#include Vrml_SFRotation::Vrml_SFRotation() { } Vrml_SFRotation::Vrml_SFRotation( const Standard_Real aRotationX, const Standard_Real aRotationY, const Standard_Real aRotationZ, const Standard_Real anAngle ) { myRotationX = aRotationX; myRotationY = aRotationY; myRotationZ = aRotationZ; myAngle = anAngle; } void Vrml_SFRotation::SetRotationX(const Standard_Real aRotationX) { myRotationX = aRotationX; } Standard_Real Vrml_SFRotation::RotationX() const { return myRotationX; } void Vrml_SFRotation::SetRotationY(const Standard_Real aRotationY) { myRotationY = aRotationY; } Standard_Real Vrml_SFRotation::RotationY() const { return myRotationY; } void Vrml_SFRotation::SetRotationZ(const Standard_Real aRotationZ) { myRotationZ = aRotationZ; } Standard_Real Vrml_SFRotation::RotationZ() const { return myRotationZ; } void Vrml_SFRotation::SetAngle(const Standard_Real anAngle) { myAngle = anAngle; } Standard_Real Vrml_SFRotation::Angle() const { return myAngle; }