// Created on: 1992-01-22 // Created by: GG // Copyright (c) 1992-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _V3d_PositionalLight_HeaderFile #define _V3d_PositionalLight_HeaderFile #include //! Creation and modification of an isolated (positional) light source. //! It is also defined by the color and two attenuation factors ConstAttentuation() and LinearAttentuation(). //! The resulting attenuation factor determining the illumination of a surface depends on the following formula: //! @code //! F = 1 / (ConstAttenuation() + LinearAttenuation() * Distance) //! @endcode //! Where Distance is the distance of the isolated source from the surface. class V3d_PositionalLight : public V3d_PositionLight { DEFINE_STANDARD_RTTIEXT(V3d_PositionalLight, V3d_PositionLight) public: //! Creates an isolated light source in the viewer with default attenuation factors (1.0, 0.0). Standard_EXPORT V3d_PositionalLight (const gp_Pnt& thePos, const Quantity_Color& theColor = Quantity_NOC_WHITE); using Graphic3d_CLight::Position; using Graphic3d_CLight::SetPosition; public: Standard_DEPRECATED("This constructor is deprecated - the light source should be added to V3d_Viewer explicitly by method V3d_Viewer::AddLight()") Standard_EXPORT V3d_PositionalLight (const Handle(V3d_Viewer)& theViewer, const Standard_Real theX, const Standard_Real theY, const Standard_Real theZ, const Quantity_Color& theColor = Quantity_NOC_WHITE, const Standard_Real theConstAttenuation = 1.0, const Standard_Real theLinearAttenuation = 0.0); //! @name hidden properties not applicable to positional light private: using Graphic3d_CLight::Direction; using Graphic3d_CLight::SetDirection; using Graphic3d_CLight::Angle; using Graphic3d_CLight::SetAngle; using Graphic3d_CLight::Concentration; using Graphic3d_CLight::SetConcentration; }; DEFINE_STANDARD_HANDLE(V3d_PositionalLight, V3d_PositionLight) #endif // _V3d_PositionalLight_HeaderFile