// Created on: 1993-08-03 // Created by: Laurent BOURESCHE // Copyright (c) 1993-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include #include #include #include #include #include //======================================================================= //function : gp_Ax3 //purpose : //======================================================================= gp_Ax3::gp_Ax3 (const gp_Pnt& P, const gp_Dir& V) : axis(P,V) { Standard_Real A = V.X(); Standard_Real B = V.Y(); Standard_Real C = V.Z(); Standard_Real Aabs = A; if (Aabs < 0) Aabs = - Aabs; Standard_Real Babs = B; if (Babs < 0) Babs = - Babs; Standard_Real Cabs = C; if (Cabs < 0) Cabs = - Cabs; gp_Dir D; // pour determiner l axe X : // on dit que le produit scalaire Vx.V = 0. // et on recherche le max(A,B,C) pour faire la division. // l une des coordonnees du vecteur est nulle. if ( Babs <= Aabs && Babs <= Cabs) { if (Aabs > Cabs) D.SetCoord(-C,0., A); else D.SetCoord( C,0.,-A); } else if( Aabs <= Babs && Aabs <= Cabs) { if (Babs > Cabs) D.SetCoord(0.,-C, B); else D.SetCoord(0., C,-B); } else { if (Aabs > Babs) D.SetCoord(-B, A,0.); else D.SetCoord( B,-A,0.); } vxdir = D; vydir = V.Crossed(vxdir); } void gp_Ax3::Mirror(const gp_Pnt& P) { axis.Mirror (P); vxdir.Reverse (); vydir.Reverse (); } gp_Ax3 gp_Ax3::Mirrored(const gp_Pnt& P)const { gp_Ax3 Temp = *this; Temp.Mirror (P); return Temp; } void gp_Ax3::Mirror(const gp_Ax1& A1) { vydir.Mirror (A1); vxdir.Mirror (A1); axis.Mirror (A1); } gp_Ax3 gp_Ax3::Mirrored(const gp_Ax1& A1)const { gp_Ax3 Temp = *this; Temp.Mirror (A1); return Temp; } void gp_Ax3::Mirror(const gp_Ax2& A2) { vydir.Mirror (A2); vxdir.Mirror (A2); axis.Mirror (A2); } gp_Ax3 gp_Ax3::Mirrored(const gp_Ax2& A2)const { gp_Ax3 Temp = *this; Temp.Mirror (A2); return Temp; }