// Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include #include #include IMPLEMENT_STANDARD_RTTIEXT(StepVisual_TextLiteral,StepGeom_GeometricRepresentationItem) StepVisual_TextLiteral::StepVisual_TextLiteral () {} void StepVisual_TextLiteral::Init( const Handle(TCollection_HAsciiString)& aName, const Handle(TCollection_HAsciiString)& aLiteral, const StepGeom_Axis2Placement& aPlacement, const Handle(TCollection_HAsciiString)& aAlignment, const StepVisual_TextPath aPath, const StepVisual_FontSelect& aFont) { // --- classe own fields --- literal = aLiteral; placement = aPlacement; alignment = aAlignment; path = aPath; font = aFont; // --- classe inherited fields --- StepRepr_RepresentationItem::Init(aName); } void StepVisual_TextLiteral::SetLiteral(const Handle(TCollection_HAsciiString)& aLiteral) { literal = aLiteral; } Handle(TCollection_HAsciiString) StepVisual_TextLiteral::Literal() const { return literal; } void StepVisual_TextLiteral::SetPlacement(const StepGeom_Axis2Placement& aPlacement) { placement = aPlacement; } StepGeom_Axis2Placement StepVisual_TextLiteral::Placement() const { return placement; } void StepVisual_TextLiteral::SetAlignment(const Handle(TCollection_HAsciiString)& aAlignment) { alignment = aAlignment; } Handle(TCollection_HAsciiString) StepVisual_TextLiteral::Alignment() const { return alignment; } void StepVisual_TextLiteral::SetPath(const StepVisual_TextPath aPath) { path = aPath; } StepVisual_TextPath StepVisual_TextLiteral::Path() const { return path; } void StepVisual_TextLiteral::SetFont(const StepVisual_FontSelect& aFont) { font = aFont; } StepVisual_FontSelect StepVisual_TextLiteral::Font() const { return font; }