// Created on: 1997-02-21 // Created by: Alexander BRIVIN // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _VrmlConverter_ShadedShape_HeaderFile #define _VrmlConverter_ShadedShape_HeaderFile #include #include #include #include #include class TopoDS_Shape; class VrmlConverter_Drawer; class TopoDS_Face; class Poly_Connect; //! ShadedShape - computes the shading presentation of shapes //! by triangulation algorithms, converts this one into VRML objects //! and writes (adds) into anOStream. //! All requested properties of the representation including //! the maximal chordial deviation are specify in aDrawer. //! This kind of the presentation is converted into //! IndexedFaceSet ( VRML ). class VrmlConverter_ShadedShape { public: DEFINE_STANDARD_ALLOC Standard_EXPORT static void Add (Standard_OStream& anOStream, const TopoDS_Shape& aShape, const Handle(VrmlConverter_Drawer)& aDrawer); Standard_EXPORT static void ComputeNormal (const TopoDS_Face& aFace, Poly_Connect& pc, TColgp_Array1OfDir& Nor); protected: private: }; #endif // _VrmlConverter_ShadedShape_HeaderFile