// Created on: 2006-05-26 // Created by: Alexander GRIGORIEV // Copyright (c) 2006-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef VrmlData_Coordinate_HeaderFile #define VrmlData_Coordinate_HeaderFile #include /** * Implementation of the node Coordinate */ class VrmlData_Coordinate : public VrmlData_ArrayVec3d { public: // ---------- PUBLIC METHODS ---------- /** * Empty Constructor */ inline VrmlData_Coordinate () {} /** * Constructor */ inline VrmlData_Coordinate (const VrmlData_Scene& theScene, const char * theName, const size_t nPoints = 0, const gp_XYZ * arrPoints = 0L) : VrmlData_ArrayVec3d (theScene, theName, nPoints, arrPoints) {} /** * Query one point * @param i * index in the array of points [0 .. N-1] * @return * the coordinate for the index. If index irrelevant, returns (0., 0., 0.) */ inline const gp_XYZ& Coordinate (const Standard_Integer i) const { return Value(i); } /** * Create a copy of this node. * If the parameter is null, a new copied node is created. Otherwise new node * is not created, but rather the given one is modified. */ Standard_EXPORT virtual Handle(VrmlData_Node) Clone (const Handle(VrmlData_Node)& theOther)const Standard_OVERRIDE; /** * Read the Node from input stream. */ Standard_EXPORT virtual VrmlData_ErrorStatus Read (VrmlData_InBuffer& theBuffer) Standard_OVERRIDE; /** * Write the Node to the Scene output. */ Standard_EXPORT virtual VrmlData_ErrorStatus Write (const char * thePrefix) const Standard_OVERRIDE; private: // ---------- PRIVATE FIELDS ---------- public: // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTI_INLINE(VrmlData_Coordinate,VrmlData_ArrayVec3d) }; // Definition of HANDLE object using Standard_DefineHandle.hxx DEFINE_STANDARD_HANDLE (VrmlData_Coordinate, VrmlData_ArrayVec3d) #endif