// Created on: 2006-05-25 // Created by: Alexander GRIGORIEV // Copyright (c) 2006-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef VrmlData_TextureTransform_HeaderFile #define VrmlData_TextureTransform_HeaderFile #include #include /// Implementation of the TextureTransform node class VrmlData_TextureTransform : public VrmlData_Node { public: // ---------- PUBLIC METHODS ---------- /** * Empty constructor */ inline VrmlData_TextureTransform () {} /** * Constructor */ inline VrmlData_TextureTransform (const VrmlData_Scene& theScene, const char * theName) : VrmlData_Node (theScene, theName), myRotation(0.) {} /** * Query the Center */ inline const gp_XY& Center () const { return myCenter; } /** * Query the Rotation */ inline Standard_Real Rotation () const { return myRotation; } /** * Query the Scale */ inline const gp_XY& Scale () const { return myScale; } /** * Query the Translation */ inline const gp_XY& Translation () const { return myTranslation; } /** * Set the Center */ inline void SetCenter (const gp_XY& V) { myCenter = V; } /** * Set the Rotation */ inline void SetRotation (const Standard_Real V) { myRotation = V; } /** * Set the Scale */ inline void SetScale (const gp_XY& V) { myScale = V; } /** * Set the Translation */ inline void SetTranslation (const gp_XY& V) { myTranslation = V; } protected: // ---------- PROTECTED METHODS ---------- private: // ---------- PRIVATE FIELDS ---------- gp_XY myCenter; Standard_Real myRotation; gp_XY myScale; gp_XY myTranslation; public: // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTI (VrmlData_TextureTransform) }; // Definition of HANDLE object using Standard_DefineHandle.hxx DEFINE_STANDARD_HANDLE (VrmlData_TextureTransform, VrmlData_Node) #endif