// Created on: 2006-05-25 // Created by: Alexander GRIGORIEV // Copyright (c) 2006-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef VrmlData_Texture_HeaderFile #define VrmlData_Texture_HeaderFile #include /** * Implementation of the Texture node */ class VrmlData_Texture : public VrmlData_Node { public: // ---------- PUBLIC METHODS ---------- /** * Empty constructor */ inline VrmlData_Texture () : myRepeatS (Standard_False), myRepeatT (Standard_False) {} /** * Constructor */ inline VrmlData_Texture (const VrmlData_Scene& theScene, const char * theName, const Standard_Boolean theRepeatS = Standard_False, const Standard_Boolean theRepeatT = Standard_False) : VrmlData_Node (theScene, theName), myRepeatS (theRepeatS), myRepeatT (theRepeatT) {} /** * Query the RepeatS value */ inline Standard_Boolean RepeatS () const { return myRepeatS; } /** * Query the RepeatT value */ inline Standard_Boolean RepeatT () const { return myRepeatT; } /** * Set the RepeatS flag */ inline void SetRepeatS (const Standard_Boolean theFlag) { myRepeatS = theFlag; } /** * Set the RepeatT flag */ inline void SetRepeatT (const Standard_Boolean theFlag) { myRepeatT = theFlag; } protected: // ---------- PROTECTED METHODS ---------- private: // ---------- PRIVATE FIELDS ---------- Standard_Boolean myRepeatS; Standard_Boolean myRepeatT; public: // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTI (VrmlData_Texture) }; // Definition of HANDLE object using Standard_DefineHandle.hxx DEFINE_STANDARD_HANDLE (VrmlData_Texture, VrmlData_Node) #endif