// Created on: 1993-06-03 // Created by: Laurent BOURESCHE // Copyright (c) 1993-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include #include //======================================================================= //function : Sweep_NumShapeIterator //purpose : //======================================================================= Sweep_NumShapeIterator::Sweep_NumShapeIterator(): myNumShape(0,TopAbs_SHAPE), myCurrentNumShape(0,TopAbs_SHAPE) { } //======================================================================= //function : Init //purpose : //======================================================================= void Sweep_NumShapeIterator::Init(const Sweep_NumShape& aShape) { myNumShape = aShape; if (myNumShape.Type()==TopAbs_EDGE){ Standard_Integer nbvert = myNumShape.Index(); myMore = (nbvert >= 1); if (myMore){ myCurrentRange = 1; myCurrentNumShape = Sweep_NumShape(1,TopAbs_VERTEX, myNumShape.Closed(), Standard_False, Standard_False); if (nbvert==1){ if (myNumShape.BegInfinite()){ myCurrentOrientation = TopAbs_REVERSED; } else { myCurrentOrientation = TopAbs_FORWARD; } } else { myCurrentOrientation = TopAbs_FORWARD; } } } } //======================================================================= //function : Next //purpose : //======================================================================= void Sweep_NumShapeIterator::Next() { myCurrentRange++; myMore = myCurrentRange <= myNumShape.Index(); if (myMore){ if (myNumShape.Type()==TopAbs_EDGE){ myCurrentNumShape = Sweep_NumShape(myCurrentRange,TopAbs_VERTEX, myNumShape.Closed(), Standard_False, Standard_False); myCurrentOrientation = TopAbs_REVERSED; } } }