// Created on: 2006-05-26 // Created by: Alexander GRIGORIEV // Copyright (c) 2006-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #ifndef VrmlData_ArrayVec3d_HeaderFile #define VrmlData_ArrayVec3d_HeaderFile #include class gp_XYZ; /** * Implementatioon of basic node for Coordinate, Normal and Color * (array of triplets). */ class VrmlData_ArrayVec3d : public VrmlData_Node { public: // ---------- PUBLIC METHODS ---------- /** * Empty constructor */ inline VrmlData_ArrayVec3d () : myArray (0L), myLength (0) {} /** * Constructor */ inline VrmlData_ArrayVec3d (const VrmlData_Scene& theScene, const char * theName, const Standard_Size nVec, const gp_XYZ * arrVec) : VrmlData_Node (theScene, theName), myArray (arrVec), myLength (nVec) {} /** * Query the number of vectors */ inline Standard_Size Length () const { return myLength; } /** * Query the array */ inline const gp_XYZ * Values () const { return myArray; } /** * Create a data array and assign the field myArray. * @return * True if allocation was successful. */ Standard_EXPORT Standard_Boolean AllocateValues (const Standard_Size theLength); /** * Set the array data */ inline void SetValues (const Standard_Size nValues, const gp_XYZ * arrValues) { myLength = nValues; myArray = arrValues; } /** * Create a copy of this node. * If the parameter is null, a new copied node is created. Otherwise new node * is not created, but rather the given one is modified. */ // Standard_EXPORT virtual Handle(VrmlData_Node) // Clone (const Handle(VrmlData_Node)& theOther)const; /** * Read the Node from input stream. */ Standard_EXPORT VrmlData_ErrorStatus ReadArray (VrmlData_InBuffer& theBuffer, const char * theName, const Standard_Boolean isScale); /** * Write the Node to the output stream currently opened in Scene. */ Standard_EXPORT VrmlData_ErrorStatus WriteArray(const char * theName, const Standard_Boolean isScale) const; /** * Returns True if the node is default, so that it should not be written. */ Standard_EXPORT virtual Standard_Boolean IsDefault () const; protected: // ---------- PROTECTED METHODS ---------- /** * Query one vector * @param i * index in the array of vectors [0 .. N-1] * @return * the vector for the index. If index irrelevant, returns (0., 0., 0.) */ Standard_EXPORT const gp_XYZ& Value (const Standard_Size i) const; protected: // ---------- PROTECTED FIELDS ---------- const gp_XYZ * myArray; Standard_Size myLength; public: // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTI (VrmlData_ArrayVec3d) }; // Definition of HANDLE object using Standard_DefineHandle.hxx DEFINE_STANDARD_HANDLE (VrmlData_ArrayVec3d, VrmlData_Node) #endif