// Created on: 2004-11-23 // Created by: Pavel TELKOV // Copyright (c) 2004-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. // The original implementation Copyright: (C) RINA S.p.A #include #include IMPLEMENT_STANDARD_RTTIEXT(TObj_SequenceIterator,TObj_ObjectIterator) //======================================================================= //function : TObj_SequenceIterator //purpose : //======================================================================= TObj_SequenceIterator::TObj_SequenceIterator() : myIndex( 1 ) { } //======================================================================= //function : TObj_SequenceIterator //purpose : //======================================================================= TObj_SequenceIterator::TObj_SequenceIterator (const Handle(TObj_HSequenceOfObject)& theObjects, const Handle(Standard_Type)& theType) { myIndex = 1; myType = theType; myObjects = theObjects; } //======================================================================= //function : More //purpose : //======================================================================= Standard_Boolean TObj_SequenceIterator::More() const { const Standard_Boolean isMore = (!myObjects.IsNull() && (myIndex <= myObjects->Length() && myIndex > 0) && !myObjects->Value(myIndex).IsNull()); // check type if (isMore && !myType.IsNull() && !myObjects->Value(myIndex)->IsKind( myType )) { TObj_SequenceIterator* me = (TObj_SequenceIterator*) this; me->Next(); return More(); } return isMore; } //======================================================================= //function : Next //purpose : //======================================================================= void TObj_SequenceIterator::Next() { myIndex++; } //======================================================================= //function : Value //purpose : //======================================================================= Handle(TObj_Object) TObj_SequenceIterator::Value() const { return myObjects->Value(myIndex); }