// File: VrmlData_ImageTexture.hxx // Created: 25.05.06 16:08:10 // Author: Alexander GRIGORIEV // Copyright: Open Cascade 2006 #ifndef VrmlData_ImageTexture_HeaderFile #define VrmlData_ImageTexture_HeaderFile #include /** * Implementation of the ImageTexture node */ class VrmlData_ImageTexture : public VrmlData_Texture { public: // ---------- PUBLIC METHODS ---------- /** * Empty constructor */ inline VrmlData_ImageTexture () {} /** * Constructor */ Standard_EXPORT VrmlData_ImageTexture (const VrmlData_Scene& theScene, const char * theName, const char * theURL = 0L, const Standard_Boolean theRepS = Standard_False, const Standard_Boolean theRepT = Standard_False); /** * Query the associated URL. */ inline const NCollection_List& URL () const { return myURL; } /** * Create a copy of this node. * If the parameter is null, a new copied node is created. Otherwise new node * is not created, but rather the given one is modified. */ Standard_EXPORT virtual Handle(VrmlData_Node) Clone (const Handle(VrmlData_Node)& theOther)const; /** * Read the Node from input stream. */ Standard_EXPORT virtual VrmlData_ErrorStatus Read (VrmlData_InBuffer& theBuffer); protected: // ---------- PROTECTED METHODS ---------- private: // ---------- PRIVATE FIELDS ---------- NCollection_List myURL; public: // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTI (VrmlData_ImageTexture) }; // Definition of HANDLE object using Standard_DefineHandle.hxx DEFINE_STANDARD_HANDLE (VrmlData_ImageTexture, VrmlData_Texture) #endif