// Copyright (c) 1999-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #include Vrml_Sphere::Vrml_Sphere(const Standard_Real aRadius) { myRadius = aRadius; } void Vrml_Sphere::SetRadius(const Standard_Real aRadius) { myRadius = aRadius; } Standard_Real Vrml_Sphere::Radius() const { return myRadius; } Standard_OStream& Vrml_Sphere::Print(Standard_OStream& anOStream) const { anOStream << "Sphere {" << endl; if ( Abs(myRadius - 1) > 0.0001 ) { anOStream << " radius" << '\t'; anOStream << myRadius << endl; } anOStream << '}' << endl; return anOStream; }