// File: VrmlData_Normal.hxx // Created: 26.05.06 18:34:13 // Author: Alexander GRIGORIEV // Copyright: Open Cascade 2006 #ifndef VrmlData_Normal_HeaderFile #define VrmlData_Normal_HeaderFile #include /** * Implementation of the node Normal */ class VrmlData_Normal : public VrmlData_ArrayVec3d { public: // ---------- PUBLIC METHODS ---------- /** * Empty constructor */ inline VrmlData_Normal () {} /** * Constructor */ inline VrmlData_Normal (const VrmlData_Scene& theScene, const char * theName, const size_t nVec = 0, const gp_XYZ * arrVec = 0L) : VrmlData_ArrayVec3d (theScene, theName, nVec, arrVec) {} /** * Query one normal * @param i * index in the array of normals [0 .. N-1] * @return * the normal value for the index. If index irrelevant, returns (0., 0., 0.) */ inline const gp_XYZ& Normal (const Standard_Integer i) const { return Value(i); } /** * Create a copy of this node. * If the parameter is null, a new copied node is created. Otherwise new node * is not created, but rather the given one is modified. */ Standard_EXPORT virtual Handle(VrmlData_Node) Clone (const Handle(VrmlData_Node)& theOther)const; /** * Read the Node from input stream. */ Standard_EXPORT virtual VrmlData_ErrorStatus Read (VrmlData_InBuffer& theBuffer); /** * Write the Node to the Scene output. */ Standard_EXPORT virtual VrmlData_ErrorStatus Write (const char * thePrefix) const; private: // ---------- PRIVATE FIELDS ---------- public: // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTI (VrmlData_Normal) }; // Definition of HANDLE object using Standard_DefineHandle.hxx DEFINE_STANDARD_HANDLE (VrmlData_Normal, VrmlData_ArrayVec3d) #endif