// Created on: 2006-05-25 // Created by: Alexander GRIGORIEV // Copyright (c) 2006-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef VrmlData_Appearance_HeaderFile #define VrmlData_Appearance_HeaderFile #include #include #include /** * Implementation of the Appearance node type */ class VrmlData_Appearance : public VrmlData_Node { public: // ---------- PUBLIC METHODS ---------- /** * Empty constructor */ inline VrmlData_Appearance () {} /** * Constructor */ inline VrmlData_Appearance (const VrmlData_Scene& theScene, const char * theName) : VrmlData_Node (theScene, theName) {} /** * Query the Material */ inline const Handle(VrmlData_Material)& Material () const { return myMaterial; } /** * Query the Texture */ inline const Handle(VrmlData_Texture)& Texture () const { return myTexture; } /** * Query the TextureTransform */ inline const Handle(VrmlData_TextureTransform)& TextureTransform () const { return myTTransform; } /** * Set the Material */ inline void SetMaterial (const Handle(VrmlData_Material)& theMat) { myMaterial = theMat; } /** * Set the Texture */ inline void SetTexture (const Handle(VrmlData_Texture)& theTexture) { myTexture = theTexture; } /** * Set the Texture Transform */ inline void SetTextureTransform (const Handle(VrmlData_TextureTransform)& theTT) { myTTransform = theTT; } /** * Create a copy of this node. * If the parameter is null, a new copied node is created. Otherwise new node * is not created, but rather the given one is modified.

*/ Standard_EXPORT virtual Handle(VrmlData_Node) Clone (const Handle(VrmlData_Node)&)const Standard_OVERRIDE; /** * Read the node from input stream. */ Standard_EXPORT virtual VrmlData_ErrorStatus Read (VrmlData_InBuffer& theBuffer) Standard_OVERRIDE; /** * Write the Node from input stream. */ Standard_EXPORT virtual VrmlData_ErrorStatus Write (const char * thePrefix) const Standard_OVERRIDE; /** * Returns True if the node is default, so that it should not be written. */ Standard_EXPORT virtual Standard_Boolean IsDefault () const Standard_OVERRIDE; protected: // ---------- PROTECTED METHODS ---------- private: // ---------- PRIVATE FIELDS ---------- Handle(VrmlData_Material) myMaterial; Handle(VrmlData_Texture) myTexture; Handle(VrmlData_TextureTransform) myTTransform; public: // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTI_INLINE(VrmlData_Appearance,VrmlData_Node) }; // Definition of HANDLE object using Standard_DefineHandle.hxx DEFINE_STANDARD_HANDLE (VrmlData_Appearance, VrmlData_Node) #endif