// File: VrmlData_TextureTransform.hxx // Created: 25.05.06 16:25:17 // Author: Alexander GRIGORIEV // Copyright: Open Cascade 2006 #ifndef VrmlData_TextureTransform_HeaderFile #define VrmlData_TextureTransform_HeaderFile #include #include /// Implementation of the TextureTransform node // class VrmlData_TextureTransform : public VrmlData_Node { public: // ---------- PUBLIC METHODS ---------- /** * Empty constructor */ inline VrmlData_TextureTransform () {} /** * Constructor */ inline VrmlData_TextureTransform (const VrmlData_Scene& theScene, const char * theName) : VrmlData_Node (theScene, theName) {} /** * Query the Center */ inline const gp_XY& Center () const { return myCenter; } /** * Query the Rotation */ inline Standard_Real Rotation () const { return myRotation; } /** * Query the Scale */ inline const gp_XY& Scale () const { return myScale; } /** * Query the Translation */ inline const gp_XY& Translation () const { return myTranslation; } /** * Set the Center */ inline void SetCenter (const gp_XY& V) { myCenter = V; } /** * Set the Rotation */ inline void SetRotation (const Standard_Real V) { myRotation = V; } /** * Set the Scale */ inline void SetScale (const gp_XY& V) { myScale = V; } /** * Set the Translation */ inline void SetTranslation (const gp_XY& V) { myTranslation = V; } protected: // ---------- PROTECTED METHODS ---------- private: // ---------- PRIVATE FIELDS ---------- gp_XY myCenter; Standard_Real myRotation; gp_XY myScale; gp_XY myTranslation; public: // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTI (VrmlData_TextureTransform) }; // Definition of HANDLE object using Standard_DefineHandle.hxx DEFINE_STANDARD_HANDLE (VrmlData_TextureTransform, VrmlData_Node) #endif