// Created on: 2007-08-01 // Created by: Alexander GRIGORIEV // Copyright (c) 2007-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #ifndef VrmlData_IndexedLineSet_HeaderFile #define VrmlData_IndexedLineSet_HeaderFile #include #include #include //#include /** * Data type to store a set of polygons. */ class VrmlData_IndexedLineSet : public VrmlData_Geometry { public: // ---------- PUBLIC METHODS ---------- /** * Empty constructor. */ inline VrmlData_IndexedLineSet () : myArrPolygons (0L), myArrColorInd (0L), myNbPolygons (0), myNbColors (0), myColorPerVertex (Standard_True) {} /** * Constructor. */ inline VrmlData_IndexedLineSet (const VrmlData_Scene& theScene, const char * theName, const Standard_Boolean isColorPerVertex = Standard_True) : VrmlData_Geometry (theScene, theName), myArrPolygons (0L), myArrColorInd (0L), myNbPolygons (0), myNbColors (0), myColorPerVertex (isColorPerVertex) {} /** * Query the Coordinates. */ inline const Handle(VrmlData_Coordinate)& Coordinates () const { return myCoords; } /** * Set the nodes */ inline void SetCoordinates (const Handle(VrmlData_Coordinate)& theCoord) { myCoords = theCoord; } /** * Query the Colors. */ inline const Handle(VrmlData_Color)& Colors () const { return myColors; } /** * Set the Color node */ inline void SetColors (const Handle(VrmlData_Color)& theColors) { myColors = theColors; } // ======================================================================== // =========================== POLYLINES ================================= /** * Query the array of polygons */ inline size_t Polygons (const Standard_Integer**& arrPolygons) const { arrPolygons = myArrPolygons; return myNbPolygons; } /** * Query one polygon. * @param iPolygon * rank of the polygon [0 .. N-1] * @param outIndice * [out] array of vertex indice * @return * number of vertice in the polygon - the dimension of outIndice array */ inline Standard_Integer Polygon (const Standard_Integer iPolygon, const Standard_Integer *& outIndice) { return * (outIndice = myArrPolygons[iPolygon])++; } /** * Set the polygons */ inline void SetPolygons (const Standard_Size nPolygons, const Standard_Integer ** thePolygons) { myNbPolygons = nPolygons; myArrPolygons = thePolygons; } // ======================================================================== // ================================ COLORS ================================ /** * Query the array of color indice * @param arrColorInd * [out] array of colorIndex as it is described in VRML2.0 spec * @return * Number of integers in the array arrColorInd. */ inline size_t ArrayColorInd (const Standard_Integer**& arrColorInd) const { arrColorInd = myArrColorInd; return myNbColors; } /** * Query a color for one node in the given element. The color is * interpreted according to fields myColors, myArrColorInd, * myColorPerVertex, as defined in VRML 2.0. * @param iFace * rank of the polygon [0 .. N-1] * @param iVertex * rank of the vertex in the polygon [0 .. M-1]. This parameter is ignored * if (myColorPerVertex == False) * @return * Color value (RGB); if the color is indefinite then returns (0., 0., 0.) */ Standard_EXPORT Quantity_Color GetColor (const Standard_Integer iFace, const Standard_Integer iVertex); /** * Set the colors array of indice */ inline void SetColorInd (const Standard_Size nIndice, const Standard_Integer ** theIndice) { myNbColors = nIndice; myArrColorInd = theIndice; } /** * Set the boolean value "colorPerVertex" */ inline void SetColorPerVertex (const Standard_Boolean isColorPerVertex) { myColorPerVertex = isColorPerVertex; } /** * Query the shape. This method checks the flag myIsModified; if True it * should rebuild the shape presentation. */ Standard_EXPORT virtual const Handle(TopoDS_TShape)& TShape (); /** * Create a copy of this node. * If the parameter is null, a new copied node is created. Otherwise new node * is not created, but rather the given one is modified. */ Standard_EXPORT virtual Handle(VrmlData_Node) Clone (const Handle(VrmlData_Node)& theOther)const; /** * Read the Node from input stream. */ Standard_EXPORT virtual VrmlData_ErrorStatus Read (VrmlData_InBuffer& theBuffer); /** * Write the Node to output stream. */ Standard_EXPORT virtual VrmlData_ErrorStatus Write (const char * thePrefix) const; /** * Returns True if the node is default, so that it should not be written. */ Standard_EXPORT virtual Standard_Boolean IsDefault () const; private: // ---------- PRIVATE FIELDS ---------- Handle(VrmlData_Coordinate) myCoords; Handle(VrmlData_Color) myColors; const Standard_Integer ** myArrPolygons; const Standard_Integer ** myArrColorInd; Standard_Size myNbPolygons; Standard_Size myNbColors; Standard_Boolean myColorPerVertex; public: // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTI (VrmlData_IndexedLineSet) }; // Definition of HANDLE object using Standard_DefineHandle.hxx DEFINE_STANDARD_HANDLE (VrmlData_IndexedLineSet, VrmlData_Geometry) #endif