// Created on: 2006-05-25 // Created by: Alexander GRIGORIEV // Copyright (c) 2006-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #ifndef VrmlData_Cylinder_HeaderFile #define VrmlData_Cylinder_HeaderFile #include /** * Implementation of the Cylinder node */ class VrmlData_Cylinder : public VrmlData_Geometry { public: // ---------- PUBLIC METHODS ---------- /** * Empty constructor */ inline VrmlData_Cylinder () : myRadius (1.), myHeight (2.), myHasBottom (Standard_True), myHasSide (Standard_True), myHasTop (Standard_True) {} /** * Constructor */ inline VrmlData_Cylinder (const VrmlData_Scene& theScene, const char * theName, const Standard_Real theRadius = 1., const Standard_Real theHeight = 2.) : VrmlData_Geometry (theScene, theName), myRadius (theRadius), myHeight (theHeight), myHasBottom (Standard_True), myHasSide (Standard_True), myHasTop (Standard_True) {} /** * Query the Radius */ inline Standard_Real Radius () const { return myRadius; } /** * Query the Height */ inline Standard_Real Height () const { return myHeight; } /** * Query if the bottom circle is included */ inline Standard_Boolean HasBottom () const { return myHasBottom; } /** * Query if the side surface is included */ inline Standard_Boolean HasSide () const { return myHasSide; } /** * Query if the top surface is included */ inline Standard_Boolean HasTop () const { return myHasTop; } /** * Set the Radius */ inline void SetRadius (const Standard_Real theRadius) { myRadius = theRadius; SetModified(); } /** * Set the Height */ inline void SetHeight (const Standard_Real theHeight) { myHeight = theHeight; SetModified(); } /** * Set which faces are included */ inline void SetFaces (const Standard_Boolean hasBottom, const Standard_Boolean hasSide, const Standard_Boolean hasTop) { myHasBottom = hasBottom; myHasSide = hasSide; myHasTop = hasTop; SetModified(); } /** * Query the primitive topology. This method returns a Null shape if there * is an internal error during the primitive creation (zero radius, etc.) */ Standard_EXPORT virtual const Handle(TopoDS_TShape)& TShape (); /** * Create a copy of this node. * If the parameter is null, a new copied node is created. Otherwise new node * is not created, but rather the given one is modified. */ Standard_EXPORT virtual Handle(VrmlData_Node) Clone (const Handle(VrmlData_Node)& theOther)const; /** * Fill the Node internal data from the given input stream. */ Standard_EXPORT virtual VrmlData_ErrorStatus Read (VrmlData_InBuffer& theBuffer); /** * Write the Node to output stream. */ Standard_EXPORT virtual VrmlData_ErrorStatus Write (const char * thePrefix) const; protected: // ---------- PROTECTED METHODS ---------- private: // ---------- PRIVATE FIELDS ---------- Standard_Real myRadius; Standard_Real myHeight; Standard_Boolean myHasBottom : 1; Standard_Boolean myHasSide : 1; Standard_Boolean myHasTop : 1; public: // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTI (VrmlData_Cylinder) }; // Definition of HANDLE object using Standard_DefineHandle.hxx DEFINE_STANDARD_HANDLE (VrmlData_Cylinder, VrmlData_Geometry) #endif