// Created on: 1992-01-21 // Created by: GG // Copyright (c) 1992-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _V3d_AmbientLight_HeaderFile #define _V3d_AmbientLight_HeaderFile #include //! Creation of an ambient light source in a viewer. class V3d_AmbientLight : public Graphic3d_CLight { DEFINE_STANDARD_RTTIEXT(V3d_AmbientLight, Graphic3d_CLight) public: //! Constructs an ambient light source in the viewer. //! The default Color of this light source is WHITE. Standard_EXPORT V3d_AmbientLight (const Quantity_Color& theColor = Quantity_NOC_WHITE); //! @name hidden properties not applicable to ambient light private: using Graphic3d_CLight::IsHeadlight; using Graphic3d_CLight::Headlight; using Graphic3d_CLight::SetHeadlight; using Graphic3d_CLight::Position; using Graphic3d_CLight::SetPosition; using Graphic3d_CLight::ConstAttenuation; using Graphic3d_CLight::LinearAttenuation; using Graphic3d_CLight::Attenuation; using Graphic3d_CLight::SetAttenuation; using Graphic3d_CLight::Direction; using Graphic3d_CLight::SetDirection; using Graphic3d_CLight::Angle; using Graphic3d_CLight::SetAngle; using Graphic3d_CLight::Concentration; using Graphic3d_CLight::SetConcentration; using Graphic3d_CLight::Smoothness; using Graphic3d_CLight::SetSmoothRadius; using Graphic3d_CLight::SetSmoothAngle; }; DEFINE_STANDARD_HANDLE(V3d_AmbientLight, Graphic3d_CLight) #endif // _V3d_AmbientLight_HeaderFile