// Copyright (c) 1999-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #include #include #include V3d_ListOfTransient::V3d_ListOfTransient():TColStd_ListOfTransient() {} Standard_Boolean V3d_ListOfTransient::Contains(const Handle(Standard_Transient)& aTransient) const { if(IsEmpty()) return Standard_False; TColStd_ListIteratorOfListOfTransient i(*this); Standard_Boolean found = Standard_False; for(; i.More() && !found; i.Next()) { found = i.Value() == aTransient; } return found; } void V3d_ListOfTransient::Remove(const Handle(Standard_Transient)& aTransient){ if(!IsEmpty()){ TColStd_ListIteratorOfListOfTransient i(*this); Standard_Boolean found = Standard_False; while(i.More() && !found) if( i.Value() == aTransient ) { TColStd_ListOfTransient::Remove(i);} else { i.Next();} } }