; void Transform (const gp_Trsf& T); //! Transforms an axis placement with a Trsf. //! The "Location" point, the "XDirection" and the //! "YDirection" are transformed with T. The resulting //! main "Direction" of is the cross product between //! the "XDirection" and the "YDirection" after transformation. gp_Ax3 Transformed (const gp_Trsf& T) const; void Translate (const gp_Vec& V); //! Translates an axis plaxement in the direction of the vector //! . The magnitude of the translation is the vector's magnitude. gp_Ax3 Translated (const gp_Vec& V) const; void Translate (const gp_Pnt& P1, const gp_Pnt& P2); //! Translates an axis placement from the point to the //! point . gp_Ax3 Translated (const gp_Pnt& P1, const gp_Pnt& P2) const; protected: private: gp_Ax1 axis; gp_Dir vydir; gp_Dir vxdir; }; #include #endif // _gp_Ax3_HeaderFile