// Created on: 2006-05-25 // Created by: Alexander GRIGORIEV // Copyright (c) 2006-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef VrmlData_Material_HeaderFile #define VrmlData_Material_HeaderFile #include #include /** * Implementation of the Material node */ class VrmlData_Material : public VrmlData_Node { public: // ---------- PUBLIC METHODS ---------- /** * Empty constructor */ Standard_EXPORT VrmlData_Material (); /** * Constructor */ Standard_EXPORT VrmlData_Material (const VrmlData_Scene& theScene, const char * theName, const Standard_Real theAmbientIntensity = -1., const Standard_Real theShininess = -1., const Standard_Real theTransparency = -1.); /** * Query the Ambient Intensity value */ inline Standard_Real AmbientIntensity() const { return myAmbientIntensity; } /** * Query the Shininess value */ inline Standard_Real Shininess () const { return myShininess; } /** * Query the Transparency value */ inline Standard_Real Transparency () const { return myTransparency; } /** * Query the Diffuse color */ inline const Quantity_Color& DiffuseColor () const { return myDiffuseColor; } /** * Query the Emissive color */ inline const Quantity_Color& EmissiveColor () const { return myEmissiveColor; } /** * Query the Specular color */ inline const Quantity_Color& SpecularColor () const { return mySpecularColor; } /** * Set the Ambient Intensity value */ inline void SetAmbientIntensity (const Standard_Real theAmbientIntensity) { myAmbientIntensity = theAmbientIntensity; } /** * Set the Shininess value */ inline void SetShininess (const Standard_Real theShininess) { myShininess = theShininess; } /** * Set the Transparency value */ inline void SetTransparency (const Standard_Real theTransparency) { myTransparency = theTransparency; } /** * Query the Diffuse color */ inline void SetDiffuseColor (const Quantity_Color& theColor) { myDiffuseColor = theColor; } /** * Query the Emissive color */ inline void SetEmissiveColor (const Quantity_Color& theColor) { myEmissiveColor = theColor; } /** * Query the Specular color */ inline void SetSpecularColor (const Quantity_Color& theColor) { mySpecularColor = theColor; } /** * Create a copy of this node. * If the parameter is null, a new copied node is created. Otherwise new node * is not created, but rather the given one is modified. */ Standard_EXPORT virtual Handle(VrmlData_Node) Clone (const Handle(VrmlData_Node)& theOther)const Standard_OVERRIDE; /** * Read the Node from input stream. */ Standard_EXPORT virtual VrmlData_ErrorStatus Read (VrmlData_InBuffer& theBuffer) Standard_OVERRIDE; /** * Write the Node to the Scene output. */ Standard_EXPORT virtual VrmlData_ErrorStatus Write (const char * thePrefix) const Standard_OVERRIDE; /** * Returns True if the node is default, so that it should not be written. */ Standard_EXPORT virtual Standard_Boolean IsDefault () const Standard_OVERRIDE; protected: // ---------- PROTECTED METHODS ---------- private: // ---------- PRIVATE FIELDS ---------- Standard_Real myAmbientIntensity; Standard_Real myShininess; Standard_Real myTransparency; Quantity_Color myDiffuseColor; Quantity_Color myEmissiveColor; Quantity_Color mySpecularColor; public: // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTIEXT(VrmlData_Material,VrmlData_Node) }; // Definition of HANDLE object using Standard_DefineHandle.hxx DEFINE_STANDARD_HANDLE (VrmlData_Material, VrmlData_Node) #endif