// Created on: 2006-05-25 // Created by: Alexander GRIGORIEV // Copyright (c) 2006-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #ifndef VrmlData_ShapeNode_HeaderFile #define VrmlData_ShapeNode_HeaderFile #include #include /** * Implementation of the Shape node type */ class VrmlData_ShapeNode : public VrmlData_Node { public: // ---------- PUBLIC METHODS ---------- /** * Empty constructor */ inline VrmlData_ShapeNode () {} /** * Constructor */ inline VrmlData_ShapeNode (const VrmlData_Scene& theScene, const char * theName) : VrmlData_Node (theScene, theName) {} /** * Query the Appearance. */ inline const Handle(VrmlData_Appearance)& Appearance () const { return myAppearance; } /** * Query the Geometry. */ inline const Handle(VrmlData_Geometry)& Geometry () const { return myGeometry; } /** * Set the Appearance */ inline void SetAppearance (const Handle(VrmlData_Appearance)& theAppear) { myAppearance = theAppear; } /** * Set the Geometry */ inline void SetGeometry (const Handle(VrmlData_Geometry)& theGeometry) { myGeometry = theGeometry; } /** * Create a copy of this node. * If the parameter is null, a new copied node is created. Otherwise new node * is not created, but rather the given one is modified. */ Standard_EXPORT virtual Handle(VrmlData_Node) Clone (const Handle(VrmlData_Node)& theOther)const; /** * Fill the Node internal data from the given input stream. */ Standard_EXPORT virtual VrmlData_ErrorStatus Read (VrmlData_InBuffer& theBuffer); /** * Write the Node to output stream. */ Standard_EXPORT virtual VrmlData_ErrorStatus Write (const char * thePrefix) const; /** * Check if the Shape Node is writeable. */ Standard_EXPORT virtual Standard_Boolean IsDefault () const; protected: // ---------- PROTECTED METHODS ---------- private: // ---------- PRIVATE FIELDS ---------- Handle(VrmlData_Appearance) myAppearance; Handle(VrmlData_Geometry) myGeometry; public: // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTI (VrmlData_ShapeNode) }; // Definition of HANDLE object using Standard_DefineHandle.hxx DEFINE_STANDARD_HANDLE (VrmlData_ShapeNode, VrmlData_Node) #endif