// Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include IMPLEMENT_STANDARD_RTTIEXT(VrmlConverter_PointAspect,Standard_Transient) VrmlConverter_PointAspect::VrmlConverter_PointAspect() { myHasMaterial = Standard_False; } VrmlConverter_PointAspect::VrmlConverter_PointAspect (const Handle(Vrml_Material)& aMaterial, const Standard_Boolean OnOff) { myMaterial = aMaterial; myHasMaterial = OnOff; } void VrmlConverter_PointAspect::SetMaterial(const Handle(Vrml_Material)& aMaterial) { myMaterial = aMaterial; } Handle(Vrml_Material) VrmlConverter_PointAspect::Material() const { return myMaterial; } void VrmlConverter_PointAspect::SetHasMaterial(const Standard_Boolean OnOff) { myHasMaterial = OnOff; } Standard_Boolean VrmlConverter_PointAspect::HasMaterial() const { return myHasMaterial; }