// Created on: 2006-05-25 // Created by: Alexander GRIGORIEV // Copyright (c) 2006-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #ifndef VrmlData_ImageTexture_HeaderFile #define VrmlData_ImageTexture_HeaderFile #include /** * Implementation of the ImageTexture node */ class VrmlData_ImageTexture : public VrmlData_Texture { public: // ---------- PUBLIC METHODS ---------- /** * Empty constructor */ inline VrmlData_ImageTexture () {} /** * Constructor */ Standard_EXPORT VrmlData_ImageTexture (const VrmlData_Scene& theScene, const char * theName, const char * theURL = 0L, const Standard_Boolean theRepS = Standard_False, const Standard_Boolean theRepT = Standard_False); /** * Query the associated URL. */ inline const NCollection_List& URL () const { return myURL; } /** * Create a copy of this node. * If the parameter is null, a new copied node is created. Otherwise new node * is not created, but rather the given one is modified. */ Standard_EXPORT virtual Handle(VrmlData_Node) Clone (const Handle(VrmlData_Node)& theOther)const; /** * Read the Node from input stream. */ Standard_EXPORT virtual VrmlData_ErrorStatus Read (VrmlData_InBuffer& theBuffer); protected: // ---------- PROTECTED METHODS ---------- private: // ---------- PRIVATE FIELDS ---------- NCollection_List myURL; public: // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTI (VrmlData_ImageTexture) }; // Definition of HANDLE object using Standard_DefineHandle.hxx DEFINE_STANDARD_HANDLE (VrmlData_ImageTexture, VrmlData_Texture) #endif