// Created on: 1997-02-12 // Created by: Alexander BRIVIN // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Vrml_PerspectiveCamera_HeaderFile #define _Vrml_PerspectiveCamera_HeaderFile #include #include #include #include #include #include #include class gp_Vec; class Vrml_SFRotation; //! specifies a PerspectiveCamera node of VRML specifying properties of cameras. //! A perspective camera defines a perspective projection from a viewpoint. The viewing //! volume for a perspective camera is a truncated right pyramid. class Vrml_PerspectiveCamera { public: DEFINE_STANDARD_ALLOC Standard_EXPORT Vrml_PerspectiveCamera(); Standard_EXPORT Vrml_PerspectiveCamera(const gp_Vec& aPosition, const Vrml_SFRotation& aOrientation, const Standard_Real aFocalDistance, const Standard_Real aHeightAngle); Standard_EXPORT void SetPosition (const gp_Vec& aPosition); Standard_EXPORT gp_Vec Position() const; Standard_EXPORT void SetOrientation (const Vrml_SFRotation& aOrientation); Standard_EXPORT Vrml_SFRotation Orientation() const; Standard_EXPORT void SetFocalDistance (const Standard_Real aFocalDistance); Standard_EXPORT Standard_Real FocalDistance() const; Standard_EXPORT void SetAngle (const Standard_Real aHeightAngle); Standard_EXPORT Standard_Real Angle() const; Standard_EXPORT Standard_OStream& Print (Standard_OStream& anOStream) const; protected: private: gp_Vec myPosition; Vrml_SFRotation myOrientation; Standard_Real myFocalDistance; Standard_Real myHeightAngle; }; #endif // _Vrml_PerspectiveCamera_HeaderFile