// Created on: 2006-05-25 // Created by: Alexander GRIGORIEV // Copyright (c) 2006-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef VrmlData_Cone_HeaderFile #define VrmlData_Cone_HeaderFile #include /** * Implementation of the Cone node. * The cone is located with its middle of the height segment in (0., 0., 0.) * The height is oriented along OY. */ class VrmlData_Cone : public VrmlData_Geometry { public: // ---------- PUBLIC METHODS ---------- /** * Empty constructor */ inline VrmlData_Cone () : myBottomRadius (1.), myHeight (2.), myHasSide (Standard_True), myHasBottom (Standard_True) {} /** * Constructor */ inline VrmlData_Cone (const VrmlData_Scene& theScene, const char * theName, const Standard_Real theBottomRadius = 1., const Standard_Real theHeight = 2.) : VrmlData_Geometry (theScene, theName), myBottomRadius (theBottomRadius), myHeight (theHeight), myHasSide (Standard_True), myHasBottom (Standard_True) {} /** * Query the Bottom Radius */ inline Standard_Real BottomRadius () const { return myBottomRadius; } /** * Query the Height */ inline Standard_Real Height () const { return myHeight; } /** * Query if the bottom circle is included */ inline Standard_Boolean HasBottom () const { return myHasBottom; } /** * Query if the side surface is included */ inline Standard_Boolean HasSide () const { return myHasSide; } /** * Set the Bottom Radius */ inline void SetBottomRadius (const Standard_Real theRadius) { myBottomRadius = theRadius; SetModified(); } /** * Set the Height */ inline void SetHeight (const Standard_Real theHeight) { myHeight = theHeight; SetModified(); } /** * Set which faces are included */ inline void SetFaces (const Standard_Boolean hasBottom, const Standard_Boolean hasSide) { myHasBottom = hasBottom; myHasSide = hasSide; SetModified(); } /** * Query the primitive topology. This method returns a Null shape if there * is an internal error during the primitive creation (zero radius, etc.) */ Standard_EXPORT virtual const Handle(TopoDS_TShape)& TShape () Standard_OVERRIDE; /** * Create a copy of this node. * If the parameter is null, a new copied node is created. Otherwise new node * is not created, but rather the given one is modified. */ Standard_EXPORT virtual Handle(VrmlData_Node) Clone (const Handle(VrmlData_Node)& theOther) const Standard_OVERRIDE; /** * Fill the Node internal data from the given input stream. */ Standard_EXPORT virtual VrmlData_ErrorStatus Read (VrmlData_InBuffer& theBuffer) Standard_OVERRIDE; /** * Write the Node to output stream. */ Standard_EXPORT virtual VrmlData_ErrorStatus Write (const char * thePrefix) const Standard_OVERRIDE; protected: // ---------- PROTECTED METHODS ---------- private: // ---------- PRIVATE FIELDS ---------- Standard_Real myBottomRadius; Standard_Real myHeight; Standard_Boolean myHasSide : 1; Standard_Boolean myHasBottom : 1; public: // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTI_INLINE(VrmlData_Cone,VrmlData_Geometry) }; // Definition of HANDLE object using Standard_DefineHandle.hxx DEFINE_STANDARD_HANDLE (VrmlData_Cone, VrmlData_Geometry) #endif