// Created on: 2007-08-01 // Created by: Alexander GRIGORIEV // Copyright (c) 2007-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #ifndef VrmlData_WorldInfo_HeaderFile #define VrmlData_WorldInfo_HeaderFile #include /** * Data type for WorldInfo node */ class VrmlData_WorldInfo : public VrmlData_Node { public: // ---------- PUBLIC METHODS ---------- /** * Empty Constructor. */ inline VrmlData_WorldInfo () : myTitle (0L) {} /** * Constructor. */ Standard_EXPORT VrmlData_WorldInfo (const VrmlData_Scene& theScene, const char * theName = 0L, const char * theTitle = 0L); /** * Set or modify the title. */ Standard_EXPORT void SetTitle (const char * theString); /** * Add a string to the list of info strings. */ Standard_EXPORT void AddInfo (const char * theString); /** * Query the title string. */ inline const char * Title () const { return myTitle; } /** * Return the iterator of Info strings. */ inline NCollection_List ::Iterator InfoIterator () const { return myInfo; } /** * Create a copy of this node. * If the parameter is null, a new copied node is created. Otherwise new node * is not created, but rather the given one is modified. */ Standard_EXPORT virtual Handle(VrmlData_Node) Clone (const Handle(VrmlData_Node)& theOther) const; /** * Read the Node from input stream. */ Standard_EXPORT virtual VrmlData_ErrorStatus Read (VrmlData_InBuffer& theBuffer); /** * Write the Node to the Scene output. */ Standard_EXPORT virtual VrmlData_ErrorStatus Write (const char * thePrefix) const; /** * Returns True if the node is default, then it would not be written. */ Standard_EXPORT virtual Standard_Boolean IsDefault() const; private: // ---------- PRIVATE FIELDS ---------- const char * myTitle; NCollection_List myInfo; public: // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTI (VrmlData_WorldInfo) }; // Definition of HANDLE object using Standard_DefineHandle.hxx DEFINE_STANDARD_HANDLE (VrmlData_WorldInfo, VrmlData_Node) #endif