// Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include #include IMPLEMENT_STANDARD_RTTIEXT(VrmlConverter_ShadingAspect,Standard_Transient) VrmlConverter_ShadingAspect::VrmlConverter_ShadingAspect() { Handle(Vrml_Material) m = new Vrml_Material; Vrml_ShapeHints sh; myFrontMaterial = m; myShapeHints = sh; myHasNormals = Standard_False; myHasMaterial = Standard_False; } void VrmlConverter_ShadingAspect::SetFrontMaterial(const Handle(Vrml_Material)& aMaterial) { myFrontMaterial = aMaterial; } Handle(Vrml_Material) VrmlConverter_ShadingAspect::FrontMaterial() const { return myFrontMaterial; } void VrmlConverter_ShadingAspect::SetShapeHints(const Vrml_ShapeHints& aShapeHints) { myShapeHints = aShapeHints; } Vrml_ShapeHints VrmlConverter_ShadingAspect::ShapeHints() const { return myShapeHints; } void VrmlConverter_ShadingAspect::SetHasNormals(const Standard_Boolean OnOff) { myHasNormals = OnOff; } Standard_Boolean VrmlConverter_ShadingAspect::HasNormals() const { return myHasNormals; } void VrmlConverter_ShadingAspect::SetHasMaterial(const Standard_Boolean OnOff) { myHasMaterial = OnOff; } Standard_Boolean VrmlConverter_ShadingAspect::HasMaterial() const { return myHasMaterial; }