-- Created on: 1995-09-21 -- Created by: Philippe GIRODENGO -- Copyright (c) 1995-1999 Matra Datavision -- Copyright (c) 1999-2012 OPEN CASCADE SAS -- -- The content of this file is subject to the Open CASCADE Technology Public -- License Version 6.5 (the "License"). You may not use the content of this file -- except in compliance with the License. Please obtain a copy of the License -- at http://www.opencascade.org and read it completely before using this file. -- -- The Initial Developer of the Original Code is Open CASCADE S.A.S., having its -- main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. -- -- The Original Code and all software distributed under the License is -- distributed on an "AS IS" basis, without warranty of any kind, and the -- Initial Developer hereby disclaims all such warranties, including without -- limitation, any warranties of merchantability, fitness for a particular -- purpose or non-infringement. Please see the License for the specific terms -- and conditions governing the rights and limitations under the License. class MeshTriangle from StlMesh inherits TShared from MMgt ---Purpose: A mesh triangle is defined with -- three geometric vertices and an orientation -- raises NegativeValue from Standard is Create returns mutable MeshTriangle; ---Purpose: empty constructor Create (V1, V2, V3 : Integer; Xn, Yn, Zn : Real) returns mutable MeshTriangle ---Purpose: create a triangle defined with the indexes of its three vertices -- and its orientation raises NegativeValue; ---Purpose: Raised if V1, V2 or V3 is lower than zero GetVertexAndOrientation (me; V1, V2, V3 : out Integer; Xn, Yn, Zn : out Real); ---Purpose: get indexes of the three vertices (V1,V2,V3) and the orientation SetVertexAndOrientation (me : mutable; V1, V2, V3 : in Integer; Xn, Yn, Zn : in Real) ---Purpose: set indexes of the three vertices (V1,V2,V3) and the orientation raises NegativeValue; ---Purpose: Raised if V1, V2 or V3 is lower than zero GetVertex (me; V1, V2, V3 : out Integer); ---Purpose: get indexes of the three vertices (V1,V2,V3) SetVertex (me : mutable; V1, V2, V3 : in Integer) ---Purpose: set indexes of the three vertices (V1,V2,V3) raises NegativeValue; ---Purpose: Raised if V1, V2 or V3 is lower than zero fields MyV1 : Integer; MyV2 : Integer; MyV3 : Integer; MyXn : Real; MyYn : Real; MyZn : Real; end MeshTriangle;