// Created on: 2000-06-20 // Created by: Sergey MOZOKHIN // Copyright (c) 2000-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _VrmlAPI_Writer_HeaderFile #define _VrmlAPI_Writer_HeaderFile #include #include #include #include #include #include #include #include #include class VrmlConverter_Drawer; class VrmlConverter_Projector; class Vrml_Material; class TopoDS_Shape; //! Creates and writes VRML files from Open //! CASCADE shapes. A VRML file can be written to //! an existing VRML file or to a new one. class VrmlAPI_Writer { public: DEFINE_STANDARD_ALLOC //! Creates a writer object with default parameters. Standard_EXPORT VrmlAPI_Writer(); //! Resets all parameters (representation, deflection) //! to their default values.. Standard_EXPORT void ResetToDefaults(); //! Returns drawer object Standard_EXPORT Handle(VrmlConverter_Drawer) Drawer() const; //! Sets the deflection aDef of //! the mesh algorithm which is used to compute the shaded //! representation of the translated shape. The default //! value is -1. When the deflection value is less than //! 0, the deflection is calculated from the relative //! size of the shaped. Standard_EXPORT void SetDeflection (const Standard_Real aDef); //! Sets the representation of the //! shape aRep which is written to the VRML file. The three options are : //! - shaded //! - wireframe //! - both shaded and wireframe (default) //! defined through the VrmlAPI_RepresentationOfShape enumeration. Standard_EXPORT void SetRepresentation (const VrmlAPI_RepresentationOfShape aRep); //! Set transparency to given material Standard_EXPORT void SetTransparencyToMaterial (Handle(Vrml_Material)& aMaterial, const Standard_Real aTransparency); Standard_EXPORT void SetShininessToMaterial (Handle(Vrml_Material)& aMaterial, const Standard_Real aShininess); Standard_EXPORT void SetAmbientColorToMaterial (Handle(Vrml_Material)& aMaterial, const Handle(Quantity_HArray1OfColor)& Color); Standard_EXPORT void SetDiffuseColorToMaterial (Handle(Vrml_Material)& aMaterial, const Handle(Quantity_HArray1OfColor)& Color); Standard_EXPORT void SetSpecularColorToMaterial (Handle(Vrml_Material)& aMaterial, const Handle(Quantity_HArray1OfColor)& Color); Standard_EXPORT void SetEmissiveColorToMaterial (Handle(Vrml_Material)& aMaterial, const Handle(Quantity_HArray1OfColor)& Color); //! Returns the representation of the shape which is //! written to the VRML file. Types of representation are set through the //! VrmlAPI_RepresentationOfShape enumeration. Standard_EXPORT VrmlAPI_RepresentationOfShape GetRepresentation() const; Standard_EXPORT Handle(Vrml_Material) GetFrontMaterial() const; Standard_EXPORT Handle(Vrml_Material) GetPointsMaterial() const; Standard_EXPORT Handle(Vrml_Material) GetUisoMaterial() const; Standard_EXPORT Handle(Vrml_Material) GetVisoMaterial() const; Standard_EXPORT Handle(Vrml_Material) GetLineMaterial() const; Standard_EXPORT Handle(Vrml_Material) GetWireMaterial() const; Standard_EXPORT Handle(Vrml_Material) GetFreeBoundsMaterial() const; Standard_EXPORT Handle(Vrml_Material) GetUnfreeBoundsMaterial() const; //! Converts the shape aShape to //! VRML format of the passed version and writes it to the file identified by aFile. Standard_EXPORT void Write (const TopoDS_Shape& aShape, const Standard_CString aFile, const Standard_Integer aVersion = 2) const; protected: //! Converts the shape aShape to VRML format of version 1.0 and writes it //! to the file identified by aFileName using default parameters. Standard_EXPORT void write_v1 (const TopoDS_Shape& aShape, const Standard_CString aFileName) const; //! Converts the shape aShape to VRML format of version 2.0 and writes it //! to the file identified by aFileName using default parameters. Standard_EXPORT void write_v2 (const TopoDS_Shape& aShape, const Standard_CString aFileName) const; private: VrmlAPI_RepresentationOfShape myRepresentation; Handle(VrmlConverter_Drawer) myDrawer; Standard_Real myDeflection; Handle(VrmlConverter_Projector) myPerespectiveCamera; Handle(VrmlConverter_Projector) myOrthographicCamera; Standard_Real myTransparency; Standard_Real myShininess; Handle(Vrml_Material) myFrontMaterial; Handle(Vrml_Material) myPointsMaterial; Handle(Vrml_Material) myUisoMaterial; Handle(Vrml_Material) myVisoMaterial; Handle(Vrml_Material) myLineMaterial; Handle(Vrml_Material) myWireMaterial; Handle(Vrml_Material) myFreeBoundsMaterial; Handle(Vrml_Material) myUnfreeBoundsMaterial; Quantity_Length DX; Quantity_Length DY; Quantity_Length DZ; Quantity_Length XUp; Quantity_Length YUp; Quantity_Length ZUp; Quantity_Length Focus; }; #endif // _VrmlAPI_Writer_HeaderFile