// Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include Vrml_Texture2Transform::Vrml_Texture2Transform() { gp_Vec2d tmpVec(0,0); myTranslation = tmpVec; myCenter = tmpVec; myRotation = 0; tmpVec.SetCoord(1,1); myScaleFactor = tmpVec; } Vrml_Texture2Transform::Vrml_Texture2Transform(const gp_Vec2d& aTranslation, const Standard_Real aRotation, const gp_Vec2d& aScaleFactor, const gp_Vec2d& aCenter) { myTranslation = aTranslation; myRotation = aRotation; myScaleFactor = aScaleFactor; myCenter = aCenter; } void Vrml_Texture2Transform::SetTranslation(const gp_Vec2d& aTranslation) { myTranslation = aTranslation; } gp_Vec2d Vrml_Texture2Transform::Translation() const { return myTranslation; } void Vrml_Texture2Transform::SetRotation(const Standard_Real aRotation) { myRotation = aRotation; } Standard_Real Vrml_Texture2Transform::Rotation() const { return myRotation; } void Vrml_Texture2Transform::SetScaleFactor(const gp_Vec2d& aScaleFactor) { myScaleFactor = aScaleFactor; } gp_Vec2d Vrml_Texture2Transform::ScaleFactor() const { return myScaleFactor; } void Vrml_Texture2Transform::SetCenter(const gp_Vec2d& aCenter) { myCenter = aCenter; } gp_Vec2d Vrml_Texture2Transform::Center() const { return myCenter; } Standard_OStream& Vrml_Texture2Transform::Print(Standard_OStream& anOStream) const { anOStream << "Texture2Transform {\n"; if ( Abs(myTranslation.X() - 0) > 0.0001 || Abs(myTranslation.Y() - 0) > 0.0001 ) { anOStream << " translation\t"; anOStream << myTranslation.X() << " " << myTranslation.Y() << "\n"; } if ( Abs(myRotation - 0) > 0.0001 ) { anOStream << " rotation\t"; anOStream << myRotation << "\n"; } if ( Abs(myScaleFactor.X() - 0) > 0.0001 || Abs(myScaleFactor.Y() - 0) > 0.0001 ) { anOStream << " scaleFactor\t"; anOStream << myScaleFactor.X() << " " << myScaleFactor.Y() << "\n"; } if ( Abs(myCenter.X() - 0) > 0.0001 || Abs(myCenter.Y() - 0) > 0.0001 ) { anOStream << " center\t"; anOStream << myCenter.X() << " " << myCenter.Y() << "\n"; } anOStream << "}\n"; return anOStream; }